Files
source/ext/7z/Threads.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

69 lines
2.0 KiB
C

/* Threads.h -- multithreading library
2008-11-22 : Igor Pavlov : Public domain */
#ifndef __7Z_THRESDS_H
#define __7Z_THRESDS_H
#include "Types.h"
typedef struct _CThread
{
HANDLE handle;
} CThread;
#define Thread_Construct(thread) (thread)->handle = NULL
#define Thread_WasCreated(thread) ((thread)->handle != NULL)
typedef unsigned THREAD_FUNC_RET_TYPE;
#define THREAD_FUNC_CALL_TYPE MY_STD_CALL
#define THREAD_FUNC_DECL THREAD_FUNC_RET_TYPE THREAD_FUNC_CALL_TYPE
WRes Thread_Create(CThread *thread, THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE *startAddress)(void *), LPVOID parameter);
WRes Thread_Wait(CThread *thread);
WRes Thread_Close(CThread *thread);
typedef struct _CEvent
{
HANDLE handle;
} CEvent;
typedef CEvent CAutoResetEvent;
typedef CEvent CManualResetEvent;
#define Event_Construct(event) (event)->handle = NULL
#define Event_IsCreated(event) ((event)->handle != NULL)
WRes ManualResetEvent_Create(CManualResetEvent *event, int initialSignaled);
WRes ManualResetEvent_CreateNotSignaled(CManualResetEvent *event);
WRes AutoResetEvent_Create(CAutoResetEvent *event, int initialSignaled);
WRes AutoResetEvent_CreateNotSignaled(CAutoResetEvent *event);
WRes Event_Set(CEvent *event);
WRes Event_Reset(CEvent *event);
WRes Event_Wait(CEvent *event);
WRes Event_Close(CEvent *event);
typedef struct _CSemaphore
{
HANDLE handle;
} CSemaphore;
#define Semaphore_Construct(p) (p)->handle = NULL
WRes Semaphore_Create(CSemaphore *p, UInt32 initiallyCount, UInt32 maxCount);
WRes Semaphore_ReleaseN(CSemaphore *p, UInt32 num);
WRes Semaphore_Release1(CSemaphore *p);
WRes Semaphore_Wait(CSemaphore *p);
WRes Semaphore_Close(CSemaphore *p);
typedef CRITICAL_SECTION CCriticalSection;
WRes CriticalSection_Init(CCriticalSection *p);
#define CriticalSection_Delete(p) DeleteCriticalSection(p)
#define CriticalSection_Enter(p) EnterCriticalSection(p)
#define CriticalSection_Leave(p) LeaveCriticalSection(p)
#endif