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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
157 lines
4.1 KiB
C++
157 lines
4.1 KiB
C++
#include "vfs_slf_library.h"
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#include "../Interface/vfs_directory_interface.h"
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#include "vfs_lib_dir.h"
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#include "../File/vfs_lib_file.h"
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namespace slf
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{
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// copy from WinDef.h
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typedef unsigned long DWORD;
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typedef struct _FILETIME {
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DWORD dwLowDateTime;
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DWORD dwHighDateTime;
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} FILETIME, *PFILETIME, *LPFILETIME;
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typedef void* HANDLE;
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const vfs::UInt32 FILENAME_SIZE = 256;
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const vfs::UInt32 PATH_SIZE = 80;
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const vfs::UInt32 FILE_OK = 0;
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const vfs::UInt32 FILE_DELETED = 0xff;
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const vfs::UInt32 FILE_OLD = 1;
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const vfs::UInt32 FILE_DOESNT_EXIST = 0xfe;
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struct LIBHEADER
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{
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vfs::Byte sLibName[ FILENAME_SIZE ];
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vfs::Byte sPathToLibrary[ FILENAME_SIZE ];
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vfs::Int32 iEntries;
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vfs::Int32 iUsed;
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vfs::UInt16 iSort;
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vfs::UInt16 iVersion;
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vfs::UByte fContainsSubDirectories;
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vfs::Int32 iReserved;
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};
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struct DIRENTRY
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{
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vfs::Byte sFileName[ FILENAME_SIZE ];
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vfs::UInt32 uiOffset;
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vfs::UInt32 uiLength;
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vfs::UInt8 ubState;
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vfs::UInt8 ubReserved;
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FILETIME sFileTime;
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vfs::UInt16 usReserved2;
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};
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}; // end namespace slf
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/********************************************************************************************/
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/********************************************************************************************/
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/********************************************************************************************/
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vfs::CSLFLibrary::~CSLFLibrary()
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{
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}
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bool vfs::CSLFLibrary::Init()
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{
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if(m_pLibraryFile)
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{
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if(!m_pLibraryFile->OpenRead())
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{
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return false;
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}
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slf::LIBHEADER LibFileHeader;
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UInt32 uiNumBytesRead;
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if(!m_pLibraryFile->Read((Byte*)&LibFileHeader,sizeof( slf::LIBHEADER ), uiNumBytesRead))
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{
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m_pLibraryFile->Close();
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return false;
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}
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if( uiNumBytesRead != sizeof( slf::LIBHEADER ) )
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{
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//Error Reading the file database header.
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m_pLibraryFile->Close();
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return false;
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}
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vfs::Path oLibPath;
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//if the library has a path
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if( strlen( LibFileHeader.sPathToLibrary ) != 0 )
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{
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oLibPath = vfs::Path( LibFileHeader.sPathToLibrary );
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}
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else
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{
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//else the library name does not contain a path ( most likely either an error or it is the default path )
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oLibPath = vfs::Path( vfs::Const::EMPTY() );
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}
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if(m_sMountPoint.empty())
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{
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m_sMountPoint = oLibPath;
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}
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else
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{
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m_sMountPoint += oLibPath;
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}
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//place the file pointer at the begining of the file headers ( they are at the end of the file )
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m_pLibraryFile->SetReadLocation(-( LibFileHeader.iEntries * (Int32)sizeof(slf::DIRENTRY) ), vfs::IBaseFile::SD_END);
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//loop through the library and determine the number of files that are FILE_OK
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//ie. so we dont load the old or deleted files
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slf::DIRENTRY DirEntry;
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vfs::Path oDir, oFile;
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vfs::Path oDirPath;
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for(UInt32 uiLoop=0; uiLoop < (UInt32)LibFileHeader.iEntries; uiLoop++ )
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{
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//read in the file header
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if(!m_pLibraryFile->Read((Byte*)&DirEntry, sizeof( slf::DIRENTRY ), uiNumBytesRead))
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{
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m_pLibraryFile->Close();
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return false;
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}
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if( DirEntry.ubState == slf::FILE_OK )
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{
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vfs::Path sPath(utf8string::as_utf16(DirEntry.sFileName));
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sPath.SplitLast(oDir,oFile);
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oDirPath = m_sMountPoint;
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if(!oDir.empty())
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{
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oDirPath += oDir;
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}
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// get or create according directory object
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vfs::IDirectory<ILibrary::tWriteType>* pLD = NULL;
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tDirCatalogue::iterator it = m_catDirs.find(oDirPath);
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if(it != m_catDirs.end())
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{
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pLD = it->second;
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}
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else
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{
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pLD = new vfs::CLibDirectory(oDirPath,oDirPath);
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m_catDirs.insert(std::make_pair(oDirPath,pLD));
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}
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// create file
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vfs::CLibFile *pFile = vfs::CLibFile::Create(oFile,pLD,this);
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// add file to directory
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if(!pLD->AddFile(pFile))
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{
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m_pLibraryFile->Close();
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return false;
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}
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// link file data struct to file object
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m_mapLibData.insert(std::make_pair(pFile,sFileData(DirEntry.uiLength, DirEntry.uiOffset)));
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} // end if
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} // end for
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m_pLibraryFile->Close();
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return true;
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} // end if
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// no library file
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return false;
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}
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