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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
#ifndef _PROF_H_
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#define _PROF_H_
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#include "HPTimer.h"
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#include "../vfs_types.h"
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#include <string>
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#include <vector>
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#define DO_PROFILE 1
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#if DO_PROFILE
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#define REGISTERMARKER(id,name) static CProf::tMarkerID id = g_Profiler->RegisterMarker(name)
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#define STARTMARKER(id) (g_Profiler->StartMarker(id))
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#define STOPMARKER(id,success) (g_Profiler->StopMarker(id,success))
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#define DUMPPROFILERSTATSTOFILE(file) if(g_Profiler){g_Profiler->PrintProfilerState(file);}
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#else
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#define REGISTERMARKER(id,name)
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#define STARTMARKER(id)
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#define STOPMARKER(id,success)
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#define DUMPPROFILERSTATSTOFILE(file)
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#endif
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class CProf
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{
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public:
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typedef unsigned int tMarkerID;
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static CProf* GetProf();
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void Clear();
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tMarkerID RegisterMarker(const char *marker);
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void StartMarker(tMarkerID id);
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void StopMarker(tMarkerID id, bool success);
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bool PrintProfilerState(vfs::Path const& file);
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private:
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CProf();
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struct MARKER
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{
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MARKER() : call_count(0), success_count(0), fail_count(0), time(0.0) {};
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std::string markername;
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long double time;
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unsigned long call_count;
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unsigned long success_count;
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unsigned long fail_count;
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CHPTimer timer;
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};
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std::vector<MARKER> m_vMarker;
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unsigned int _nextMarker;
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};
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extern CProf* g_Profiler;
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#endif // _PROF_H_
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