Files
source/VFS/Location/vfs_lib_dir.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

55 lines
1.5 KiB
C++

#ifndef _VFS_LIB_DIR_H_
#define _VFS_LIB_DIR_H_
#include "../Interface/vfs_directory_interface.h"
namespace vfs
{
class CLibDirectory : public vfs::IDirectory<vfs::IWriteType>
{
typedef std::map<vfs::Path, tFileType*, vfs::Path::Less> tFileCatalogue;
class IterImpl : public tClassType::Iterator::IImplemetation
{
public:
IterImpl(CLibDirectory& lib);
virtual ~IterImpl();
virtual tFileType* value();
virtual void next();
private:
CLibDirectory& _lib;
tFileCatalogue::iterator _iter;
};
public:
CLibDirectory(vfs::Path const& sLocalPath, vfs::Path const& sRealPath)
: vfs::IDirectory<vfs::IWriteType>(sLocalPath,sRealPath)
{};
virtual ~CLibDirectory();
/**
* IDirectory interface
*/
virtual tFileType* AddFile(vfs::Path const& sFilename, bool bDeleteOldFile=false);
virtual bool AddFile(tFileType* pFile, bool bDeleteOldFile=false);
virtual bool DeleteFileFromDirectory(vfs::Path const& sFileName);
virtual bool CreateSubDirectory(vfs::Path const& sSubDirPath);
virtual bool DeleteDirectory(vfs::Path const& sDirPath);
/**
* IVFSLocation interface
*/
virtual bool FileExists(vfs::Path const& sFileName);
virtual vfs::IBaseFile* GetFile(vfs::Path const& sFileName);
virtual tFileType* GetFileTyped(vfs::Path const& sFileName);
virtual void GetSubDirList(std::list<vfs::Path>& rlSubDirs);
virtual Iterator begin();
protected:
tFileCatalogue m_mapFiles;
};
} // -end- namespace
#endif // _VFS_LIB_DIR_H_