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# Microsoft Developer Studio Generated Dependency File, included by JA2.mak
.\Utils\_Ja25GermanText.cpp : \
".\builddefines.h"\
".\Editor\LoadScreen.h"\
".\fade screen.h"\
".\gameloop.h"\
".\gamescreen.h"\
".\GameSettings.h"\
".\jascreens.h"\
".\Language Defines.h"\
".\Laptop\email.h"\
".\Laptop\files.h"\
".\local.h"\
".\screenids.h"\
".\SCREENS.H"\
".\standard gaming platform\button sound control.h"\
".\Standard Gaming Platform\Button System.h"\
".\standard gaming platform\compression.h"\
".\Standard Gaming Platform\container.h"\
".\Standard Gaming Platform\Cursor Control.h"\
".\Standard Gaming Platform\DbMan.h"\
".\Standard Gaming Platform\Debug.h"\
".\Standard Gaming Platform\DirectDraw Calls.h"\
".\Standard Gaming Platform\DirectX Common.h"\
".\Standard Gaming Platform\english.h"\
".\Standard Gaming Platform\FileMan.h"\
".\Standard Gaming Platform\font.h"\
".\Standard Gaming Platform\himage.h"\
".\Standard Gaming Platform\imgfmt.h"\
".\Standard Gaming Platform\impTGA.h"\
".\Standard Gaming Platform\Input.h"\
".\Standard Gaming Platform\line.h"\
".\Standard Gaming Platform\MemMan.h"\
".\Standard Gaming Platform\mousesystem.h"\
".\Standard Gaming Platform\mousesystem_macros.h"\
".\standard gaming platform\mss.h"\
".\Standard Gaming Platform\Mutex Manager.h"\
".\Standard Gaming Platform\pcx.h"\
".\Standard Gaming Platform\random.h"\
".\Standard Gaming Platform\sgp.h"\
".\Standard Gaming Platform\shading.h"\
".\Standard Gaming Platform\soundman.h"\
".\Standard Gaming Platform\timer.h"\
".\Standard Gaming Platform\TopicIDs.h"\
".\Standard Gaming Platform\TopicOps.h"\
".\Standard Gaming Platform\Video.h"\
".\Standard Gaming Platform\vobject.h"\
".\Standard Gaming Platform\vobject_blitters.h"\
".\Standard Gaming Platform\vsurface.h"\
".\Standard Gaming Platform\vsurface_private.h"\
".\Standard Gaming Platform\WCheck.h"\
".\Strategic\Creature Spreading.h"\
".\Strategic\Map Screen Interface Bottom.h"\
".\Strategic\strategicmap.h"\
".\Sys Globals.h"\
".\Tactical\animation cache.h"\
".\Tactical\Animation Control.h"\
".\Tactical\Animation Data.h"\
".\tactical\dialogue control.h"\
".\tactical\faces.h"\
".\Tactical\Handle Items.h"\
".\Tactical\Handle UI.h"\
".\Tactical\Interface.h"\
".\Tactical\Item Types.h"\
".\Tactical\Items.h"\
".\Tactical\Map Information.h"\
".\Tactical\opplist.h"\
".\Tactical\overhead types.h"\
".\Tactical\Overhead.h"\
".\tactical\rotting corpses.h"\
".\Tactical\Soldier Control.h"\
".\tactical\soldier find.h"\
".\Tactical\soldier profile type.h"\
".\Tactical\Tactical Save.h"\
".\Tactical\weapons.h"\
".\Tactical\World Items.h"\
".\TileEngine\Isometric Utils.h"\
".\tileengine\overhead map.h"\
".\tileengine\phys math.h"\
".\TileEngine\Radar Screen.h"\
".\TileEngine\render dirty.h"\
".\TileEngine\renderworld.h"\
".\TileEngine\Structure Internals.h"\
".\TileEngine\structure.h"\
".\TileEngine\sysutil.h"\
".\TileEngine\Tile Animation.h"\
".\TileEngine\TileDat.h"\
".\TileEngine\tiledef.h"\
".\tileengine\world tileset enums.h"\
".\TileEngine\WorldDat.h"\
".\TileEngine\worlddef.h"\
".\utils\_ja25englishtext.h"\
".\Utils\Animated ProgressBar.h"\
".\Utils\cursors.h"\
".\Utils\Debug Control.h"\
".\utils\encrypted file.h"\
".\Utils\Event Manager.h"\
".\Utils\Event Pump.h"\
".\Utils\Font Control.h"\
".\utils\maputility.h"\
".\utils\merctextbox.h"\
".\Utils\message.h"\
".\Utils\Multi Language Graphic Utils.h"\
".\Utils\Music Control.h"\
".\utils\popupbox.h"\
".\utils\slider.h"\
".\Utils\Sound Control.h"\
".\utils\sticonvert.h"\
".\Utils\Text Input.h"\
".\Utils\Text.h"\
".\Utils\Timer Control.h"\
".\Utils\utilities.h"\
".\Utils\Utils All.h"\
".\utils\wordwrap.h"\
.\aniviewscreen.cpp : \
".\builddefines.h"\
".\Editor\editscreen.h"\
".\Editor\Summary Info.h"\
".\fade screen.h"\
".\GameInitOptionsScreen.h"\
".\gameloop.h"\
".\gamescreen.h"\
".\GameSettings.h"\
".\gameversion.h"\
".\init.h"\
".\JA2 All.h"\
".\ja2 splash.h"\
".\jascreens.h"\
".\Language Defines.h"\
".\Laptop\email.h"\
".\Laptop\files.h"\
".\Laptop\finances.h"\
".\Laptop\history.h"\
".\Laptop\laptop.h"\
".\Laptop\LaptopSave.h"\
".\Laptop\Store Inventory.h"\
".\local.h"\
".\mainmenuscreen.h"\
".\MessageBoxScreen.h"\
".\Options Screen.h"\
".\SaveLoadGame.h"\
".\SaveLoadScreen.h"\
".\screenids.h"\
".\SCREENS.H"\
".\standard gaming platform\button sound control.h"\
".\Standard Gaming Platform\Button System.h"\
".\Standard Gaming Platform\container.h"\
".\Standard Gaming Platform\Cursor Control.h"\
".\Standard Gaming Platform\DbMan.h"\
".\Standard Gaming Platform\Debug.h"\
".\Standard Gaming Platform\DirectDraw Calls.h"\
".\Standard Gaming Platform\DirectX Common.h"\
".\Standard Gaming Platform\english.h"\
".\Standard Gaming Platform\FileMan.h"\
".\Standard Gaming Platform\font.h"\
".\Standard Gaming Platform\himage.h"\
".\Standard Gaming Platform\imgfmt.h"\
".\Standard Gaming Platform\Input.h"\
".\standard gaming platform\ja2 libs.h"\
".\Standard Gaming Platform\LibraryDataBase.h"\
".\Standard Gaming Platform\line.h"\
".\Standard Gaming Platform\MemMan.h"\
".\Standard Gaming Platform\mousesystem.h"\
".\Standard Gaming Platform\mousesystem_macros.h"\
".\standard gaming platform\mss.h"\
".\Standard Gaming Platform\Mutex Manager.h"\
".\Standard Gaming Platform\pcx.h"\
".\Standard Gaming Platform\random.h"\
".\Standard Gaming Platform\sgp.h"\
".\Standard Gaming Platform\shading.h"\
".\Standard Gaming Platform\soundman.h"\
".\Standard Gaming Platform\timer.h"\
".\Standard Gaming Platform\TopicIDs.h"\
".\Standard Gaming Platform\TopicOps.h"\
".\Standard Gaming Platform\Video.h"\
".\Standard Gaming Platform\vobject.h"\
".\Standard Gaming Platform\vobject_blitters.h"\
".\Standard Gaming Platform\vobject_private.h"\
".\Standard Gaming Platform\vsurface.h"\
".\Standard Gaming Platform\WCheck.h"\
".\Strategic\Assignments.h"\
".\Strategic\Campaign Types.h"\
".\Strategic\Creature Spreading.h"\
".\Strategic\Game Clock.h"\
".\Strategic\Game Event Hook.h"\
".\Strategic\Game Events.h"\
".\Strategic\Game Init.h"\
".\Strategic\Map Screen Helicopter.h"\
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".\Strategic\Map Screen Interface Bottom.h"\
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".\Strategic\Map Screen Interface.h"\
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".\strategic\meanwhile.h"\
".\Strategic\Merc Contract.h"\
".\Strategic\Queen Command.h"\
".\Strategic\Quests.h"\
".\Strategic\Scheduling.h"\
".\Strategic\Strategic AI.h"\
".\Strategic\Strategic Mines.h"\
".\Strategic\Strategic Movement.h"\
".\Strategic\Strategic Pathing.h"\
".\Strategic\Strategic Status.h"\
".\Strategic\Strategic Town Loyalty.h"\
".\strategic\strategic turns.h"\
".\Strategic\strategic.h"\
".\Strategic\strategicmap.h"\
".\Sys Globals.h"\
".\tactical\air raid.h"\
".\Tactical\animation cache.h"\
".\Tactical\Animation Control.h"\
".\Tactical\Animation Data.h"\
".\Tactical\Arms Dealer Init.h"\
".\tactical\auto bandage.h"\
".\Tactical\Boxing.h"\
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".\tactical\interface dialogue.h"\
".\Tactical\Interface Items.h"\
".\Tactical\interface panels.h"\
".\Tactical\Interface.h"\
".\Tactical\Item Types.h"\
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".\Tactical\Keys.h"\
".\Tactical\los.h"\
".\Tactical\Map Information.h"\
".\tactical\merc entering.h"\
".\Tactical\Merc Hiring.h"\
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".\Tactical\soldier ani.h"\
".\Tactical\Soldier Control.h"\
".\Tactical\Soldier Create.h"\
".\tactical\soldier find.h"\
".\Tactical\Soldier Init List.h"\
".\Tactical\Soldier macros.h"\
".\Tactical\soldier profile type.h"\
".\Tactical\Soldier Profile.h"\
".\Tactical\Squads.h"\
".\Tactical\Strategic Exit GUI.h"\
".\Tactical\Tactical Save.h"\
".\Tactical\TeamTurns.h"\
".\Tactical\Vehicles.h"\
".\Tactical\weapons.h"\
".\Tactical\World Items.h"\
".\TacticalAI\ai.h"\
".\TacticalAI\NPC.h"\
".\TileEngine\Ambient Control.h"\
".\TileEngine\Ambient Types.h"\
".\TileEngine\environment.h"\
".\TileEngine\Exit Grids.h"\
".\tileengine\explosion control.h"\
".\TileEngine\Isometric Utils.h"\
".\tileengine\lighteffects.h"\
".\TileEngine\lighting.h"\
".\tileengine\overhead map.h"\
".\tileengine\phys math.h"\
".\tileengine\physics.h"\
".\TileEngine\Radar Screen.h"\
".\TileEngine\render dirty.h"\
".\TileEngine\renderworld.h"\
".\TileEngine\Shade Table Util.h"\
".\tileengine\smokeeffects.h"\
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".\TileEngine\worlddef.h"\
".\utils\_ja25englishtext.h"\
".\Utils\cursors.h"\
".\Utils\Event Manager.h"\
".\Utils\Event Pump.h"\
".\Utils\Font Control.h"\
".\utils\maputility.h"\
".\utils\merctextbox.h"\
".\Utils\message.h"\
".\Utils\Multi Language Graphic Utils.h"\
".\Utils\Music Control.h"\
".\utils\slider.h"\
".\Utils\Sound Control.h"\
".\Utils\Text Input.h"\
".\Utils\Text.h"\
".\Utils\Timer Control.h"\
".\Utils\utilities.h"\
".\utils\wordwrap.h"\
.\Credits.cpp : \
".\builddefines.h"\
".\Credits.h"\
".\Editor\editscreen.h"\
".\Editor\Summary Info.h"\
".\fade screen.h"\
".\GameInitOptionsScreen.h"\
".\gameloop.h"\
".\gamescreen.h"\
".\GameSettings.h"\
".\gameversion.h"\
".\init.h"\
".\JA2 All.h"\
".\ja2 splash.h"\
".\jascreens.h"\
".\Language Defines.h"\
".\Laptop\email.h"\
".\Laptop\files.h"\
".\Laptop\finances.h"\
".\Laptop\history.h"\
".\Laptop\laptop.h"\
".\Laptop\LaptopSave.h"\
".\Laptop\Store Inventory.h"\
".\local.h"\
".\mainmenuscreen.h"\
".\MessageBoxScreen.h"\
".\Options Screen.h"\
".\SaveLoadGame.h"\
".\SaveLoadScreen.h"\
".\screenids.h"\
".\SCREENS.H"\
".\standard gaming platform\button sound control.h"\
".\Standard Gaming Platform\Button System.h"\
".\Standard Gaming Platform\container.h"\
".\Standard Gaming Platform\Cursor Control.h"\
".\Standard Gaming Platform\DbMan.h"\
".\Standard Gaming Platform\Debug.h"\
".\Standard Gaming Platform\DirectDraw Calls.h"\
".\Standard Gaming Platform\DirectX Common.h"\
".\Standard Gaming Platform\english.h"\
".\Standard Gaming Platform\FileMan.h"\
".\Standard Gaming Platform\font.h"\
".\Standard Gaming Platform\himage.h"\
".\Standard Gaming Platform\imgfmt.h"\
".\Standard Gaming Platform\Input.h"\
".\standard gaming platform\ja2 libs.h"\
".\Standard Gaming Platform\LibraryDataBase.h"\
".\Standard Gaming Platform\line.h"\
".\Standard Gaming Platform\MemMan.h"\
".\Standard Gaming Platform\mousesystem.h"\
".\Standard Gaming Platform\mousesystem_macros.h"\
".\standard gaming platform\mss.h"\
".\Standard Gaming Platform\Mutex Manager.h"\
".\Standard Gaming Platform\pcx.h"\
".\Standard Gaming Platform\random.h"\
".\Standard Gaming Platform\sgp.h"\
".\Standard Gaming Platform\shading.h"\
".\Standard Gaming Platform\soundman.h"\
".\Standard Gaming Platform\timer.h"\
".\Standard Gaming Platform\TopicIDs.h"\
".\Standard Gaming Platform\TopicOps.h"\
".\Standard Gaming Platform\Video.h"\
".\Standard Gaming Platform\vobject.h"\
".\Standard Gaming Platform\vobject_blitters.h"\
".\Standard Gaming Platform\vobject_private.h"\
".\Standard Gaming Platform\vsurface.h"\
".\Standard Gaming Platform\WCheck.h"\
".\Strategic\Assignments.h"\
".\Strategic\Campaign Types.h"\
".\Strategic\Creature Spreading.h"\
".\Strategic\Game Clock.h"\
".\Strategic\Game Event Hook.h"\
".\Strategic\Game Events.h"\
".\Strategic\Game Init.h"\
".\Strategic\Map Screen Helicopter.h"\
".\Strategic\Map Screen Interface Border.h"\
".\Strategic\Map Screen Interface Bottom.h"\
".\Strategic\Map Screen Interface Map.h"\
".\Strategic\Map Screen Interface.h"\
".\Strategic\mapscreen.h"\
".\strategic\meanwhile.h"\
".\Strategic\Merc Contract.h"\
".\Strategic\Queen Command.h"\
".\Strategic\Quests.h"\
".\Strategic\Scheduling.h"\
".\Strategic\Strategic AI.h"\
".\Strategic\Strategic Mines.h"\
".\Strategic\Strategic Movement.h"\
".\Strategic\Strategic Pathing.h"\
".\Strategic\Strategic Status.h"\
".\Strategic\Strategic Town Loyalty.h"\
".\strategic\strategic turns.h"\
".\Strategic\strategic.h"\
".\Strategic\strategicmap.h"\
".\Sys Globals.h"\
".\tactical\air raid.h"\
".\Tactical\animation cache.h"\
".\Tactical\Animation Control.h"\
".\Tactical\Animation Data.h"\
".\Tactical\Arms Dealer Init.h"\
".\tactical\auto bandage.h"\
".\Tactical\Boxing.h"\
".\tactical\bullets.h"\
".\tactical\dialogue control.h"\
".\tactical\faces.h"\
".\tactical\gap.h"\
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".\tactical\interface dialogue.h"\
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".\Tactical\interface panels.h"\
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".\Tactical\Item Types.h"\
".\Tactical\Items.h"\
".\Tactical\Keys.h"\
".\Tactical\los.h"\
".\Tactical\Map Information.h"\
".\tactical\merc entering.h"\
".\Tactical\Merc Hiring.h"\
".\Tactical\opplist.h"\
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".\tactical\rotting corpses.h"\
".\Tactical\soldier ani.h"\
".\Tactical\Soldier Control.h"\
".\Tactical\Soldier Create.h"\
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".\Tactical\Soldier Init List.h"\
".\Tactical\Soldier macros.h"\
".\Tactical\soldier profile type.h"\
".\Tactical\Soldier Profile.h"\
".\Tactical\Squads.h"\
".\Tactical\Strategic Exit GUI.h"\
".\Tactical\Tactical Save.h"\
".\Tactical\TeamTurns.h"\
".\Tactical\Vehicles.h"\
".\Tactical\weapons.h"\
".\Tactical\World Items.h"\
".\TacticalAI\ai.h"\
".\TacticalAI\NPC.h"\
".\TileEngine\Ambient Control.h"\
".\TileEngine\Ambient Types.h"\
".\TileEngine\environment.h"\
".\TileEngine\Exit Grids.h"\
".\tileengine\explosion control.h"\
".\TileEngine\Isometric Utils.h"\
".\tileengine\lighteffects.h"\
".\TileEngine\lighting.h"\
".\tileengine\overhead map.h"\
".\tileengine\phys math.h"\
".\tileengine\physics.h"\
".\TileEngine\Radar Screen.h"\
".\TileEngine\render dirty.h"\
".\TileEngine\renderworld.h"\
".\TileEngine\Shade Table Util.h"\
".\tileengine\smokeeffects.h"\
".\TileEngine\Structure Internals.h"\
".\TileEngine\structure.h"\
".\TileEngine\sysutil.h"\
".\tileengine\tactical placement gui.h"\
".\TileEngine\Tile Animation.h"\
".\tileengine\tile cache.h"\
".\TileEngine\TileDat.h"\
".\TileEngine\tiledef.h"\
".\tileengine\world tileset enums.h"\
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".\utils\_ja25englishtext.h"\
".\Utils\cursors.h"\
".\utils\encrypted file.h"\
".\Utils\Event Manager.h"\
".\Utils\Event Pump.h"\
".\Utils\Font Control.h"\
".\utils\maputility.h"\
".\utils\merctextbox.h"\
".\Utils\message.h"\
".\Utils\Multi Language Graphic Utils.h"\
".\Utils\Music Control.h"\
".\utils\slider.h"\
".\Utils\Sound Control.h"\
".\Utils\Text Input.h"\
".\Utils\Text.h"\
".\Utils\Timer Control.h"\
".\Utils\utilities.h"\
".\utils\wordwrap.h"\
.\Utils\Cursors.cpp : \
".\builddefines.h"\
".\Editor\LoadScreen.h"\
".\fade screen.h"\
".\gameloop.h"\
".\gamescreen.h"\
".\GameSettings.h"\
".\jascreens.h"\
".\Language Defines.h"\
".\Laptop\email.h"\
".\Laptop\files.h"\
".\local.h"\
".\screenids.h"\
".\SCREENS.H"\
".\standard gaming platform\button sound control.h"\
".\Standard Gaming Platform\Button System.h"\
".\standard gaming platform\compression.h"\
".\Standard Gaming Platform\container.h"\
".\Standard Gaming Platform\Cursor Control.h"\
".\Standard Gaming Platform\DbMan.h"\
".\Standard Gaming Platform\Debug.h"\
".\Standard Gaming Platform\DirectDraw Calls.h"\
".\Standard Gaming Platform\DirectX Common.h"\
".\Standard Gaming Platform\english.h"\
".\Standard Gaming Platform\FileMan.h"\
".\Standard Gaming Platform\font.h"\
".\Standard Gaming Platform\himage.h"\
".\Standard Gaming Platform\imgfmt.h"\
".\Standard Gaming Platform\impTGA.h"\
".\Standard Gaming Platform\Input.h"\
".\Standard Gaming Platform\line.h"\
".\Standard Gaming Platform\MemMan.h"\
".\Standard Gaming Platform\mousesystem.h"\
".\Standard Gaming Platform\mousesystem_macros.h"\
".\standard gaming platform\mss.h"\
".\Standard Gaming Platform\Mutex Manager.h"\
".\Standard Gaming Platform\pcx.h"\
".\Standard Gaming Platform\random.h"\
".\Standard Gaming Platform\sgp.h"\
".\Standard Gaming Platform\shading.h"\
".\Standard Gaming Platform\soundman.h"\
".\Standard Gaming Platform\timer.h"\
".\Standard Gaming Platform\TopicIDs.h"\
".\Standard Gaming Platform\TopicOps.h"\
".\Standard Gaming Platform\Video.h"\
".\Standard Gaming Platform\vobject.h"\
".\Standard Gaming Platform\vobject_blitters.h"\
".\Standard Gaming Platform\vsurface.h"\
".\Standard Gaming Platform\vsurface_private.h"\
".\Standard Gaming Platform\WCheck.h"\
".\Strategic\Creature Spreading.h"\
".\Strategic\Map Screen Interface Bottom.h"\
".\Strategic\strategicmap.h"\
".\Sys Globals.h"\
".\Tactical\animation cache.h"\
".\Tactical\Animation Control.h"\
".\Tactical\Animation Data.h"\
".\tactical\dialogue control.h"\
".\tactical\faces.h"\
".\Tactical\Handle Items.h"\
".\Tactical\Handle UI.h"\
".\Tactical\Interface Items.h"\
".\Tactical\Interface.h"\
".\Tactical\Item Types.h"\
".\Tactical\Items.h"\
".\Tactical\Map Information.h"\
".\Tactical\opplist.h"\
".\Tactical\overhead types.h"\
".\Tactical\Overhead.h"\
".\tactical\rotting corpses.h"\
".\Tactical\Soldier Control.h"\
".\tactical\soldier find.h"\
".\Tactical\soldier profile type.h"\
".\Tactical\Tactical Save.h"\
".\Tactical\weapons.h"\
".\Tactical\World Items.h"\
".\TileEngine\Isometric Utils.h"\
".\tileengine\overhead map.h"\
".\tileengine\phys math.h"\
".\TileEngine\Radar Screen.h"\
".\TileEngine\render dirty.h"\
".\TileEngine\renderworld.h"\
".\TileEngine\Structure Internals.h"\
".\TileEngine\structure.h"\
".\TileEngine\sysutil.h"\
".\TileEngine\Tile Animation.h"\
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".\TileEngine\worlddef.h"\
".\Utils\Animated ProgressBar.h"\
".\Utils\cursors.h"\
".\Utils\Debug Control.h"\
".\utils\encrypted file.h"\
".\Utils\Event Manager.h"\
".\Utils\Event Pump.h"\
".\Utils\Font Control.h"\
".\utils\maputility.h"\
".\utils\merctextbox.h"\
".\Utils\message.h"\
".\Utils\Multi Language Graphic Utils.h"\
".\Utils\Music Control.h"\
".\utils\popupbox.h"\
".\utils\slider.h"\
".\Utils\Sound Control.h"\
".\utils\sticonvert.h"\
".\Utils\Text Input.h"\
".\Utils\Text.h"\
".\Utils\Timer Control.h"\
".\Utils\utilities.h"\
".\Utils\Utils All.h"\
".\utils\wordwrap.h"\
".\Fade Screen.cpp" : \
".\builddefines.h"\
".\Editor\editscreen.h"\
".\Editor\Summary Info.h"\
".\fade screen.h"\
".\GameInitOptionsScreen.h"\
".\gameloop.h"\
".\gamescreen.h"\
".\GameSettings.h"\
".\gameversion.h"\
".\init.h"\
".\JA2 All.h"\
".\ja2 splash.h"\
".\jascreens.h"\
".\Language Defines.h"\
".\Laptop\email.h"\
".\Laptop\files.h"\
".\Laptop\finances.h"\
".\Laptop\history.h"\
".\Laptop\laptop.h"\
".\Laptop\LaptopSave.h"\
".\Laptop\Store Inventory.h"\
".\local.h"\
".\mainmenuscreen.h"\
".\MessageBoxScreen.h"\
".\Options Screen.h"\
".\SaveLoadGame.h"\
".\SaveLoadScreen.h"\
".\screenids.h"\
".\SCREENS.H"\
".\standard gaming platform\button sound control.h"\
".\Standard Gaming Platform\Button System.h"\
".\Standard Gaming Platform\container.h"\
".\Standard Gaming Platform\Cursor Control.h"\
".\Standard Gaming Platform\DbMan.h"\
".\Standard Gaming Platform\Debug.h"\
".\Standard Gaming Platform\DirectDraw Calls.h"\
".\Standard Gaming Platform\DirectX Common.h"\
".\Standard Gaming Platform\english.h"\
".\Standard Gaming Platform\FileMan.h"\
".\Standard Gaming Platform\font.h"\
".\Standard Gaming Platform\himage.h"\
".\Standard Gaming Platform\imgfmt.h"\
".\Standard Gaming Platform\Input.h"\
".\standard gaming platform\ja2 libs.h"\
".\Standard Gaming Platform\LibraryDataBase.h"\
".\Standard Gaming Platform\line.h"\
".\Standard Gaming Platform\MemMan.h"\
".\Standard Gaming Platform\mousesystem.h"\
".\Standard Gaming Platform\mousesystem_macros.h"\
".\standard gaming platform\mss.h"\
".\Standard Gaming Platform\Mutex Manager.h"\
".\Standard Gaming Platform\pcx.h"\
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".\Laptop\Store Inventory.h"\
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