Files
source/Utils/XMLWriter.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

76 lines
1.9 KiB
C++

#ifndef _XMLWRITER_H_
#define _XMLWRITER_H_
#include "FileMan.h"
#include "VFS/Interface/vfs_file_interface.h"
#include "utf8string.h"
#include <stack>
#include <string>
#include <sstream>
#include <vector>
class XMLWriter
{
public:
typedef std::pair<std::string, std::string> attribute_type;
public:
XMLWriter() : m_iIndentLevel(0)
{
m_ssBuffer << "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n" ;
};
~XMLWriter()
{};
template<typename ValueType>
void AddAttributeToNextValue(utf8string const& attribute, ValueType const& value)
{
std::stringstream temp_buffer;
temp_buffer << value;
m_stNextValAttributes.push_back( attribute_type(attribute.utf8(),temp_buffer.str()) );
}
template<typename ValueType>
void AddValue(utf8string const& key, ValueType const& value)
{
std::string utf8key = key.utf8();
m_ssBuffer << Indent() << "<" << utf8key;
InsertAttributesIntoBuffer();
m_ssBuffer << "> " << value << " </" << utf8key << ">\n";
}
template<>
void AddValue<std::string >(utf8string const& key, std::string const& value)
{
std::string utf8key = key.utf8();
m_ssBuffer << Indent() << "<" << utf8key;
InsertAttributesIntoBuffer();
m_ssBuffer << "> " << HandleSpecialCharacters(value) << " </" << utf8key << ">\n";
}
void AddValue(utf8string const& key);
void AddComment(utf8string const& comment);
void OpenNode(utf8string const& key);
bool CloseNode();
bool WriteToFile(vfs::Path const& sFileName);
bool WriteToFile(vfs::tWriteableFile* pFile);
private:
std::string Indent();
std::string HandleSpecialCharacters(std::string const& str);
void InsertAttributesIntoBuffer();
private:
std::stringstream m_ssBuffer;
std::stack<std::string> m_stOpenNodes;
std::vector<attribute_type> m_stNextValAttributes;
int m_iIndentLevel;
};
void testMXLWriter();
#endif // _XMLWRITER_H_