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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
312 lines
7.7 KiB
XML
312 lines
7.7 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="zlib"
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ProjectGUID="{A67922A0-0A3F-497F-A724-19B513EFC078}"
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RootNamespace="zlib">
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<Platforms>
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<Platform
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Name="Win32"/>
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Name="Release|Win32"
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OutputDirectory="..\..\..\..\lib\VS2008\$(ConfigurationName)"
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IntermediateDirectory="..\..\..\..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="4">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\zlib"
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PreprocessorDefinitions="WIN32;NDEBUG"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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WarningLevel="3"
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CompileAs="1"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)\zlib.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="..\..\..\..\lib\VS2008\$(ConfigurationName)"
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IntermediateDirectory="..\..\..\..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="4">
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<Tool
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Name="VCCLCompilerTool"
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CompileAs="1"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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Name="MapEditorD|Win32"
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OutputDirectory="..\..\..\..\lib\VS2008\$(ConfigurationName)"
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IntermediateDirectory="..\..\..\..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
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ConfigurationType="4">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\zlib"
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PreprocessorDefinitions="WIN32;_DEBUG"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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WarningLevel="3"
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DebugInformationFormat="4"
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CompileAs="1"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)\zlib.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="MapEditor|Win32"
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OutputDirectory="$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="4">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\zlib"
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PreprocessorDefinitions="WIN32;NDEBUG"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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WarningLevel="3"
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CompileAs="1"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)\zlib.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath="..\..\..\zlib\adler32.c">
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</File>
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<File
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RelativePath="..\..\..\zlib\compress.c">
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</File>
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<File
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RelativePath="..\..\..\zlib\crc32.c">
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</File>
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<File
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RelativePath="..\..\..\zlib\deflate.c">
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</File>
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<File
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RelativePath="..\..\..\zlib\gzio.c">
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</File>
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<File
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RelativePath="..\..\..\zlib\infback.c">
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</File>
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<File
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RelativePath="..\..\..\zlib\inffast.c">
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</File>
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<File
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RelativePath="..\..\..\zlib\inflate.c">
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</File>
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<File
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RelativePath="..\..\..\zlib\inftrees.c">
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</File>
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<File
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RelativePath="..\..\..\zlib\trees.c">
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</File>
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<File
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RelativePath="..\..\..\zlib\uncompr.c">
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</File>
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<File
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RelativePath="..\..\..\zlib\win32\zlib.def">
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<FileConfiguration
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Name="Release|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCustomBuildTool"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCustomBuildTool"/>
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</FileConfiguration>
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<FileConfiguration
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Name="MapEditorD|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCustomBuildTool"/>
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</FileConfiguration>
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<FileConfiguration
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Name="MapEditor|Win32"
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<Tool
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Name="VCCustomBuildTool"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\..\zlib\zutil.c">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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<File
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RelativePath="..\..\..\zlib\crc32.h">
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</File>
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<File
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RelativePath="..\..\..\zlib\deflate.h">
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</File>
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<File
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RelativePath="..\..\..\zlib\inffast.h">
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</File>
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<File
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RelativePath="..\..\..\zlib\inffixed.h">
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</File>
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<File
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RelativePath="..\..\..\zlib\inflate.h">
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</File>
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<File
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RelativePath="..\..\..\zlib\inftrees.h">
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</File>
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<File
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RelativePath="..\..\..\zlib\trees.h">
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<File
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RelativePath="..\..\..\zlib\zconf.h">
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</File>
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<File
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RelativePath="..\..\..\zlib\zlib.h">
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</File>
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<File
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RelativePath="..\..\..\zlib\zutil.h">
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
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<File
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RelativePath="..\..\..\zlib\win32\zlib1.rc">
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Name="Release|Win32"
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ExcludedFromBuild="TRUE">
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Name="Debug|Win32"
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<Tool
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Name="VCResourceCompilerTool"/>
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<FileConfiguration
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<File
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RelativePath="README.txt">
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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