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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
46 lines
882 B
C
46 lines
882 B
C
/* 7zBuf2.c -- Byte Buffer
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2008-10-04 : Igor Pavlov : Public domain */
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#include <string.h>
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#include "7zBuf.h"
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void DynBuf_Construct(CDynBuf *p)
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{
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p->data = 0;
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p->size = 0;
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p->pos = 0;
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}
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void DynBuf_SeekToBeg(CDynBuf *p)
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{
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p->pos = 0;
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}
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int DynBuf_Write(CDynBuf *p, const Byte *buf, size_t size, ISzAlloc *alloc)
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{
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if (size > p->size - p->pos)
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{
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size_t newSize = p->pos + size;
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Byte *data;
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newSize += newSize / 4;
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data = (Byte *)alloc->Alloc(alloc, newSize);
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if (data == 0)
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return 0;
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p->size = newSize;
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memcpy(data, p->data, p->pos);
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alloc->Free(alloc, p->data);
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p->data = data;
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}
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memcpy(p->data + p->pos, buf, size);
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p->pos += size;
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return 1;
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}
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void DynBuf_Free(CDynBuf *p, ISzAlloc *alloc)
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{
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alloc->Free(alloc, p->data);
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p->data = 0;
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p->size = 0;
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p->pos = 0;
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}
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