Files
source/VFS/Location/vfs_directory_tree.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

71 lines
1.8 KiB
C++

#ifndef _VFS_DIRECTORY_H_
#define _VFS_DIRECTORY_H_
#include "../vfs_types.h"
//#include "Interface/vfs_location_interface.h"
#include "../Interface/vfs_file_interface.h"
#include "../Interface/vfs_directory_interface.h"
#include <map>
#include <vector>
namespace vfs
{
/**
* IDirectory<read,write>
*/
class CDirectoryTree : public vfs::IDirectory<vfs::IWriteable>
{
typedef std::map<vfs::Path, vfs::IDirectory<CDirectoryTree::tWriteType>*, vfs::Path::Less> tDirCatalogue;
class IterImpl : public tClassType::Iterator::IImplemetation
{
public:
IterImpl(CDirectoryTree& tree);
virtual ~IterImpl();
virtual tFileType* value();
virtual void next();
private:
CDirectoryTree& _tree;
tDirCatalogue::iterator _subdir_iter;
tClassType::Iterator _file_iter;
};
public:
CDirectoryTree(vfs::Path const& sMountPoint, vfs::Path const& sRealPath)
: vfs::IDirectory<vfs::IWriteable>(sMountPoint,sRealPath)
{};
virtual ~CDirectoryTree();
bool Init();
/**
* IDirectory interface
*/
virtual tFileType* AddFile(vfs::Path const& sFilename, bool bDeleteOldFile=false);
virtual bool AddFile(tFileType* pFile, bool bDeleteOldFile=false);
virtual bool CreateSubDirectory(vfs::Path const& sSubDirPath);
virtual bool DeleteDirectory(vfs::Path const& sDirPath);
virtual bool DeleteFileFromDirectory(vfs::Path const& sFileName);
/**
* IVFSLocation interface
*/
virtual bool FileExists(vfs::Path const& sFileName);
virtual vfs::IBaseFile* GetFile(vfs::Path const& sFileName);
virtual tFileType* GetFileTyped(vfs::Path const& sFileName);
virtual void GetSubDirList(std::list<vfs::Path>& rlSubDirs);
virtual Iterator begin();
protected:
tDirCatalogue m_catDirs;
};
} // end namespace
#endif // _VFS_DIRECTORY_H_