Files
source/VFS/File/vfs_memory_file.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

48 lines
1.3 KiB
C++

#ifndef _VFS_MEMORY_FILE_H_
#define _VFS_MEMORY_FILE_H_
#include "../Interface/vfs_file_interface.h"
#include <sstream>
namespace vfs
{
class CMemoryFile : public vfs::IFileTemplate<vfs::IReadable,vfs::IWriteable>
{
public :
CMemoryFile();
CMemoryFile(vfs::Path const& sFileName);
virtual ~CMemoryFile();
virtual bool Close();
virtual bool GetFileSize(UInt32& uiFileSize);
virtual bool IsOpenRead();
virtual bool OpenRead();
virtual bool Read(Byte* pData, UInt32 uiBytesToRead, UInt32& uiBytesRead);
virtual UInt32 GetReadLocation();
virtual bool SetReadLocation(UInt32 uiPositionInBytes);
virtual bool SetReadLocation(Int32 uiOffsetInBytes, IBaseFile::ESeekDir eSeekDir);
virtual bool IsOpenWrite();
virtual bool OpenWrite(bool bCreateWhenNotExist = false, bool bTruncate = false);
virtual bool Write(const Byte* pData, UInt32 uiBytesToWrite, UInt32& uiBytesWritten);
virtual UInt32 GetWriteLocation();
virtual bool SetWriteLocation(Int32 uiPositionInBytes);
virtual bool SetWriteLocation(Int32 uiOffsetInBytes, IBaseFile::ESeekDir eSeekDir);
virtual bool Delete();
// convenience method
bool CopyToBuffer(vfs::tReadableFile& rFile);
protected:
std::stringstream m_ssBuffer;
bool m_bIsOpen_read, m_bIsOpen_write;
};
} // end namespace
#endif // _VFS_MEMORY_FILE_H_