Files
source/VFS/Interface/vfs_library_interface.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

51 lines
1.4 KiB
C++

#ifndef _VFS_LIBRARY_INTERFACE_H_
#define _VFS_LIBRARY_INTERFACE_H_
#include "vfs_location_interface.h"
namespace vfs
{
class ILibrary : public vfs::IVFSLocation<vfs::IReadable,vfs::IWriteType>
{
public:
ILibrary(tReadableFile *pLibraryFile, vfs::Path const& sMountPoint, bool bOwnFile = false)
: vfs::IVFSLocation<vfs::IReadable,vfs::IWriteType>(sMountPoint), m_pLibraryFile(pLibraryFile), m_bOwnLibFile(bOwnFile)
{};
virtual ~ILibrary()
{
if(m_pLibraryFile && m_bOwnLibFile)
{
m_pLibraryFile->Close();
delete m_pLibraryFile;
m_pLibraryFile = NULL;
}
};
virtual bool Init() = 0;
virtual bool CloseLibrary() = 0;
virtual bool Close(tFileType *pFileHandle) = 0;
virtual bool OpenRead(tFileType *pFileHandle) = 0;
virtual bool Read(tFileType *pFileHandle, Byte* pData, UInt32 uiBytesToRead, UInt32& uiBytesRead) = 0;
virtual UInt32 GetReadLocation(tFileType *pFileHandle) = 0;
virtual bool SetReadLocation(tFileType *pFileHandle, UInt32 uiPositionInBytes) = 0;
virtual bool SetReadLocation(tFileType *pFileHandle, Int32 uiOffsetInBytes, IBaseFile::ESeekDir eSeekDir) = 0;
virtual bool GetFileSize(tFileType *pFileHandle, UInt32& uiFileSize) = 0;
vfs::Path const& GetLibName()
{
return m_pLibraryFile->GetFileName();
}
protected:
vfs::tReadableFile* m_pLibraryFile;
bool m_bOwnLibFile;
};
}
#endif // _VFS_LIBRARY_INTERFACE_H_