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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
#ifndef _VFS_LIB_FILE_H_
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#define _VFS_LIB_FILE_H_
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#include "../Interface/vfs_file_interface.h"
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#include "../Interface/vfs_location_interface.h"
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#include "../Interface/vfs_location_aware_file_interface.h"
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#include "../Interface/vfs_library_interface.h"
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namespace vfs
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{
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class ILibrary;
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class CLibFile : public vfs::IFileTemplate<vfs::IReadable,vfs::IWriteType>, public vfs::ILocationAware<vfs::IReadable,vfs::IWriteType>
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{
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typedef vfs::IFileTemplate<vfs::IReadable,vfs::IWriteType> tBaseType;
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public:
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static CLibFile* Create(vfs::Path const& sFileName,
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vfs::IVFSLocation<vfs::IReadable,vfs::IWriteType> *pLocation,
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ILibrary *pLibrary,
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ObjBlockAllocator<CLibFile>* allocator = NULL);
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// don't delete objects that YOU have not created with 'new'
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// dtor has to remain public to be usable at all
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virtual ~CLibFile();
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virtual bool Close();
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virtual vfs::Path GetFullPath();
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virtual bool IsOpenRead();
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virtual bool OpenRead();
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virtual bool Read(Byte* pData, UInt32 uiBytesToRead, UInt32& uiBytesRead);
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virtual UInt32 GetReadLocation();
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virtual bool SetReadLocation(UInt32 uiPositionInBytes);
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virtual bool SetReadLocation(Int32 uiOffsetInBytes, IBaseFile::ESeekDir eSeekDir);
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virtual bool GetFileSize(UInt32& uiFileSize);
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protected:
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bool m_bIsOpen_read;
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ILibrary* m_pLibrary;
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private:
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friend class std::vector<CLibFile>;
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CLibFile();
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static ObjBlockAllocator<CLibFile>* _lfile_pool;
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};
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} // end namespace
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#endif // _VFS_LIB_FILE_H_
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