Files
source/VFS/File/vfs_file.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

73 lines
2.2 KiB
C++

#ifndef _VFS_FILE_H_
#define _VFS_FILE_H_
#include "../vfs_types.h"
#include "../Interface/vfs_file_interface.h"
#include <fstream>
typedef std::basic_fstream<wchar_t> wfstream;
namespace vfs
{
/******************************************************************/
/******************************************************************/
class CFile : public vfs::IFileTemplate<IReadable,IWriteable>
{
public :
CFile(vfs::Path const& sFileName);
virtual ~CFile();
virtual bool Close();
virtual bool GetFileSize(UInt32& uiFileSize);
virtual bool IsOpenRead();
virtual bool OpenRead();
virtual bool Read(vfs::Byte* pData, vfs::UInt32 uiBytesToRead, vfs::UInt32& uiBytesRead);
virtual vfs::UInt32 GetReadLocation();
virtual bool SetReadLocation(UInt32 uiPositionInBytes);
virtual bool SetReadLocation(Int32 uiOffsetInBytes, IBaseFile::ESeekDir eSeekDir);
virtual bool IsOpenWrite();
virtual bool OpenWrite(bool bCreateWhenNotExist = false, bool bTruncate = false);
virtual bool Write(const vfs::Byte* pData, vfs::UInt32 uiBytesToWrite, vfs::UInt32& uiBytesWritten);
virtual vfs::UInt32 GetWriteLocation();
virtual bool SetWriteLocation(Int32 uiPositionInBytes);
virtual bool SetWriteLocation(Int32 uiOffsetInBytes, IBaseFile::ESeekDir eSeekDir);
virtual bool Delete();
protected:
std::fstream m_oFile;
bool m_bIsOpen_read, m_bIsOpen_write;
};
/******************************************************************/
/******************************************************************/
class CTextFile : public CFile
{
public:
CTextFile(vfs::Path const& sFileName)
: CFile(sFileName)
{};
virtual ~CTextFile()
{};
virtual bool OpenRead();
virtual bool OpenWrite(bool bCreateWhenNotExist = false, bool bTruncate = false);
virtual bool Read(Byte* pData, vfs::UInt32 uiBytesToRead, vfs::UInt32& uiBytesRead);
virtual bool ReadLine(std::string &sLine, vfs::UInt32 uiMaxNumChars);
virtual bool Write(const vfs::Byte* pData, vfs::UInt32 uiBytesToWrite, vfs::UInt32& uiBytesWritten);
virtual bool WriteLine(std::string const& sLine);
};
} // end namespace
#endif // _VFS_FILE_H_