Files
source/VFS/vfs.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

136 lines
4.1 KiB
C++

#ifndef _VFS_H_
#define _VFS_H_
#include "Interface/vfs_file_interface.h"
#include "Interface/vfs_location_interface.h"
#include "vfs_vloc.h"
#include "vfs_vfile.h"
#include "vfs_types.h"
#include <map>
#define USE_VFS
class CFileAllocator
{
public:
static void RegisterAllocator(BasicAllocator* allocator);
static void Clear();
private:
static std::vector<BasicAllocator*> _valloc;
};
namespace vfs
{
class CProfileStack;
class CVirtualFileSystem
{
typedef std::map<vfs::Path,CVirtualLocation*,vfs::Path::Less> tVFS;
public:
/*****************************************************/
class Iterator
{
public:
//////////////////////////////
class IImplemetation
{
public:
virtual ~IImplemetation() {};
virtual vfs::tReadableFile* value() = 0;
virtual void next() = 0;
};
//////////////////////////////
private:
friend class CVirtualFileSystem;
Iterator(IImplemetation* impl);
public:
Iterator();
~Iterator();
vfs::tReadableFile* value();
void next();
bool end();
private:
IImplemetation* _iter_impl;
vfs::tReadableFile* _file;
};
/*****************************************************/
class CRegularIterator : public vfs::CVirtualFileSystem::Iterator::IImplemetation
{
public:
CRegularIterator(vfs::CVirtualFileSystem& rVFS);
virtual ~CRegularIterator();
virtual vfs::tReadableFile* value();
virtual void next();
private:
vfs::CVirtualFileSystem& m_rVFS;
vfs::CVirtualFileSystem::tVFS::iterator _vloc_iter;
CVirtualLocation::Iterator _vfile_iter;
};
/*****************************************************/
class CMatchingIterator : public vfs::CVirtualFileSystem::Iterator::IImplemetation
{
public:
CMatchingIterator(vfs::Path const& sPattern, vfs::CVirtualFileSystem& rVFS);
virtual ~CMatchingIterator();
virtual vfs::tReadableFile* value();
virtual void next();
private:
bool nextLocationMatch();
bool nextFileMatch();
private:
vfs::Path m_sLocPattern, m_sFilePattern;
vfs::CVirtualFileSystem& m_rVFS;
vfs::CVirtualFileSystem::tVFS::iterator _vloc_iter;
CVirtualLocation::Iterator _vfile_iter;
};
/*****************************************************/
public:
~CVirtualFileSystem();
static CVirtualFileSystem* GetVFS();
static void ShutdownVFS();
CProfileStack* GetProfileStack();
vfs::CVirtualLocation* GetVirtualLocation(vfs::Path const& sPath, bool bCreate = false);
bool AddLocation(vfs::IBaseLocation* pLocation,
utf8string const& sProfileName,
bool bIsWriteable = false);
bool FileExists(vfs::Path const& rLocalFilePath, vfs::CVirtualFile::ESearchFile eSF = vfs::CVirtualFile::SF_TOP );
bool FileExists(vfs::Path const& rLocalFilePath, std::string const& sProfileName);
vfs::IBaseFile* GetFile(vfs::Path const& rLocalFilePath, vfs::CVirtualFile::ESearchFile eSF = vfs::CVirtualFile::SF_TOP );
vfs::IBaseFile* GetFile(vfs::Path const& rLocalFilePath, utf8string const& sProfileName);
vfs::tReadableFile* GetRFile(vfs::Path const& rLocalFilePath, vfs::CVirtualFile::ESearchFile eSF = vfs::CVirtualFile::SF_TOP );
vfs::tReadableFile* GetRFile(vfs::Path const& rLocalFilePath, utf8string const& sProfileName);
vfs::tWriteableFile* GetWFile(vfs::Path const& rLocalFilePath, vfs::CVirtualFile::ESearchFile eSF = vfs::CVirtualFile::SF_TOP );
vfs::tWriteableFile* GetWFile(vfs::Path const& rLocalFilePath, utf8string const& sProfileName);
bool RemoveFileFromFS(vfs::Path const& sFilePath);
bool RemoveDirectoryFromFS(vfs::Path const& sDir);
bool CreateNewFile(vfs::Path const& sFileName);
Iterator begin();
Iterator begin(vfs::Path const& sPattern);
private:
CProfileStack m_oProfileStack;
tVFS m_mapFS;
private:
CVirtualFileSystem();
static CVirtualFileSystem* m_pSingleton;
};
} // end namespace
vfs::CVirtualFileSystem* GetVFS();
#endif // _VFS_H_