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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@766 3b4a5df2-a311-0410-b5c6-a8a6f20db521
52 lines
990 B
C
52 lines
990 B
C
#include "BuildDefines.h"
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#ifdef JA2EDITOR
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#ifndef __MESSAGEBOX_H
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#define __MESSAGEBOX_H
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enum
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{
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MESSAGEBOX_NONE,
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MESSAGEBOX_DONE,
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MESSAGEBOX_WAIT
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};
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extern UINT8 gubMessageBoxStatus;
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extern BOOLEAN gfMessageBoxResult;
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void CreateMessageBox( wchar_t *wzString );
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BOOLEAN MessageBoxHandled();
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void RemoveMessageBox();
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//NOTES:
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//Rewrote the damn thing. It is better now because you have less management issues.
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//In your screen's main loop, instead of using the previous method, you would use the following syntax:
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//
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// if( gubMessageBoxState )
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// {
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// if( MessageBoxHandled() )
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// return ProcessMyOwnMessageBoxResultHandler();
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// return MYCURRENT_SCREEN;
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// }
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//
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// UINT32 ProcessMyOwnMessageBoxResultHandlerFunction()
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// {
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// RemoveMessageBox(); //MUST BE HERE
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// if( gfMessageBoxResult ) //user selected yes
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// {
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// ...
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// return DESIRED_SCREEN;
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// }
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// else //user selected no
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// ...
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// }
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#endif
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#endif
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