Files
source/VFS/vfs_profile.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

96 lines
2.2 KiB
C++

#ifndef _VFS_PROFILE_H_
#define _VFS_PROFILE_H_
#include "vfs_types.h"
#include "Interface/vfs_location_interface.h"
#include <map>
#include <set>
namespace vfs
{
class CVirtualProfile
{
typedef std::map<vfs::Path,vfs::IBaseLocation*, vfs::Path::Less> tLocations;
typedef std::set<vfs::IBaseLocation*> tUniqueLoc;
public:
//////////////////////////////////////////////
class Iterator
{
friend class CVirtualProfile;
private:
Iterator(CVirtualProfile& rProf);
public:
Iterator();
~Iterator();
//////
vfs::IBaseLocation* value() const;
void next();
bool end() const;
private:
CVirtualProfile* m_pProf;
tUniqueLoc::iterator _loc_iter;
};
//////////////////////////////////////////////
friend class Iterator;
public:
CVirtualProfile(utf8string const& sProfileName, bool bWriteable = false);
~CVirtualProfile();
const utf8string Name;
const bool Writeable;
Iterator begin();
void AddLocation(vfs::IBaseLocation* pLoc);
vfs::IBaseLocation* GetLocation(vfs::Path const& sPath) const;
vfs::IBaseFile* GetFile(vfs::Path const& sPath) const;
private:
tLocations m_mapLocations;
tUniqueLoc m_setLocations;
};
class CProfileStack
{
public:
//////////////////////////////////////////////
class Iterator
{
friend class CProfileStack;
private:
Iterator(CProfileStack& rPStack);
public:
Iterator();
~Iterator();
//////
CVirtualProfile* value() const;
void next();
bool end() const;
private:
CProfileStack* m_pPStack;
std::list<CVirtualProfile*>::iterator _prof_iter;
};
//////////////////////////////////////////////
friend class Iterator;
public:
CProfileStack();
~CProfileStack();
CVirtualProfile* GetWriteProfile();
CVirtualProfile* GetProfile(utf8string const& sName) const;
CVirtualProfile* TopProfile() const;
/**
* All files from the top profile will be removed from the VFS and the profile object will be deleted.
*/
bool PopProfile();
void PushProfile(CVirtualProfile* pProfile);
Iterator begin();
private:
std::list<CVirtualProfile*> m_lProfiles;
};
} // end namespace
#endif