Files
source/Tactical/UI Cursors.h
T
2009-04-01 12:20:30 +00:00

31 lines
1014 B
C

#ifndef __UI_CURSORS_H
#define __UI_CURSORS_H
#define REFINE_PUNCH_1 0
#define REFINE_PUNCH_2 6
#define REFINE_KNIFE_1 0
#define REFINE_KNIFE_2 6
UINT8 GetProperItemCursor( UINT8 ubSoldierID, UINT16 ubItemIndex, INT16 sMapPos, BOOLEAN fActivated );
void DetermineCursorBodyLocation( UINT8 ubSoldierID, BOOLEAN fDisplay, BOOLEAN fRecalc );
void HandleLeftClickCursor( SOLDIERTYPE *pSoldier );
void HandleRightClickAdjustCursor( SOLDIERTYPE *pSoldier, INT16 sMapPos );
UINT8 GetActionModeCursor( SOLDIERTYPE *pSoldier );
extern BOOLEAN gfCannotGetThrough;
void HandleUICursorRTFeedback( SOLDIERTYPE *pSoldier );
void HandleEndConfirmCursor( SOLDIERTYPE *pSoldier );
BOOLEAN GetMouseRecalcAndShowAPFlags( UINT32 *puiCursorFlags, BOOLEAN *pfShowAPs );
// HEADROCK HAM B2.7: This function calculates the nearest value (display purposes only)
// based on how trained the shooter is.
UINT32 ChanceToHitApproximation( SOLDIERTYPE * pSoldier, UINT32 uiChance );
#endif