Files
source/Laptop/BobbyRAmmo.cpp
T
Wanne 73be285e09 Fixes (by Moa)
-SGP debugging now works again (corrected some typos and one missing include).
-Memmory debugging works again (wrong types corrected)
-Laptop screen heigth macro and all references is now usable. (was 'C: y + A' 'D: B - C' which translates to 'D: B - y + A' instead of 'D: B - y - A')
-Laptop screens do not need to rerender as often then before as the laptop screen width/heigth macros works now and invalidating screen will do the trick -> almost no render calls neccessary.
-MercProfile.ubMiscFlag was used instead of .ubMiscFlag2 -> enter sector action schedule for soldiers which dont need to be insertered is now canceled as intended

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6509 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-10-19 12:47:53 +00:00

111 lines
2.4 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyRAmmo.h"
#include "BobbyRGuns.h"
#include "BobbyR.h"
#include "Utilities.h"
#include "WCheck.h"
#include "WordWrap.h"
#include "Encrypted File.h"
#include "text.h"
#endif
UINT32 guiAmmoBackground;
UINT32 guiAmmoGrid;
BOOLEAN DisplayAmmoInfo();
void GameInitBobbyRAmmo()
{
}
BOOLEAN EnterBobbyRAmmo()
{
VOBJECT_DESC VObjectDesc;
//gfBigImageMouseRegionCreated = FALSE;
// load the background graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\ammobackground.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiAmmoBackground));
// load the gunsgrid graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\ammogrid.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiAmmoGrid));
InitBobbyBrTitle();
guiPrevAmmoFilterMode = -1;
guiCurrentAmmoFilterMode = -1;
SetFirstLastPagesForNew( IC_AMMO, guiCurrentAmmoFilterMode );
//Draw menu bar
InitBobbyMenuBar( );
InitBobbyRAmmoFilterBar();
RenderBobbyRAmmo( );
return(TRUE);
}
void ExitBobbyRAmmo()
{
DeleteVideoObjectFromIndex(guiAmmoBackground);
DeleteVideoObjectFromIndex(guiAmmoGrid);
DeleteBobbyMenuBar();
DeleteBobbyRAmmoFilter();
DeleteBobbyBrTitle();
DeleteMouseRegionForBigImage();
giCurrentSubPage = gusCurWeaponIndex;
guiLastBobbyRayPage = LAPTOP_MODE_BOBBY_R_AMMO;
}
void HandleBobbyRAmmo()
{
HandleBobbyRGuns();
}
void RenderBobbyRAmmo()
{
HVOBJECT hPixHandle;
WebPageTileBackground(BOBBYR_NUM_HORIZONTAL_TILES, BOBBYR_NUM_VERTICAL_TILES, BOBBYR_BACKGROUND_WIDTH, BOBBYR_BACKGROUND_HEIGHT, guiAmmoBackground);
//Display title at top of page
//DisplayBobbyRBrTitle();
// GunForm
GetVideoObject(&hPixHandle, guiAmmoGrid);
BltVideoObject(FRAME_BUFFER, hPixHandle, 0, BOBBYR_GRIDLOC_X, BOBBYR_GRIDLOC_Y, VO_BLT_SRCTRANSPARENCY,NULL);
DisplayItemInfo(IC_AMMO, guiCurrentAmmoFilterMode);
UpdateButtonText(guiCurrentLaptopMode);
UpdateAmmoFilterButtons();
MarkButtonsDirty( );
RenderWWWProgramTitleBar( );
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
//Moa removed below. See comment above LAPTOP_SCREEN_UL_X in laptop.h
// fReDrawScreenFlag = TRUE;
//fPausedReDrawScreenFlag = TRUE;
}