Files
source/VFS/vfs_init.h
T
Wanne 46cd01e366 - Merged Source Code from MP branch Revision 3021
. clip surface coordinates before blitting
. track surface data pointer, to identify the surface's clip rectangle
. editor : test if item index is smaller than the number of items 
. other minor updates
. update png loader to work with new appdata.xml structure
. VFS updates
. fix radar maps : write to <userprofile>\RADARMAPS

* New Map Editor Release (Build: 3023)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3023 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-19 15:19:49 +00:00

14 lines
421 B
C++

#ifndef _VFS_INIT_H_
#define _VFS_INIT_H_
#include "vfs_types.h"
#include "vfs_profile.h"
#include "PropertyContainer.h"
bool InitWriteProfile(vfs::CVirtualProfile &rProf, vfs::Path const& profileRoot);
bool InitVirtualFileSystem(vfs::Path const& vfs_ini);
bool InitVirtualFileSystem(std::list<vfs::Path> const& vfs_ini_list);
bool InitVirtualFileSystem(CPropertyContainer& props);
#endif // _VFS_INIT_H_