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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#ifndef _VFS_MEMORY_FILE_H_
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#define _VFS_MEMORY_FILE_H_
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#include "../Interface/vfs_file_interface.h"
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#include <sstream>
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namespace vfs
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{
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class CMemoryFile : public vfs::IFileTemplate<vfs::IReadable,vfs::IWriteable>
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{
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public :
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CMemoryFile();
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CMemoryFile(vfs::Path const& sFileName);
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virtual ~CMemoryFile();
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virtual bool Close();
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virtual bool GetFileSize(UInt32& uiFileSize);
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virtual bool IsOpenRead();
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virtual bool OpenRead();
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virtual bool Read(Byte* pData, UInt32 uiBytesToRead, UInt32& uiBytesRead);
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virtual UInt32 GetReadLocation();
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virtual bool SetReadLocation(UInt32 uiPositionInBytes);
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virtual bool SetReadLocation(Int32 uiOffsetInBytes, IBaseFile::ESeekDir eSeekDir);
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virtual bool IsOpenWrite();
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virtual bool OpenWrite(bool bCreateWhenNotExist = false, bool bTruncate = false);
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virtual bool Write(const Byte* pData, UInt32 uiBytesToWrite, UInt32& uiBytesWritten);
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virtual UInt32 GetWriteLocation();
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virtual bool SetWriteLocation(Int32 uiPositionInBytes);
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virtual bool SetWriteLocation(Int32 uiOffsetInBytes, IBaseFile::ESeekDir eSeekDir);
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virtual bool Delete();
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// convenience method
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bool CopyToBuffer(vfs::tReadableFile& rFile);
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protected:
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std::stringstream m_ssBuffer;
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bool m_bIsOpen_read, m_bIsOpen_write;
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};
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} // end namespace
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#endif // _VFS_MEMORY_FILE_H_
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