mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
31 lines
668 B
C
31 lines
668 B
C
/* Bcj2.h -- Converter for x86 code (BCJ2)
|
|
2008-10-04 : Igor Pavlov : Public domain */
|
|
|
|
#ifndef __BCJ2_H
|
|
#define __BCJ2_H
|
|
|
|
#include "Types.h"
|
|
|
|
/*
|
|
Conditions:
|
|
outSize <= FullOutputSize,
|
|
where FullOutputSize is full size of output stream of x86_2 filter.
|
|
|
|
If buf0 overlaps outBuf, there are two required conditions:
|
|
1) (buf0 >= outBuf)
|
|
2) (buf0 + size0 >= outBuf + FullOutputSize).
|
|
|
|
Returns:
|
|
SZ_OK
|
|
SZ_ERROR_DATA - Data error
|
|
*/
|
|
|
|
int Bcj2_Decode(
|
|
const Byte *buf0, SizeT size0,
|
|
const Byte *buf1, SizeT size1,
|
|
const Byte *buf2, SizeT size2,
|
|
const Byte *buf3, SizeT size3,
|
|
Byte *outBuf, SizeT outSize);
|
|
|
|
#endif
|