Files
source/ext/7z/Bcj2.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

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668 B
C

/* Bcj2.h -- Converter for x86 code (BCJ2)
2008-10-04 : Igor Pavlov : Public domain */
#ifndef __BCJ2_H
#define __BCJ2_H
#include "Types.h"
/*
Conditions:
outSize <= FullOutputSize,
where FullOutputSize is full size of output stream of x86_2 filter.
If buf0 overlaps outBuf, there are two required conditions:
1) (buf0 >= outBuf)
2) (buf0 + size0 >= outBuf + FullOutputSize).
Returns:
SZ_OK
SZ_ERROR_DATA - Data error
*/
int Bcj2_Decode(
const Byte *buf0, SizeT size0,
const Byte *buf1, SizeT size1,
const Byte *buf2, SizeT size2,
const Byte *buf3, SizeT size3,
Byte *outBuf, SizeT outSize);
#endif