mirror of
https://github.com/1dot13/source.git
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@766 3b4a5df2-a311-0410-b5c6-a8a6f20db521
360 lines
11 KiB
C++
360 lines
11 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "types.h"
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#include "Animated ProgressBar.h"
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#include "MemMan.h"
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#include "debug.h"
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#include "Font Control.h"
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#include "vsurface.h"
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#include "video.h"
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#include "Render Dirty.h"
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#include "music control.h"
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#endif
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double rStart, rEnd;
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double rActual;
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#define MAX_PROGRESSBARS 4
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PROGRESSBAR *pBar[ MAX_PROGRESSBARS ];
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BOOLEAN gfUseLoadScreenProgressBar = FALSE;
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UINT16 gusLeftmostShaded = 0;
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extern BOOLEAN bShowSmallImage;
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void CreateLoadingScreenProgressBar()
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{
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gusLeftmostShaded = 162;
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gfUseLoadScreenProgressBar = TRUE;
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// Special case -> show small image centered
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if (bShowSmallImage == TRUE)
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{
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if (iResolution > 0)
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{
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CreateProgressBar(0, iScreenWidthOffset + 162, iScreenHeightOffset + 427, iScreenWidthOffset + 480, iScreenHeightOffset + 443);
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}
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}
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else
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{
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if (iResolution == 0)
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{
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CreateProgressBar(0, 162, 427, 480, 443);
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}
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else if (iResolution == 1)
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{
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CreateProgressBar(0, 202, 533, 600, 554);
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}
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else if (iResolution == 2)
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{
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CreateProgressBar(0, 259, 683, 767, 708);
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}
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}
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}
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void RemoveLoadingScreenProgressBar()
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{
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gfUseLoadScreenProgressBar = FALSE;
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RemoveProgressBar( 0 );
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SetFontShadow(DEFAULT_SHADOW);
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}
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//This creates a single progress bar given the coordinates without a panel (containing a title and background).
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//A panel is automatically created if you specify a title using SetProgressBarTitle
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BOOLEAN CreateProgressBar( UINT8 ubProgressBarID, UINT16 usLeft, UINT16 usTop, UINT16 usRight, UINT16 usBottom )
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{
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PROGRESSBAR *pNew;
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//Allocate new progress bar
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pNew = (PROGRESSBAR*)MemAlloc( sizeof( PROGRESSBAR ) );
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Assert( pNew );
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if( pBar[ ubProgressBarID ] )
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RemoveProgressBar( ubProgressBarID );
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memset( pNew, 0, sizeof( PROGRESSBAR ) );
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pBar[ ubProgressBarID ] = pNew;
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pNew->ubProgressBarID = ubProgressBarID;
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//Assign coordinates
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pNew->usBarLeft = usLeft;
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pNew->usBarTop = usTop;
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pNew->usBarRight = usRight;
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pNew->usBarBottom = usBottom;
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//Init default data
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pNew->fPanel = FALSE;
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pNew->usMsgFont = (UINT16)FONT12POINT1;
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pNew->ubMsgFontForeColor = FONT_BLACK;
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pNew->ubMsgFontShadowColor = 0;
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SetRelativeStartAndEndPercentage( pNew->ubProgressBarID, 0, 100, NULL );
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pNew->swzTitle = NULL;
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//Default the progress bar's color to be red
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pNew->ubColorFillRed = 150;
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pNew->ubColorFillGreen = 0;
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pNew->ubColorFillBlue = 0;
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pNew->fDisplayText = FALSE;
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return TRUE;
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}
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//You may also define a panel to go in behind the progress bar. You can now assign a title to go with
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//the panel.
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void DefineProgressBarPanel( UINT32 ubID, UINT8 r, UINT8 g, UINT8 b,
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UINT16 usLeft, UINT16 usTop, UINT16 usRight, UINT16 usBottom )
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{
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PROGRESSBAR *pCurr;
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Assert( ubID < MAX_PROGRESSBARS );
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pCurr = pBar[ ubID ];
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if( !pCurr )
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return;
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pCurr->fPanel = TRUE;
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pCurr->usPanelLeft = usLeft;
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pCurr->usPanelTop = usTop;
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pCurr->usPanelRight = usRight;
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pCurr->usPanelBottom = usBottom;
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pCurr->usColor = Get16BPPColor( FROMRGB( r, g, b ) );
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//Calculate the slightly lighter and darker versions of the same rgb color
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pCurr->usLtColor = Get16BPPColor( FROMRGB( (UINT8)min( 255, (UINT16)(r*1.33)),
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(UINT8)min( 255, (UINT16)(g*1.33)),
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(UINT8)min( 255, (UINT16)(b*1.33)) ));
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pCurr->usDkColor = Get16BPPColor( FROMRGB( (UINT8)(r*0.75), (UINT8)(g*0.75), (UINT8)(b*0.75) ) );
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}
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//Assigning a title for the panel will automatically position the text horizontally centered on the
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//panel and vertically centered from the top of the panel, to the top of the progress bar.
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void SetProgressBarTitle( UINT32 ubID, wchar_t *pString, UINT32 usFont, UINT8 ubForeColor, UINT8 ubShadowColor )
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{
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PROGRESSBAR *pCurr;
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Assert( ubID < MAX_PROGRESSBARS );
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pCurr = pBar[ ubID ];
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if( !pCurr )
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return;
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if( pCurr->swzTitle )
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{
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MemFree( pCurr->swzTitle );
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pCurr->swzTitle = NULL;
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}
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if( pString && wcslen( pString ) )
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{
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pCurr->swzTitle = (wchar_t*)MemAlloc( sizeof( wchar_t ) * ( wcslen( pString ) + 1 ) );
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swprintf( pCurr->swzTitle, pString );
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}
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pCurr->usTitleFont = (UINT16)usFont;
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pCurr->ubTitleFontForeColor = ubForeColor;
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pCurr->ubTitleFontShadowColor = ubShadowColor;
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}
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//Unless you set up the attributes, any text you pass to SetRelativeStartAndEndPercentage will
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//default to FONT12POINT1 in a black color.
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void SetProgressBarMsgAttributes( UINT32 ubID, UINT32 usFont, UINT8 ubForeColor, UINT8 ubShadowColor )
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{
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PROGRESSBAR *pCurr;
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Assert( ubID < MAX_PROGRESSBARS );
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pCurr = pBar[ ubID ];
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if( !pCurr )
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return;
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pCurr->usMsgFont = (UINT16)usFont;
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pCurr->ubMsgFontForeColor = ubForeColor;
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pCurr->ubMsgFontShadowColor = ubShadowColor;
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}
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//When finished, the progress bar needs to be removed.
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void RemoveProgressBar( UINT8 ubID )
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{
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Assert( ubID < MAX_PROGRESSBARS );
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if( pBar[ubID] )
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{
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if( pBar[ubID]->swzTitle )
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MemFree( pBar[ubID]->swzTitle );
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MemFree( pBar[ubID] );
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pBar[ubID] = NULL;
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return;
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}
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}
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//An important setup function. The best explanation is through example. The example being the loading
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//of a file -- there are many stages of the map loading. In JA2, the first step is to load the tileset.
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//Because it is a large chunk of the total loading of the map, we may gauge that it takes up 30% of the
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//total load. Because it is also at the beginning, we would pass in the arguments ( 0, 30, "text" ).
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//As the process animates using UpdateProgressBar( 0 to 100 ), the total progress bar will only reach 30%
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//at the 100% mark within UpdateProgressBar. At that time, you would go onto the next step, resetting the
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//relative start and end percentage from 30 to whatever, until your done.
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void SetRelativeStartAndEndPercentage( UINT8 ubID, UINT32 uiRelStartPerc, UINT32 uiRelEndPerc, wchar_t *str)
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{
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PROGRESSBAR *pCurr;
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UINT16 usStartX, usStartY;
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Assert( ubID < MAX_PROGRESSBARS );
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pCurr = pBar[ ubID ];
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if( !pCurr )
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return;
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pCurr->rStart = uiRelStartPerc*0.01;
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pCurr->rEnd = uiRelEndPerc*0.01;
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//Render the entire panel now, as it doesn't need update during the normal rendering
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if( pCurr->fPanel )
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{
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//Draw panel
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ColorFillVideoSurfaceArea( FRAME_BUFFER,
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pCurr->usPanelLeft, pCurr->usPanelTop, pCurr->usPanelRight, pCurr->usPanelBottom, pCurr->usLtColor );
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ColorFillVideoSurfaceArea( FRAME_BUFFER,
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pCurr->usPanelLeft+1, pCurr->usPanelTop+1, pCurr->usPanelRight, pCurr->usPanelBottom, pCurr->usDkColor );
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ColorFillVideoSurfaceArea( FRAME_BUFFER,
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pCurr->usPanelLeft+1, pCurr->usPanelTop+1, pCurr->usPanelRight-1, pCurr->usPanelBottom-1, pCurr->usColor );
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InvalidateRegion( pCurr->usPanelLeft, pCurr->usPanelTop, pCurr->usPanelRight, pCurr->usPanelBottom );
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//Draw title
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if( pCurr->swzTitle )
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{
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usStartX = pCurr->usPanelLeft + // left position
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(pCurr->usPanelRight - pCurr->usPanelLeft)/2 - // + half width
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StringPixLength( pCurr->swzTitle, pCurr->usTitleFont ) / 2; // - half string width
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usStartY = pCurr->usPanelTop + 3;
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SetFont( pCurr->usTitleFont );
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SetFontForeground( pCurr->ubTitleFontForeColor );
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SetFontShadow( pCurr->ubTitleFontShadowColor );
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SetFontBackground( 0 );
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mprintf( usStartX, usStartY, pCurr->swzTitle );
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}
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}
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if( pCurr->fDisplayText )
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{
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//Draw message
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if( str )
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{
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if( pCurr->fUseSaveBuffer )
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{
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UINT16 usFontHeight = GetFontHeight( pCurr->usMsgFont );
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RestoreExternBackgroundRect( pCurr->usBarLeft, pCurr->usBarBottom, (INT16)(pCurr->usBarRight-pCurr->usBarLeft), (INT16)(usFontHeight + 3) );
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}
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SetFont( pCurr->usMsgFont );
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SetFontForeground( pCurr->ubMsgFontForeColor );
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SetFontShadow( pCurr->ubMsgFontShadowColor );
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SetFontBackground( 0 );
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mprintf( pCurr->usBarLeft, pCurr->usBarBottom + 3, str );
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}
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}
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}
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//This part renders the progress bar at the percentage level that you specify. If you have set relative
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//percentage values in the above function, then the uiPercentage will be reflected based off of the relative
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//percentages.
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void RenderProgressBar( UINT8 ubID, UINT32 uiPercentage )
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{
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static UINT32 uiLastTime = 0;
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UINT32 uiCurTime = GetJA2Clock();
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double rActual;
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PROGRESSBAR *pCurr=NULL;
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//UINT32 r, g;
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INT32 end;
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Assert( ubID < MAX_PROGRESSBARS );
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pCurr = pBar[ubID];
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if( pCurr == NULL )
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return;
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if( pCurr )
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{
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rActual = pCurr->rStart+(pCurr->rEnd-pCurr->rStart)*uiPercentage*0.01;
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if( rActual - pCurr->rLastActual < 0.01 )
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{
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return;
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}
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pCurr->rLastActual = ( DOUBLE )( ( INT32)( rActual * 100 ) * 0.01 );
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end = (INT32)(pCurr->usBarLeft+2.0+rActual*(pCurr->usBarRight-pCurr->usBarLeft-4));
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if( end < pCurr->usBarLeft+2 || end > pCurr->usBarRight-2 )
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{
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return;
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}
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if( gfUseLoadScreenProgressBar )
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{
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ColorFillVideoSurfaceArea( FRAME_BUFFER,
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pCurr->usBarLeft, pCurr->usBarTop, end, pCurr->usBarBottom,
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Get16BPPColor(FROMRGB( pCurr->ubColorFillRed, pCurr->ubColorFillGreen, pCurr->ubColorFillBlue )) );
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//if( pCurr->usBarRight > gusLeftmostShaded )
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//{
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// ShadowVideoSurfaceRect( FRAME_BUFFER, gusLeftmostShaded+1, pCurr->usBarTop, end, pCurr->usBarBottom );
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// gusLeftmostShaded = (UINT16)end;
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//}
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}
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else
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{
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//Border edge of the progress bar itself in gray
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ColorFillVideoSurfaceArea( FRAME_BUFFER,
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pCurr->usBarLeft, pCurr->usBarTop, pCurr->usBarRight, pCurr->usBarBottom,
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Get16BPPColor(FROMRGB(160, 160, 160)) );
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//Interior of progress bar in black
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ColorFillVideoSurfaceArea( FRAME_BUFFER,
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pCurr->usBarLeft+2, pCurr->usBarTop+2, pCurr->usBarRight-2, pCurr->usBarBottom-2,
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Get16BPPColor(FROMRGB( 0, 0, 0)) );
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ColorFillVideoSurfaceArea(FRAME_BUFFER, pCurr->usBarLeft+2, pCurr->usBarTop+2, end, pCurr->usBarBottom-2, Get16BPPColor(FROMRGB(72 , 155, 24)));
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}
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InvalidateRegion( pCurr->usBarLeft, pCurr->usBarTop, pCurr->usBarRight, pCurr->usBarBottom );
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ExecuteBaseDirtyRectQueue();
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EndFrameBufferRender();
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RefreshScreen( NULL );
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}
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// update music here
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if( uiCurTime > ( uiLastTime + 200 ) )
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{
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MusicPoll( TRUE );
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uiLastTime = GetJA2Clock();
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}
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}
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void SetProgressBarColor( UINT8 ubID, UINT8 ubColorFillRed, UINT8 ubColorFillGreen, UINT8 ubColorFillBlue )
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{
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PROGRESSBAR *pCurr=NULL;
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Assert( ubID < MAX_PROGRESSBARS );
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pCurr = pBar[ubID];
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if( pCurr == NULL )
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return;
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pCurr->ubColorFillRed = ubColorFillRed;
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pCurr->ubColorFillGreen = ubColorFillGreen;
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pCurr->ubColorFillBlue = ubColorFillBlue;
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}
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void SetProgressBarTextDisplayFlag( UINT8 ubID, BOOLEAN fDisplayText, BOOLEAN fUseSaveBuffer, BOOLEAN fSaveScreenToFrameBuffer )
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{
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PROGRESSBAR *pCurr=NULL;
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Assert( ubID < MAX_PROGRESSBARS );
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pCurr = pBar[ubID];
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if( pCurr == NULL )
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return;
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pCurr->fDisplayText = fDisplayText;
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pCurr->fUseSaveBuffer = fUseSaveBuffer;
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//if we are to use the save buffer, blit the portion of the screen to the save buffer
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if( fSaveScreenToFrameBuffer )
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{
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UINT16 usFontHeight = GetFontHeight( pCurr->usMsgFont )+3;
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//blit everything to the save buffer ( cause the save buffer can bleed through )
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BlitBufferToBuffer(guiRENDERBUFFER, guiSAVEBUFFER, pCurr->usBarLeft, pCurr->usBarBottom, (UINT16)(pCurr->usBarRight-pCurr->usBarLeft), usFontHeight );
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}
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} |