Files
source/Tactical/XML.h
T
Wanne 5cd81280bc Spread Patterns MOD (by Zilpin)
* You also have to update GameDir folder *

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3009 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-15 18:00:07 +00:00

264 lines
11 KiB
C++

#ifndef __XML_H
#define __XML_H
#include "armsdealerinvinit.h"
#include "EnemyItemDrops.h"
#include "Loading Screen.h"
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
enum
{
ELEMENT_NONE = 0,
ELEMENT_LIST,
ELEMENT,
ELEMENT_PROPERTY,
}
typedef PARSE_STAGE;
#define MAX_CHAR_DATA_LENGTH 500
#define TABLEDATA_DIRECTORY "TableData\\"
#define GERMAN_PREFIX "German."
#define RUSSIAN_PREFIX "Russian."
#define DUTCH_PREFIX "Dutch."
#define POLISH_PREFIX "Polish."
#define FRENCH_PREFIX "French."
#define ITALIAN_PREFIX "Italian."
#define TAIWANESE_PREFIX "Tiawanese."
#define CHINESE_PREFIX "Chinese."
#define ATTACHMENTSFILENAME "Attachments.xml"
#define ATTACHMENTINFOFILENAME "AttachmentInfo.xml"
#define ITEMSFILENAME "Items.xml"
#define WEAPONSFILENAME "Weapons.xml"
#define LAUNCHABLESFILENAME "Launchables.xml"
#define COMPATIBLEFACEITEMSFILENAME "CompatibleFaceItems.xml"
#define MERGESFILENAME "Merges.xml"
#define ATTACHMENTCOMBOMERGESFILENAME "AttachmentComboMerges.xml"
#define MAGAZINESFILENAME "Magazines.xml"
#define ARMOURSFILENAME "Armours.xml"
#define EXPLOSIVESFILENAME "Explosives.xml"
#define AMMOFILENAME "AmmoStrings.xml"
#define AMMOTYPESFILENAME "AmmoTypes.xml"
#define INCOMPATIBLEATTACHMENTSFILENAME "IncompatibleAttachments.xml"
#define ENEMYGUNCHOICESFILENAME "EnemyGunChoices.xml"
#define ENEMYITEMCHOICESFILENAME "EnemyItemChoices.xml"
#define IMPITEMCHOICESFILENAME "IMPItemChoices.xml"
// CHRISL:
#define LOADBEARINGEQUIPMENTFILENAME "LoadBearingEquipment.xml"
#define LBEPOCKETFILENAME "Pockets.xml"
#define MERCSTARTINGGEARFILENAME "MercStartingGear.xml"
#define TONYINVENTORYFILENAME "NPCInventory\\TonyInventory.xml"
#define DEVININVENTORYFILENAME "NPCInventory\\DevinInventory.xml"
#define FRANZINVENTORYFILENAME "NPCInventory\\FranzInventory.xml"
#define KEITHINVENTORYFILENAME "NPCInventory\\KeithInventory.xml"
#define SAMINVENTORYFILENAME "NPCInventory\\SamInventory.xml"
#define JAKEINVENTORYFILENAME "NPCInventory\\JakeInventory.xml"
#define HOWARDINVENTORYFILENAME "NPCInventory\\HowardInventory.xml"
#define GABBYINVENTORYFILENAME "NPCInventory\\GabbyInventory.xml"
#define FRANKINVENTORYFILENAME "NPCInventory\\FrankInventory.xml"
#define ELGININVENTORYFILENAME "NPCInventory\\ElginInventory.xml"
#define MANNYINVENTORYFILENAME "NPCInventory\\MannyInventory.xml"
#define HERVEINVENTORYFILENAME "NPCInventory\\HerveInventory.xml"
#define PETERINVENTORYFILENAME "NPCInventory\\PeterInventory.xml"
#define ALBERTOINVENTORYFILENAME "NPCInventory\\AlbertoInventory.xml"
#define CARLOINVENTORYFILENAME "NPCInventory\\CarloInventory.xml"
#define MICKEYINVENTORYFILENAME "NPCInventory\\MickeyInventory.xml"
#define ARNIEINVENTORYFILENAME "NPCInventory\\ArnieInventory.xml"
#define PERKOINVENTORYFILENAME "NPCInventory\\PerkoInventory.xml"
#define FREDOINVENTORYFILENAME "NPCInventory\\FredoInventory.xml"
#define BOBBYRAYSTRINGSFILENAME "BobbyRayStrings.xml"
#define AMMOCALIBERSTRINGSFILENAME "AmmoCaliberStrings.xml"
#define SOUNDSFILENAME "Sounds\\Sounds.xml"
#define BURSTSOUNDSFILENAME "Sounds\\BurstSounds.xml"
#define EXPLOSIONDATAFILENAME "ExplosionData.xml"
#define CITYTABLEFILENAME "Map\\Cities.xml"
#define MOVEMENTCOSTFILENAME "Map\\MovementCosts.xml"
#define ALTSECTORSFILENAME "Map\\AltSectors.xml"
#define SAMSITESFILENAME "Map\\SamSites.xml"
#define ROAMINGMILITIAFILENAME "Map\\RestrictedRoamingMilitia.xml"
#define EXTRAITEMSFILENAME "Map\\A9_0_ExtraItems.xml"
#define EXTRAITEMSFILENAME2 "Map\\A11_0_ExtraItems.xml"
// Gotthard: Strategic Text Files [2007-10-19]
#define STRATEGICSECTORNAMETEXTFILENAME "Map\\SectorNames.xml"
#define GARRISONFILENAME "Army\\GarrisonGroups.xml"
#define PATROLFILENAME "Army\\PatrolGroups.xml"
#define COMPOSITIONFILENAME "Army\\ArmyComposition.xml"
// WANNE: drops filename
#define ENEMYWEAPONDROPSFILENAME "EnemyWeaponDrops.xml"
#define ENEMYAMMODROPSFILENAME "EnemyAmmoDrops.xml"
#define ENEMYEXPLOSIVEDROPSFILENAME "EnemyExplosiveDrops.xml"
#define ENEMYARMOURDROPSFILENAME "EnemyArmourDrops.xml"
#define ENEMYMISCDROPSFILENAME "EnemyMiscDrops.xml"
// WANNE: Sector loadscreens [2007-05-18]
#define SECTORLOADSCREENSFILENAME "Map\\SectorLoadscreens.xml"
//zilpin: pellet spread patterns externalized in XML
#define SPREADPATTERNSFILENAME "SpreadPatterns.xml"
#define DELIVERYMETHODSFILENAME "Map\\DeliveryMethods.xml"
// Dealtar: Shipping destinations and delivery methods
#define SHIPPINGDESTINATIONSFILENAME "Map\\ShippingDestinations.xml"
#define DELIVERYMETHODSFILENAME "Map\\DeliveryMethods.xml"
// Gotthard: Laptop Text files [2007-10-16]
#define LAPTOPFLORISTTEXTFILENAME "Laptop\\Florist.xml"
#define LAPTOPFUNERALTEXTFILENAME "Laptop\\Funeral.xml"
#define LAPTOPBOBBYRAYSTEXTFILENAME "Laptop\\BobbyRays.xml"
// Gotthard: Website Picture/Text Locations [2007-11-04]
#define LAPTOPFLORISTLOCATIONFILENAME "Laptop\\FloristPositions.xml"
#define LAPTOPFUNERALLOCATIONFILENAME "Laptop\\FuneralPositions.xml"
extern BOOLEAN ReadInItemStats(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteItemStats();
extern BOOLEAN ReadInAttachmentStats(STR fileName);
extern BOOLEAN WriteAttachmentStats();
extern BOOLEAN ReadInAttachmentInfoStats(STR fileName);
extern BOOLEAN WriteAttachmentInfoStats();
extern BOOLEAN ReadInStringArray(STR fileName);
extern BOOLEAN WriteStringArray();
extern BOOLEAN ReadInMagazineStats(STR fileName);
extern BOOLEAN WriteMagazineStats();
extern BOOLEAN ReadInLaunchableStats(STR fileName);
extern BOOLEAN WriteLaunchableStats();
extern BOOLEAN ReadInCompatibleFaceItemStats(STR fileName);
extern BOOLEAN WriteCompatibleFaceItemStats();
extern BOOLEAN ReadInMergeStats(STR fileName);
extern BOOLEAN WriteMergeStats();
extern BOOLEAN ReadInAttachmentComboMergeStats(STR fileName);
extern BOOLEAN WriteAttachmentComboMergeStats();
extern BOOLEAN ReadInArmourStats(STR fileName);
extern BOOLEAN WriteArmourStats();
// CHRISL:
extern BOOLEAN ReadInlbeStats(STR fileName);
extern BOOLEAN WritelbeEquipmentStats();
extern BOOLEAN ReadInLBEPocketStats(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteLBEPocketEquipmentStats();
extern BOOLEAN ReadInMercStartingGearStats(STR fileName);
extern BOOLEAN WriteMercStartingGearStats();
extern BOOLEAN ReadInExplosiveStats(STR fileName);
extern BOOLEAN WriteExplosiveStats();
extern BOOLEAN ReadInAmmoStats(STR fileName);
extern BOOLEAN WriteAmmoStats();
extern BOOLEAN WriteIncompatibleAttachmentStats();
extern BOOLEAN ReadInIncompatibleAttachmentStats(STR fileName);
extern BOOLEAN WriteExtendedArmyGunChoicesStats();
extern BOOLEAN ReadInExtendedArmyGunChoicesStats(STR fileName);
extern BOOLEAN WriteArmyItemChoicesStats();
extern BOOLEAN ReadInArmyItemChoicesStats(STR fileName);
extern BOOLEAN WriteIMPItemChoicesStats();
extern BOOLEAN ReadInIMPItemChoicesStats(STR fileName);
extern BOOLEAN WriteInventoryStats (DEALER_POSSIBLE_INV *pInv, STR fileName);
extern BOOLEAN ReadInInventoryStats (DEALER_POSSIBLE_INV *pInv, STR fileName);
extern BOOLEAN WriteSoundArray();
extern BOOLEAN ReadInSoundArray(STR fileName);
extern BOOLEAN ReadInAmmoTypeStats(STR fileName);
extern BOOLEAN WriteAmmoTypeStats();
// WANNE: Enemy drops
extern BOOLEAN ReadInEnemyWeaponDropsStats(WEAPON_DROPS *pEnemyWeaponDrops, STR fileName);
extern BOOLEAN WriteEnemyWeaponDropsStats(WEAPON_DROPS *pEnemyWeaponDrops, STR fileName);
extern BOOLEAN ReadInEnemyAmmoDropsStats(AMMO_DROPS *pEnemyAmmoDrops, STR fileName);
extern BOOLEAN WriteEnemyAmmoDropsStats(AMMO_DROPS *pEnemyAmmoDrops, STR fileName);
extern BOOLEAN ReadInEnemyExplosiveDropsStats(EXPLOSIVE_DROPS *pEnemyExplosiveDrops, STR fileName);
extern BOOLEAN WriteEnemyExplosiveDropsStats(EXPLOSIVE_DROPS *pEnemyExplosiveDrops, STR fileName);
extern BOOLEAN ReadInEnemyArmourDropsStats(ARMOUR_DROPS *pEnemyArmourDrops, STR fileName);
extern BOOLEAN WriteEnemyArmourDropsStats(ARMOUR_DROPS *pEnemyArmourDrops, STR fileName);
extern BOOLEAN ReadInEnemyMiscDropsStats(MISC_DROPS *pEnemyMiscDrops, STR fileName);
extern BOOLEAN WriteEnemyMiscDropsStats(MISC_DROPS *pEnemyMiscDrops, STR fileName);
// WANNE: Sector Loadscreens [2007-05-18]
extern BOOLEAN ReadInSectorLoadscreensStats(SECTOR_LOADSCREENS *pSectorLoadscreens, STR fileName);
extern BOOLEAN WriteSectorLoadscreensStats(SECTOR_LOADSCREENS *pSectorLoadscreens, STR fileName);
// Lesh: burst sounds and explosion info
extern BOOLEAN ReadInBurstSoundArray(STR fileName);
extern BOOLEAN WriteBurstSoundArray();
extern BOOLEAN ReadInExplosionDataStats(STR fileName);
extern BOOLEAN WriteExplosionDataStats();
//Lesh: strategic movement costs and alternative sectors table
extern BOOLEAN ReadInStrategicMovementCosts(STR fileName);
extern BOOLEAN WriteInStrategicMovementCosts(STR fileName);
extern BOOLEAN ReadInAltSectors(STR fileName);
extern BOOLEAN WriteInAltSectors(STR fileName);
//Lesh: samsite info
extern BOOLEAN ReadInSAMInfo(STR fileName);
extern BOOLEAN WriteInSAMInfo(STR fileName);
// Lesh: army externalization
extern BOOLEAN ReadInGarrisonInfo(STR fileName);
extern BOOLEAN WriteInGarrisonInfo(STR fileName);
extern BOOLEAN ReadInPatrolInfo(STR fileName);
extern BOOLEAN WriteInPatrolInfo(STR fileName);
extern BOOLEAN ReadInArmyCompositionInfo(STR fileName);
extern BOOLEAN WriteInArmyCompositionInfo(STR fileName);
//Kaiden: Roaming Militia Restricted Sectors List
extern BOOLEAN ReadInRoamingInfo(STR filename);
// Dealtar: New shipping system XMLs
extern BOOLEAN ReadInShippingDestinations(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN ReadInDeliveryMethods(STR fileName);
//zilpin: pellet spread patterns externalized in XML
extern BOOLEAN ReadInSpreadPatterns(STR fileName);
extern BOOLEAN WriteSpreadPatterns();
extern int FindSpreadPatternIndex( const STR strName );
//Gotthard: Laptop Florist Text
extern BOOLEAN ReadInFloristText(STR fileName);
//Gotthard: Laptop Funeral Text
extern BOOLEAN ReadInFuneralText(STR fileName);
//Gotthard: Delivery Locations Text (For Florist, Bobby Ray's)
extern BOOLEAN ReadInBobbyRaysText(STR fileName);
//Gotthard: Special Sector Names Test (Cambria Hospital, etc.)
extern BOOLEAN ReadInSectorNamesText(STR fileName);
//Gotthard: Laptop Florist Locations
extern BOOLEAN ReadInFloristLocations(STR fileName);
//Gotthard: Laptop Funeral Locations
extern BOOLEAN ReadInFuneralLocations(STR fileName);
#endif