Files
source/ext/7z/7zBuf2.c
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

46 lines
882 B
C

/* 7zBuf2.c -- Byte Buffer
2008-10-04 : Igor Pavlov : Public domain */
#include <string.h>
#include "7zBuf.h"
void DynBuf_Construct(CDynBuf *p)
{
p->data = 0;
p->size = 0;
p->pos = 0;
}
void DynBuf_SeekToBeg(CDynBuf *p)
{
p->pos = 0;
}
int DynBuf_Write(CDynBuf *p, const Byte *buf, size_t size, ISzAlloc *alloc)
{
if (size > p->size - p->pos)
{
size_t newSize = p->pos + size;
Byte *data;
newSize += newSize / 4;
data = (Byte *)alloc->Alloc(alloc, newSize);
if (data == 0)
return 0;
p->size = newSize;
memcpy(data, p->data, p->pos);
alloc->Free(alloc, p->data);
p->data = data;
}
memcpy(p->data + p->pos, buf, size);
p->pos += size;
return 1;
}
void DynBuf_Free(CDynBuf *p, ISzAlloc *alloc)
{
alloc->Free(alloc, p->data);
p->data = 0;
p->size = 0;
p->pos = 0;
}