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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
96 lines
2.2 KiB
C++
96 lines
2.2 KiB
C++
#ifndef _VFS_PROFILE_H_
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#define _VFS_PROFILE_H_
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#include "vfs_types.h"
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#include "Interface/vfs_location_interface.h"
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#include <map>
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#include <set>
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namespace vfs
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{
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class CVirtualProfile
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{
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typedef std::map<vfs::Path,vfs::IBaseLocation*, vfs::Path::Less> tLocations;
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typedef std::set<vfs::IBaseLocation*> tUniqueLoc;
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public:
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//////////////////////////////////////////////
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class Iterator
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{
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friend class CVirtualProfile;
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private:
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Iterator(CVirtualProfile& rProf);
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public:
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Iterator();
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~Iterator();
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//////
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vfs::IBaseLocation* value() const;
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void next();
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bool end() const;
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private:
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CVirtualProfile* m_pProf;
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tUniqueLoc::iterator _loc_iter;
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};
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//////////////////////////////////////////////
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friend class Iterator;
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public:
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CVirtualProfile(utf8string const& sProfileName, bool bWriteable = false);
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~CVirtualProfile();
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const utf8string Name;
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const bool Writeable;
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Iterator begin();
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void AddLocation(vfs::IBaseLocation* pLoc);
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vfs::IBaseLocation* GetLocation(vfs::Path const& sPath) const;
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vfs::IBaseFile* GetFile(vfs::Path const& sPath) const;
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private:
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tLocations m_mapLocations;
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tUniqueLoc m_setLocations;
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};
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class CProfileStack
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{
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public:
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//////////////////////////////////////////////
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class Iterator
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{
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friend class CProfileStack;
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private:
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Iterator(CProfileStack& rPStack);
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public:
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Iterator();
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~Iterator();
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//////
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CVirtualProfile* value() const;
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void next();
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bool end() const;
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private:
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CProfileStack* m_pPStack;
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std::list<CVirtualProfile*>::iterator _prof_iter;
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};
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//////////////////////////////////////////////
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friend class Iterator;
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public:
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CProfileStack();
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~CProfileStack();
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CVirtualProfile* GetWriteProfile();
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CVirtualProfile* GetProfile(utf8string const& sName) const;
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CVirtualProfile* TopProfile() const;
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/**
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* All files from the top profile will be removed from the VFS and the profile object will be deleted.
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*/
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bool PopProfile();
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void PushProfile(CVirtualProfile* pProfile);
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Iterator begin();
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private:
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std::list<CVirtualProfile*> m_lProfiles;
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};
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} // end namespace
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#endif
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