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. clip surface coordinates before blitting . track surface data pointer, to identify the surface's clip rectangle . editor : test if item index is smaller than the number of items . other minor updates . update png loader to work with new appdata.xml structure . VFS updates . fix radar maps : write to <userprofile>\RADARMAPS * New Map Editor Release (Build: 3023) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3023 3b4a5df2-a311-0410-b5c6-a8a6f20db521
14 lines
421 B
C++
14 lines
421 B
C++
#ifndef _VFS_INIT_H_
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#define _VFS_INIT_H_
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#include "vfs_types.h"
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#include "vfs_profile.h"
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#include "PropertyContainer.h"
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bool InitWriteProfile(vfs::CVirtualProfile &rProf, vfs::Path const& profileRoot);
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bool InitVirtualFileSystem(vfs::Path const& vfs_ini);
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bool InitVirtualFileSystem(std::list<vfs::Path> const& vfs_ini_list);
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bool InitVirtualFileSystem(CPropertyContainer& props);
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#endif // _VFS_INIT_H_
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