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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#ifndef _VFS_VLOC_H_
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#define _VFS_VLOC_H_
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#include "vfs_types.h"
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#include "Interface/vfs_file_interface.h"
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#include <map>
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namespace vfs
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{
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class CVirtualFile;
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class CVirtualLocation
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{
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typedef std::map<vfs::Path, CVirtualFile*, vfs::Path::Less> tVFiles;
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public:
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class Iterator
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{
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friend class CVirtualLocation;
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Iterator(CVirtualLocation* pLoc);
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public:
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Iterator();
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~Iterator();
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CVirtualFile* value();
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void next();
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bool end();
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private:
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CVirtualLocation* m_pLoc;
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tVFiles::iterator _vfile_iter;
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};
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public:
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CVirtualLocation(vfs::Path const& sPath);
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~CVirtualLocation();
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const vfs::Path Path;
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void SetIsExclusive(bool bExclusive);
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bool GetIsExclusive();
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void AddFile(vfs::IBaseFile* pFile, utf8string const& sProfileName);
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vfs::IBaseFile* GetFile(vfs::Path const& sFilename, utf8string const& sProfileName = "") const;
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vfs::CVirtualFile* GetVFile(vfs::Path const& sFilename);
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bool RemoveFile(vfs::IBaseFile* pFile);
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Iterator iterate();
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private:
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bool m_bExclusive;
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tVFiles m_mapVFiles;
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};
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} // end namespace
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#endif // _VFS_VLOC_H_
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