Files
source/Sys Globals.cpp
T

42 lines
942 B
C++

#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#else
#include <stdarg.h>
#include <stdio.h>
#include <wchar.h>
#include "types.h"
#include "screenids.h"
#include "Sys Globals.h"
#include "gameloop.h"
#endif
// External globals
extern UINT8 gubFilename[ 200 ]; // symbol already declared globally in editscreen.cpp (jonathanl)
BOOLEAN gfEditMode = FALSE;
extern INT8 gDebugStr[128]; // symbol already defined in overhead.cpp (jonathanl)
INT8 gSystemDebugStr[128];
INT8 gbFPSDisplay = SHOW_MIN_FPS;
BOOLEAN gfResetInputCheck = FALSE;
BOOLEAN gfGlobalError = FALSE;
UINT32 guiGameCycleCounter = 0;
UINT8 gubErrorText[ 200 ];
BOOLEAN SET_ERROR( const char *String, ...)
{
va_list ArgPtr;
va_start(ArgPtr, String);
vsprintf( (char *) gubErrorText, String, ArgPtr);
va_end(ArgPtr);
SetPendingNewScreen( ERROR_SCREEN );
gfGlobalError = TRUE;
return( FALSE );
}