Files
source/TileEngine/Buildings.h
T
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

32 lines
1015 B
C

#ifndef BUILDING_H
#define BUILDING_H
#include "worlddef.h"
// for what it's worth, 2 bytes, we use roof climb spots as 1-based
// so the 0th entry is always 0 and can be compared with (and not equal)
// NOWHERE or any other location
#define MAX_CLIMBSPOTS_PER_BUILDING 21
// similarly for buildings, only we really want 0 to be invalid index
#define NO_BUILDING 0
#define MAX_BUILDINGS 31
typedef struct BUILDING
{
INT32 sUpClimbSpots[MAX_CLIMBSPOTS_PER_BUILDING];
INT32 sDownClimbSpots[MAX_CLIMBSPOTS_PER_BUILDING];
UINT8 ubNumClimbSpots;
} BUILDING;
//extern UINT8 gubBuildingInfo[ WORLD_MAX ];
extern UINT8 * gubBuildingInfo;
BOOLEAN InBuilding( INT32 sGridNo );
BUILDING * GenerateBuilding( INT32 sDesiredSpot );
BUILDING * FindBuilding( INT32 sGridNo );
void GenerateBuildings( void );
INT32 FindClosestClimbPoint( SOLDIERTYPE *pSoldier, INT32 sStartGridNo, INT32 sDesiredGridNo, BOOLEAN fClimbUp );
BOOLEAN SameBuilding( INT32 sGridNo1, INT32 sGridNo2 );
#endif