Files
source/lua/Lua Interpreter.h
T
Overhaul b25087e3e8 Added LUA support:
Control over rain and ambient light, as well as light fixtures
 Ability to change number of static enemies in a sector
 Ability to create enemy groups and set their waypoints
 Ability to set soldier APs, change stance, and change level


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-10-20 07:01:16 +00:00

32 lines
796 B
C

extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#include "Types.h"
typedef struct {
STR8 name;
lua_CFunction get;
lua_CFunction set;
lua_CFunction call;
lua_CFunction staticcall;
} LuaAttrib;
void InitializeLua( );
int EvalLua (const wchar_t* buff) ; // The return value is whether to clear the input line, not whether the call succeeded.
void ShutdownLua( );
extern luaL_Reg WStringMethods[];
extern LuaAttrib Environment[];
extern LuaAttrib Soldier[];
extern LuaAttrib Sector[];
void CreateLuaClass( lua_State *L, STR8 ClassName, LuaAttrib *Attribs );
void NewLuaObject( lua_State *L, STR8 ClsName, void *Ptr );
void LuaStrategicSetup(lua_State *L);
void LuaTacticalSetup(lua_State *L);
void LuaEnvironmentSetup(lua_State *L);