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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
#ifndef _XMLWRITER_H_
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#define _XMLWRITER_H_
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#include "FileMan.h"
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#include "VFS/Interface/vfs_file_interface.h"
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#include "utf8string.h"
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#include <stack>
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#include <string>
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#include <sstream>
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#include <vector>
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class XMLWriter
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{
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public:
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typedef std::pair<std::string, std::string> attribute_type;
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public:
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XMLWriter() : m_iIndentLevel(0)
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{
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m_ssBuffer << "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n" ;
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};
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~XMLWriter()
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{};
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template<typename ValueType>
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void AddAttributeToNextValue(utf8string const& attribute, ValueType const& value)
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{
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std::stringstream temp_buffer;
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temp_buffer << value;
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m_stNextValAttributes.push_back( attribute_type(attribute.utf8(),temp_buffer.str()) );
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}
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template<typename ValueType>
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void AddValue(utf8string const& key, ValueType const& value)
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{
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std::string utf8key = key.utf8();
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m_ssBuffer << Indent() << "<" << utf8key;
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InsertAttributesIntoBuffer();
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m_ssBuffer << "> " << value << " </" << utf8key << ">\n";
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}
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template<>
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void AddValue<std::string >(utf8string const& key, std::string const& value)
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{
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std::string utf8key = key.utf8();
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m_ssBuffer << Indent() << "<" << utf8key;
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InsertAttributesIntoBuffer();
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m_ssBuffer << "> " << HandleSpecialCharacters(value) << " </" << utf8key << ">\n";
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}
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void AddValue(utf8string const& key);
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void AddComment(utf8string const& comment);
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void OpenNode(utf8string const& key);
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bool CloseNode();
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bool WriteToFile(vfs::Path const& sFileName);
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bool WriteToFile(vfs::tWriteableFile* pFile);
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private:
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std::string Indent();
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std::string HandleSpecialCharacters(std::string const& str);
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void InsertAttributesIntoBuffer();
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private:
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std::stringstream m_ssBuffer;
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std::stack<std::string> m_stOpenNodes;
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std::vector<attribute_type> m_stNextValAttributes;
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int m_iIndentLevel;
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};
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void testMXLWriter();
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#endif // _XMLWRITER_H_
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