Files
source/VFS/File/vfs_lib_file.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

52 lines
1.5 KiB
C++

#ifndef _VFS_LIB_FILE_H_
#define _VFS_LIB_FILE_H_
#include "../Interface/vfs_file_interface.h"
#include "../Interface/vfs_location_interface.h"
#include "../Interface/vfs_location_aware_file_interface.h"
#include "../Interface/vfs_library_interface.h"
namespace vfs
{
class ILibrary;
class CLibFile : public vfs::IFileTemplate<vfs::IReadable,vfs::IWriteType>, public vfs::ILocationAware<vfs::IReadable,vfs::IWriteType>
{
typedef vfs::IFileTemplate<vfs::IReadable,vfs::IWriteType> tBaseType;
public:
static CLibFile* Create(vfs::Path const& sFileName,
vfs::IVFSLocation<vfs::IReadable,vfs::IWriteType> *pLocation,
ILibrary *pLibrary,
ObjBlockAllocator<CLibFile>* allocator = NULL);
// don't delete objects that YOU have not created with 'new'
// dtor has to remain public to be usable at all
virtual ~CLibFile();
virtual bool Close();
virtual vfs::Path GetFullPath();
virtual bool IsOpenRead();
virtual bool OpenRead();
virtual bool Read(Byte* pData, UInt32 uiBytesToRead, UInt32& uiBytesRead);
virtual UInt32 GetReadLocation();
virtual bool SetReadLocation(UInt32 uiPositionInBytes);
virtual bool SetReadLocation(Int32 uiOffsetInBytes, IBaseFile::ESeekDir eSeekDir);
virtual bool GetFileSize(UInt32& uiFileSize);
protected:
bool m_bIsOpen_read;
ILibrary* m_pLibrary;
private:
friend class std::vector<CLibFile>;
CLibFile();
static ObjBlockAllocator<CLibFile>* _lfile_pool;
};
} // end namespace
#endif // _VFS_LIB_FILE_H_