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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
#ifndef _VFS_UNCOMPRESSED_LIB_BASE_H_
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#define _VFS_UNCOMPRESSED_LIB_BASE_H_
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#include "../Interface/vfs_library_interface.h"
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#include "../Interface/vfs_directory_interface.h"
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#include <sstream>
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namespace vfs
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{
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class CUncompressedLibraryBase : public vfs::ILibrary
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{
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protected:
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typedef std::map<vfs::Path, vfs::IDirectory<ILibrary::tWriteType>*, vfs::Path::Less> tDirCatalogue;
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struct sFileData
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{
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sFileData(UInt32 const& fileSize, UInt32 const& fileOffset)
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: uiFileSize(fileSize), uiFileOffset(fileOffset), uiCurrentReadPosition(0)
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{};
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UInt32 uiFileSize,uiFileOffset,uiCurrentReadPosition;
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};
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typedef std::map<tFileType*, sFileData> tLibData;
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class IterImpl : public tClassType::Iterator::IImplemetation
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{
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public:
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IterImpl(CUncompressedLibraryBase& lib);
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virtual ~IterImpl();
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virtual tFileType* value();
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virtual void next();
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private:
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CUncompressedLibraryBase* _lib;
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tLibData::iterator _iter;
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};
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public:
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CUncompressedLibraryBase(tReadableFile *pLibraryFile, vfs::Path const& sMountPoint, bool bOwnFile = false)
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: vfs::ILibrary(pLibraryFile,sMountPoint,bOwnFile), m_uiNumberOfOpenedFiles(0)
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{};
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virtual ~CUncompressedLibraryBase();
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/**
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* IVFSLocation interface
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*/
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virtual bool FileExists(vfs::Path const& sFileName);
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virtual vfs::IBaseFile* GetFile(vfs::Path const& sFileName);
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virtual tFileType* GetFileTyped(vfs::Path const& sFileName);
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virtual void GetSubDirList(std::list<vfs::Path>& rlSubDirs);
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/**
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* ILibrary interface
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*/
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virtual bool Init() = 0;
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virtual bool CloseLibrary();
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virtual bool Close(tFileType *pFileHandle);
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virtual bool OpenRead(tFileType *pFileHandle);
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virtual bool Read(tFileType *pFileHandle, Byte* pData, UInt32 uiBytesToRead, UInt32& uiBytesRead);
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virtual UInt32 GetReadLocation(tFileType *pFileHandle);
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virtual bool SetReadLocation(tFileType *pFileHandle, UInt32 uiPositionInBytes);
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virtual bool SetReadLocation(tFileType *pFileHandle, Int32 uiOffsetInBytes, IBaseFile::ESeekDir eSeekDir);
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virtual bool GetFileSize(tFileType *pFileHandle, UInt32& uiFileSize);
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virtual Iterator begin();
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protected:
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tDirCatalogue m_catDirs;
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tLibData m_mapLibData;
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UInt32 m_uiNumberOfOpenedFiles;
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};
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} // end namespace
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#endif // _VFS_UNCOMPRESSED_LIB_BASE_H_
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