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* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
334 lines
12 KiB
C++
334 lines
12 KiB
C++
#include "builddefines.h"
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#include "WorldDat.h"
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#include "Sys Globals.h"
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#include "Tile Surface.h"
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#include "DEBUG.H"
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#include <vfs/Core/vfs.h>
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#include <vfs/Core/vfs_file_raii.h>
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#include "XML_TileSet.hpp"
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#include "XMLWriter.h"
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void ExportTilesets(vfs::Path const& filename);
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// THIS FILE CONTAINS DEFINITIONS FOR TILESET FILES
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void SetTilesetThreeTerrainValues();
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void SetTilesetFourTerrainValues();
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// Snap: This global gives the number of tilesets in JA2SET.DAT
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// It is properly initialized in InitEngineTilesets,
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// where it is read from JA2SET.DAT header.
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UINT8 gubNumSets = MAX_TILESETS;
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TILESET gTilesets[ MAX_TILESETS ];
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//extern bool g_bUseXML_Tilesets;
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void InitEngineTilesets( )
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{
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if(gGameExternalOptions.fUseXmlTileSets)
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{
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const vfs::Path tileset_filename(L"Ja2Set.dat.xml");
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if(!getVFS()->fileExists(tileset_filename))
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{
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SGP_TRYCATCH_RETHROW( ExportTilesets(tileset_filename), L"Could not export tileset XML file");
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}
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vfs::tReadableFile* file = getVFS()->getReadFile(tileset_filename);
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SGP_THROW_IFFALSE(file,
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_BS(L"File '") << tileset_filename << L"' does not exist and could not be created" << _BS::wget);
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CTilesetReader tileset_reader(gTilesets);
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xml_auto::TGenericXMLParser<CTilesetReader> pars(&tileset_reader,NULL);
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SGP_TRYCATCH_RETHROW( pars.parseFile(file),
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_BS(L"Parser Error in file : ") << file->getPath() << _BS::wget );
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}
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else
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{
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UINT32 cnt, cnt2, uiNumFiles;
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//FILE *hfile;
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HWFILE hfile;
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CHAR8 zName[32];
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UINT32 uiNumBytesRead;
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//OPEN FILE
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hfile = FileOpen( "BINARYDATA\\JA2SET.DAT", FILE_ACCESS_READ, FALSE );
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if ( !hfile )
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{
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SET_ERROR( "Cannot open tileset data file" );
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return;
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}
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// READ # TILESETS and compare
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FileRead( hfile, &gubNumSets, sizeof( gubNumSets ), &uiNumBytesRead );
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// CHECK
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if ( gubNumSets > MAX_TILESETS )
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{
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// Report error
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SET_ERROR( "Too many tilesets in the data file" );
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return;
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}
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// READ #files
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FileRead( hfile, &uiNumFiles, sizeof( uiNumFiles ), &uiNumBytesRead );
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// COMPARE
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if ( uiNumFiles != giNumberOfTileTypes )
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{
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// Report error
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SET_ERROR( "Number of tilesets slots in code does not match data file" );
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return;
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}
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// Loop through each tileset, load name then files
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for ( cnt = 0; cnt < gubNumSets; cnt++ )
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{
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//Read name
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FileRead( hfile, &zName, sizeof( zName ), &uiNumBytesRead );
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// Read ambience value
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FileRead( hfile, &(gTilesets[ cnt ].ubAmbientID), sizeof( UINT8 ), &uiNumBytesRead );
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// Set into tileset
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swprintf( gTilesets[ cnt ].zName, L"%S", zName );
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// Loop for files
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for ( cnt2 = 0; cnt2 < uiNumFiles; cnt2++ )
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{
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// Read file name
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FileRead( hfile, &zName, sizeof( zName ), &uiNumBytesRead );
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// Set into database
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strcpy( gTilesets[ cnt ].TileSurfaceFilenames[ cnt2 ], zName );
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}
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}
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FileClose( hfile );
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}
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#ifdef JA2UBMAPS
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gTilesets[ TLS_CAVES_1 ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetTwoTerrainValues;
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gTilesets[ TLS_AIRSTRIP ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TLS_DEAD_AIRSTRIP ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TEMP_14 ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TEMP_18 ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TEMP_19 ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TEMP_26 ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TEMP_27 ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TEMP_28 ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TEMP_29 ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TLS_TROPICAL_1 ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetFourTerrainValues;
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gTilesets[ TEMP_20 ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetFourTerrainValues;
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#else
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// SET CALLBACK FUNTIONS!!!!!!!!!!!!!
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gTilesets[ TLS_CAVES_1 ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetTwoTerrainValues;
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gTilesets[ TLS_AIRSTRIP ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TLS_DEAD_AIRSTRIP ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TLS_PALACE ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TLS_BALIME ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TLS_BALIME_MUSEUM ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TLS_QUEENS_TROPICAL ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TLS_MEDUNA_INNER_TOWN ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TLS_QUEENS_SAM ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TLS_QUEENS_AIRPORT ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;
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gTilesets[ TLS_TROPICAL_1 ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetFourTerrainValues;
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gTilesets[ TLS_DESERT_SAM ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetFourTerrainValues;
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#endif
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}
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void ExportTilesets(vfs::Path const& filename)
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{
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UINT32 uiNumBytesRead = 0;
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CHAR8 zName[32];
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//OPEN FILE
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HWFILE hfile = FileOpen( "BINARYDATA\\JA2SET.DAT", FILE_ACCESS_READ, FALSE );
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SGP_THROW_IFFALSE(hfile, L"Cannot open tileset data file" );
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XMLWriter xmlw;
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xmlw.openNode("JA2SET");
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// READ # TILESETS and compare
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UINT8 numSets = 0;
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FileRead( hfile, &numSets, sizeof( numSets ), &uiNumBytesRead );
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// CHECK
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SGP_THROW_IFFALSE( numSets <= MAX_TILESETS, L"Too many tilesets in the data file" );
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xmlw.addAttributeToNextValue("numTilesets",(int)numSets);
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// READ #files
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UINT32 numFiles;
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FileRead( hfile, &numFiles, sizeof( numFiles ), &uiNumBytesRead );
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// COMPARE
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SGP_THROW_IFFALSE( numFiles == giNumberOfTileTypes,
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L"Number of tilesets slots in code does not match data file" );
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xmlw.addAttributeToNextValue("numFiles",(int)numFiles);
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xmlw.openNode("tilesets");
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// Loop through each tileset, load name then files
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for ( UINT8 cnt = 0; cnt < numSets; cnt++ )
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{
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xmlw.addAttributeToNextValue("index",(int)cnt);
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xmlw.openNode("Tileset");
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//Read name
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FileRead( hfile, &zName, sizeof( zName ), &uiNumBytesRead );
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xmlw.addValue("Name",std::string(zName));
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// Read ambience value
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UINT8 ambientID = 0;
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FileRead( hfile, &ambientID, sizeof( UINT8 ), &uiNumBytesRead );
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xmlw.addValue("AmbientID",(int)ambientID);
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xmlw.openNode("Files");
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// Loop for files
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for ( UINT32 cnt2 = 0; cnt2 < numFiles; cnt2++ )
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{
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// Read file name
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FileRead( hfile, &zName, sizeof( zName ), &uiNumBytesRead );
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if(!std::string(zName).empty())
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{
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xmlw.addAttributeToNextValue("index",(int)cnt2);
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xmlw.addValue("file",std::string(zName));
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}
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// Set into database
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strcpy( gTilesets[ cnt ].TileSurfaceFilenames[ cnt2 ], zName );
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//ddd{ add trench to index 250
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// if((cnt==0)&&(cnt2+1 == uiNumFiles))
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// { strcpy( gTilesets[ cnt ].TileSurfaceFilenames[ 151 ], "okop.sti" );
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// xmlw.AddAttributeToNextValue("index",(int)151); //for exp in xml
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// xmlw.AddValue("file",std::string("okop.sti"));
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// }
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//ddd}
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}
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xmlw.closeNode(); // Files
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xmlw.closeNode(); // tileset
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}
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xmlw.closeNode();
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FileClose( hfile );
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xmlw.closeNode();
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xmlw.writeToFile(filename);
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}
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void SetTilesetOneTerrainValues( )
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{
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// FIRST TEXUTRES
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gTileSurfaceArray[ FIRSTTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ SECONDTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ THIRDTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ FOURTHTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ FIFTHTEXTURE ]->ubTerrainID = LOW_GRASS;
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gTileSurfaceArray[ SIXTHTEXTURE ]->ubTerrainID = LOW_GRASS;
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gTileSurfaceArray[ SEVENTHTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ REGWATERTEXTURE ]->ubTerrainID = LOW_WATER;
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gTileSurfaceArray[ DEEPWATERTEXTURE ]->ubTerrainID = DEEP_WATER;
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// NOW ROADS
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gTileSurfaceArray[ FIRSTROAD ]->ubTerrainID = DIRT_ROAD;
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gTileSurfaceArray[ ROADPIECES ]->ubTerrainID = DIRT_ROAD;
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// NOW FLOORS
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gTileSurfaceArray[ FIRSTFLOOR ]->ubTerrainID = FLAT_FLOOR;
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gTileSurfaceArray[ SECONDFLOOR ]->ubTerrainID = FLAT_FLOOR;
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gTileSurfaceArray[ THIRDFLOOR ]->ubTerrainID = FLAT_FLOOR;
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gTileSurfaceArray[ FOURTHFLOOR ]->ubTerrainID = FLAT_FLOOR;
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// NOW ANY TERRAIN MODIFYING DEBRIS
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}
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void SetTilesetTwoTerrainValues( )
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{
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// FIRST TEXUTRES
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gTileSurfaceArray[ FIRSTTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ SECONDTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ THIRDTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ FOURTHTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ FIFTHTEXTURE ]->ubTerrainID = LOW_GRASS;
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gTileSurfaceArray[ SIXTHTEXTURE ]->ubTerrainID = LOW_GRASS;
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gTileSurfaceArray[ SEVENTHTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ REGWATERTEXTURE ]->ubTerrainID = LOW_WATER;
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gTileSurfaceArray[ DEEPWATERTEXTURE ]->ubTerrainID = DEEP_WATER;
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// NOW ROADS
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gTileSurfaceArray[ FIRSTROAD ]->ubTerrainID = DIRT_ROAD;
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gTileSurfaceArray[ ROADPIECES ]->ubTerrainID = DIRT_ROAD;
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// NOW FLOORS
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gTileSurfaceArray[ FIRSTFLOOR ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ SECONDFLOOR ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ THIRDFLOOR ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ FOURTHFLOOR ]->ubTerrainID = FLAT_GROUND;
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}
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void SetTilesetThreeTerrainValues( )
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{
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// DIFFERENCE FROM #1 IS THAT ROADS ARE PAVED
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// FIRST TEXUTRES
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gTileSurfaceArray[ FIRSTTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ SECONDTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ THIRDTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ FOURTHTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ FIFTHTEXTURE ]->ubTerrainID = LOW_GRASS;
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gTileSurfaceArray[ SIXTHTEXTURE ]->ubTerrainID = LOW_GRASS;
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gTileSurfaceArray[ SEVENTHTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ REGWATERTEXTURE ]->ubTerrainID = LOW_WATER;
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gTileSurfaceArray[ DEEPWATERTEXTURE ]->ubTerrainID = DEEP_WATER;
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// NOW ROADS
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gTileSurfaceArray[ FIRSTROAD ]->ubTerrainID = PAVED_ROAD;
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gTileSurfaceArray[ ROADPIECES ]->ubTerrainID = PAVED_ROAD;
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// NOW FLOORS
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gTileSurfaceArray[ FIRSTFLOOR ]->ubTerrainID = FLAT_FLOOR;
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gTileSurfaceArray[ SECONDFLOOR ]->ubTerrainID = FLAT_FLOOR;
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gTileSurfaceArray[ THIRDFLOOR ]->ubTerrainID = FLAT_FLOOR;
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gTileSurfaceArray[ FOURTHFLOOR ]->ubTerrainID = FLAT_FLOOR;
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// NOW ANY TERRAIN MODIFYING DEBRIS
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}
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void SetTilesetFourTerrainValues( )
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{
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// DIFFERENCE FROM #1 IS THAT FLOOR2 IS NOT FLAT_FLOOR BUT FLAT_GROUND
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// FIRST TEXUTRES
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gTileSurfaceArray[ FIRSTTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ SECONDTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ THIRDTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ FOURTHTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ FIFTHTEXTURE ]->ubTerrainID = LOW_GRASS;
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gTileSurfaceArray[ SIXTHTEXTURE ]->ubTerrainID = LOW_GRASS;
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gTileSurfaceArray[ SEVENTHTEXTURE ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ REGWATERTEXTURE ]->ubTerrainID = LOW_WATER;
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gTileSurfaceArray[ DEEPWATERTEXTURE ]->ubTerrainID = DEEP_WATER;
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// NOW ROADS
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gTileSurfaceArray[ FIRSTROAD ]->ubTerrainID = DIRT_ROAD;
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gTileSurfaceArray[ ROADPIECES ]->ubTerrainID = DIRT_ROAD;
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// NOW FLOORS
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gTileSurfaceArray[ FIRSTFLOOR ]->ubTerrainID = FLAT_FLOOR;
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gTileSurfaceArray[ SECONDFLOOR ]->ubTerrainID = FLAT_GROUND;
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gTileSurfaceArray[ THIRDFLOOR ]->ubTerrainID = FLAT_FLOOR;
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gTileSurfaceArray[ FOURTHFLOOR ]->ubTerrainID = FLAT_FLOOR;
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// NOW ANY TERRAIN MODIFYING DEBRIS
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}
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