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. clip surface coordinates before blitting . track surface data pointer, to identify the surface's clip rectangle . editor : test if item index is smaller than the number of items . other minor updates . update png loader to work with new appdata.xml structure . VFS updates . fix radar maps : write to <userprofile>\RADARMAPS * New Map Editor Release (Build: 3023) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3023 3b4a5df2-a311-0410-b5c6-a8a6f20db521
31 lines
735 B
C++
31 lines
735 B
C++
#ifndef _VFS_7Z_LIBRARY_H_
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#define _VFS_7Z_LIBRARY_H_
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#include "vfs_uncompressed_lib_base.h"
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#include "../File/vfs_lib_file.h"
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namespace vfs
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{
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class CUncompressed7zLibrary : public vfs::CUncompressedLibraryBase
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{
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public:
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CUncompressed7zLibrary(tReadableFile *pLibraryFile,
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vfs::Path const& sMountPoint,
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bool bOwnFile = false,
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ObjBlockAllocator<vfs::CLibFile>* allocator=NULL)
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: vfs::CUncompressedLibraryBase(pLibraryFile,sMountPoint,bOwnFile), _allocator(allocator)
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{};
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virtual ~CUncompressed7zLibrary()
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{};
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/**
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* ILibrary interface
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*/
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virtual bool Init();
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private:
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ObjBlockAllocator<vfs::CLibFile>* _allocator;
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};
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} // end namespace
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#endif // _VFS_7Z_LIBRARY_H_
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