Files
source/ext/lua-5.1.5/test
76eda883a5 build Lua from vendored source instead of the prebuilt lua51.lib
The tree carried two prebuilt Lua static libraries and a copy of the Lua
public headers. lua51.lib is 5.1.2 and matched the headers; lua51.vc9.lib
is 5.1.4 and was dead weight — it came second in Ja2_Libraries, so the
linker resolved every Lua symbol out of lua51.lib and never pulled an
object from it. Just as well, since it asks for /DEFAULTLIB:MSVCRT while
we build /MT.

ext/lua-5.1.5 is the upstream tarball unmodified, built as lua51 the way
the other vendored libraries are, and its src directory replaces lua/ as
the home of lua.h, luaconf.h, lauxlib.h and lualib.h. Those four headers
were stock 5.1.2 retabbed, so 5.1.5 is bugfix-only against what the game
compiled against; the bytecode format is unchanged across 5.1.x and every
script under gamedir is plain source anyway. lua/lua.hpp had no includers
and returns to etc/ where upstream keeps it.

/SAFESEH:NO goes with it. Its two stated reasons were lua51.lib and the
smackw32 import library, and both are now gone: every remaining prebuilt
static library is SAFESEH-clean (libexpatMT.lib 5 of 5 members with
@feat.00 = 0x1, RakNetLibStatic.lib 79 of 79), and lld-link emits a
3155-entry SEHandlerTable without it.

The /MT comment blamed the wrong library. lua51.lib carried no linker
directives at all; RakNetLibStatic.lib is what pins us to the static
runtime, with /DEFAULTLIB:LIBCMT and /DEFAULTLIB:libcpmt.

Verified by building all four applications in Debug and Release, and by
linking the tarball's own lua.c against our lua51.lib with the build's
clang-cl flags and running it under Wine: 5.1 stdlib, GC, coroutines and
the x86 __asm fld/fistp lua_number2int fast path all behave. The game
itself could not be launched here — this checkout's gamedir has loose
Data directories but no SLF archives, so VFS aborts on Data\Ambient.slf
long before any script runs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 13:25:35 -03:00
..

These are simple tests for Lua.  Some of them contain useful code.
They are meant to be run to make sure Lua is built correctly and also
to be read, to see how Lua programs look.

Here is a one-line summary of each program:

   bisect.lua		bisection method for solving non-linear equations
   cf.lua		temperature conversion table (celsius to farenheit)
   echo.lua             echo command line arguments
   env.lua              environment variables as automatic global variables
   factorial.lua	factorial without recursion
   fib.lua		fibonacci function with cache
   fibfor.lua		fibonacci numbers with coroutines and generators
   globals.lua		report global variable usage
   hello.lua		the first program in every language
   life.lua		Conway's Game of Life
   luac.lua	 	bare-bones luac
   printf.lua		an implementation of printf
   readonly.lua		make global variables readonly
   sieve.lua		the sieve of of Eratosthenes programmed with coroutines
   sort.lua		two implementations of a sort function
   table.lua		make table, grouping all data for the same item
   trace-calls.lua	trace calls
   trace-globals.lua	trace assigments to global variables
   xd.lua		hex dump