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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
#ifndef _VFS_DEBUG_H_
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#define _VFS_DEBUG_H_
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#include "vfs_types.h"
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#include <list>
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class CBasicException : public std::exception
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{
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public:
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CBasicException(const wchar_t* text, const char* function, int line, const char* file, CBasicException* ex=NULL);
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CBasicException(utf8string const& text, utf8string const& function, int line, const char* file, CBasicException* ex=NULL);
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utf8string GetLastEntryString() const;
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utf8string GetExceptionString() const;
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void WriteFile(vfs::Path const& sPath);
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struct SEntry
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{
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utf8string time;
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utf8string message;
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utf8string function;
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int line;
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utf8string file;
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};
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typedef std::list<SEntry> CALLSTACK;
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CALLSTACK m_CallStack;
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int _LINE;
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utf8string _FILE;
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utf8string _FUNCTION;
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utf8string _time;
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};
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void LogException(CBasicException const& ex);
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#ifdef WIN32
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#define _FUNCTION_FORMAT_ __FUNCTION__
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#else
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//#define _FUNCTION_FORMAT_ __FUNCTION__
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#define _FUNCTION_FORMAT_ __PRETTY_FUNCTION__
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#endif
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#define THROWEXCEPTION(message) throw CBasicException((message), _FUNCTION_FORMAT_, __LINE__, __FILE__, NULL)
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#define RETHROWEXCEPTION(message,ex) throw CBasicException((message), _FUNCTION_FORMAT_, __LINE__, __FILE__, (ex))
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#define THROWIFFALSE(boolexpr,message) if(!(boolexpr)){THROWEXCEPTION((message));}
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#define TRYCATCH_RETHROW(expr,message) \
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{ \
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try { (expr); } \
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catch(CBasicException &ex){ throw CBasicException((message),_FUNCTION_FORMAT_,__LINE__,__FILE__,&ex); } \
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}
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#define IGNOREEXCEPTION(expr) \
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{ \
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try{ (expr); } \
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catch(CBasicException& ex){ LogException(ex); } \
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}
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#endif // _VFS_DEBUG_H_
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