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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
237 lines
6.5 KiB
C++
237 lines
6.5 KiB
C++
#ifndef _VFS_LOCATION_INTERFACE_H_
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#define _VFS_LOCATION_INTERFACE_H_
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#include "../vfs_types.h"
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#include "../vfs_debug.h"
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#include "vfs_file_interface.h"
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#include <map>
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#include <list>
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namespace vfs
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{
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class IBaseLocation
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{
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public:
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class Iterator
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{
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public:
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class IImplemetation
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{
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public:
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virtual ~IImplemetation() {};
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virtual vfs::IBaseFile* value() = 0;
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virtual void next() = 0;
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};
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public:
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Iterator() : _iter_impl(NULL), _file(NULL) {};
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Iterator(IImplemetation* impl) : _iter_impl(impl), _file(NULL)
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{
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THROWIFFALSE(_iter_impl, L"EXCEPTION");
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_file = _iter_impl->value();
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}
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~Iterator()
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{
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}
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//////////////////////////////
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vfs::IBaseFile* value()
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{
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return _file;
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};
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void next()
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{
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if(_iter_impl)
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{
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_iter_impl->next();
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_file = _iter_impl->value();
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if(!_file)
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{
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delete _iter_impl;
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_iter_impl = NULL;
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}
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}
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}
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bool end()
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{
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return _file == NULL;
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}
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//////////////////////////////
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private:
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IImplemetation* _iter_impl;
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vfs::IBaseFile* _file;
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};
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public:
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virtual ~IBaseLocation()
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{};
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template<typename T>
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T* Cast()
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{
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return dynamic_cast<T*>(this);
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}
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virtual bool IsWriteable() = 0;
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virtual bool IsReadable() = 0;
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virtual vfs::Path const& GetFullPath() = 0;
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virtual bool FileExists(vfs::Path const& sFileName) = 0;
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virtual vfs::IBaseFile* GetFile(vfs::Path const& sFileName) = 0;
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virtual Iterator begin() = 0;
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virtual void GetSubDirList(std::list<vfs::Path>& rlSubDirs) = 0;
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};
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/**
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* IVFSLocation
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*/
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//template<typename ReadType=vfs::IReadType, typename WriteType=vfs::IWriteType>
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template<typename ReadType, typename WriteType>
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class IVFSLocation : public IBaseLocation
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{
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public:
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typedef vfs::IVFSLocation<ReadType,WriteType> tClassType;
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typedef vfs::IFileTemplate<ReadType,WriteType> tFileType;
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typedef ReadType tReadType;
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typedef WriteType tWriteType;
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typedef std::list<std::pair<tFileType*,vfs::Path> > tListFilesWithPath;
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public:
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IVFSLocation(vfs::Path const& sMountPoint)
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: m_sMountPoint(sMountPoint)
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{};
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virtual ~IVFSLocation()
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{};
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// has to be virtual , or the types of the caller (not the real object) will be tested
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virtual bool IsWriteable()
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{
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return typeid(tWriteType) == typeid(vfs::IWriteable);
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}
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virtual bool IsReadable()
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{
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return typeid(tReadType) == typeid(vfs::IReadable);
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}
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virtual IVFSLocation<IReadType,IWriteable>* GetWriteable()
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{
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//if(IsWriteable()) TODO: test how this affects compatibility
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{
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return reinterpret_cast<IVFSLocation<vfs::IReadType,vfs::IWriteable>*>(this);
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}
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return NULL;
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}
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vfs::Path const& GetMountPoint()
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{
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return m_sMountPoint;
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};
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/**
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* IVFSLocation interface
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*/
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virtual vfs::Path const& GetFullPath()
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{
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return m_sMountPoint;
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}
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virtual bool FileExists(vfs::Path const& sFileName) = 0;
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virtual vfs::IBaseFile* GetFile(vfs::Path const& sFileName) = 0;
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virtual tFileType* GetFileTyped(vfs::Path const& rFileName) = 0;
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protected:
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vfs::Path m_sMountPoint;
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};
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/**************************************************************************************/
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/**************************************************************************************/
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template<typename WriteType=vfs::IWriteType>
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class IReadLocation : public IVFSLocation<IReadable,WriteType>
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{
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public:
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template<typename T>
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static IReadLocation* Cast(T* t)
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{
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// which file type does the to tested location contain
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typename T::tFileType* _F=NULL;
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// is it readable?
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vfs::IReadable *rf = _F;
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// is the write type compatible (probably redundant)
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WriteType *wf = _F;
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// it is readable and the write type fits
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return reinterpret_cast<IReadLocation*>(t);
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}
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template<>
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static IReadLocation* Cast<IBaseLocation>(IBaseLocation* bl)
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{
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return dynamic_cast<IReadLocation*>(bl);
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}
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public:
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IReadLocation(vfs::Path const& sLocalPath)
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: vfs::IVFSLocation<IReadable,WriteType>(sLocalPath)
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{};
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virtual ~IReadLocation(){};
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};
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typedef IReadLocation<vfs::IWriteType> tReadLocation;
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template<typename ReadType=vfs::IReadType>
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class IWriteLocation : public vfs::IVFSLocation<ReadType,vfs::IWriteable>
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{
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public:
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template<class T>
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static IWriteLocation* Cast(T* t)
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{
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// which file type does the to tested location contain
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typename T::tFileType* _F=NULL;
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// is it writeable?
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vfs::IWriteable *wf = _F;
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// is the read type compatible (probably redundant)
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ReadType *rf = _F;
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// is writeable and the read type fits
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return reinterpret_cast<IWriteLocation*>(t);
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}
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template<>
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static IWriteLocation* Cast<IBaseLocation>(IBaseLocation* bl)
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{
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return dynamic_cast<IWriteLocation*>(bl);
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}
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public:
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IWriteLocation(vfs::Path const& sLocalPath)
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: vfs::IVFSLocation<ReadType,vfs::IWriteable>(sLocalPath)
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{};
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virtual ~IWriteLocation(){};
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};
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typedef IWriteLocation<vfs::IReadType> tWriteLocation;
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/**************************************************************************************/
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/**************************************************************************************/
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template<class WriteType>
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class IDirectory : public vfs::IVFSLocation<vfs::IReadable, WriteType>
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{
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typedef typename vfs::IVFSLocation<vfs::IReadable, WriteType> tBaseType;
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public:
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IDirectory(vfs::Path const& sMountPoint, vfs::Path const& sRealPath)
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: vfs::IVFSLocation<vfs::IReadable, WriteType>(sMountPoint), m_sRealPath(sRealPath)
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{};
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virtual ~IDirectory()
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{};
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vfs::Path const& GetRealPath()
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{
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return m_sRealPath;
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}
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virtual tBaseType::tFileType* AddFile(vfs::Path const& sFilename, bool bDeleteOldFile=false) = 0;
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virtual bool AddFile( typename vfs::IVFSLocation<vfs::IReadable, WriteType>::tFileType* pFile, bool bDeleteOldFile=false) = 0;
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virtual bool CreateSubDirectory(vfs::Path const& sSubDirPath) = 0;
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virtual bool DeleteDirectory(vfs::Path const& sDirPath) = 0;
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virtual bool DeleteFileFromDirectory(vfs::Path const& sFileName) = 0;
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protected:
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const vfs::Path m_sRealPath;
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};
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/**************************************************************************************/
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/**************************************************************************************/
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} // end namespace
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#endif // _VFS_LOCATION_INTERFACE_H_
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