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- bugfix: CTD when using Random personality in I.M.P creation - moved Random personality flag from INI to option screen - added MAX_IMP_CHARACTERS entry in the ja2_options.ini (Range: 0 - 6) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@528 3b4a5df2-a311-0410-b5c6-a8a6f20db521
404 lines
10 KiB
C
404 lines
10 KiB
C
#ifndef _GAME_SETTINGS__H_
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#define _GAME_SETTINGS__H_
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//If you add any options, MAKE sure you add the corresponding string to the Options Screen string array
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enum
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{
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TOPTION_SPEECH,
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TOPTION_MUTE_CONFIRMATIONS,
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TOPTION_SUBTITLES,
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TOPTION_KEY_ADVANCE_SPEECH,
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TOPTION_ANIMATE_SMOKE,
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// TOPTION_HIDE_BULLETS,
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// TOPTION_CONFIRM_MOVE,
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TOPTION_BLOOD_N_GORE,
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TOPTION_DONT_MOVE_MOUSE,
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TOPTION_OLD_SELECTION_METHOD,
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TOPTION_ALWAYS_SHOW_MOVEMENT_PATH,
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// TOPTION_TIME_LIMIT_TURNS, //moved to the game init screen
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TOPTION_SHOW_MISSES,
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TOPTION_RTCONFIRM,
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// TOPTION_DISPLAY_ENEMY_INDICATOR, //Displays the number of enemies seen by the merc, ontop of their portrait
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TOPTION_SLEEPWAKE_NOTIFICATION,
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TOPTION_USE_METRIC_SYSTEM, //If set, uses the metric system
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TOPTION_MERC_ALWAYS_LIGHT_UP,
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TOPTION_SMART_CURSOR,
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TOPTION_SNAP_CURSOR_TO_DOOR,
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TOPTION_GLOW_ITEMS,
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TOPTION_TOGGLE_TREE_TOPS,
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TOPTION_TOGGLE_WIREFRAME,
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TOPTION_3D_CURSOR,
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TOPTION_CTH_CURSOR,
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TOPTION_GL_BURST_CURSOR,
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TOPTION_DROP_ALL,
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TOPTION_GL_HIGH_ANGLE,
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TOPTION_AIM_LEVEL_RESTRICTION,
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TOPTION_SPACE_SELECTS_NEXT_SQUAD,
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TOPTION_SHOW_ITEM_SHADOW,
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TOPTION_SHOW_WEAPON_RANGE_IN_TILES,
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TOPTION_TRACERS_FOR_SINGLE_FIRE,
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TOPTION_RAIN_SOUND,
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TOPTION_ALLOW_CROWS,
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TOPTION_USE_RANDOM_PERSONALITY,
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NUM_GAME_OPTIONS, //Toggle up this will be able to be Toggled by the player
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//These options will NOT be toggable by the Player
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TOPTION_MERC_CASTS_LIGHT = NUM_GAME_OPTIONS,
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TOPTION_HIDE_BULLETS,
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TOPTION_TRACKING_MODE,
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NUM_ALL_GAME_OPTIONS,
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};
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typedef struct
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{
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INT8 bLastSavedGameSlot; // The last saved game number goes in here
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UINT8 ubMusicVolumeSetting;
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UINT8 ubSoundEffectsVolume;
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UINT8 ubSpeechVolume;
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//The following are set from the status of the toggle boxes in the Options Screen
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UINT8 fOptions[ NUM_ALL_GAME_OPTIONS ];
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CHAR8 zVersionNumber[14];
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UINT32 uiSettingsVersionNumber;
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UINT32 uiMeanwhileScenesSeenFlags;
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BOOLEAN fHideHelpInAllScreens;
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BOOLEAN fUNUSEDPlayerFinishedTheGame; // JA2Gold: for UB compatibility
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UINT8 ubSizeOfDisplayCover;
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UINT8 ubSizeOfLOS;
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UINT8 ubFiller[17];
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} GAME_SETTINGS;
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//Enums for the difficulty levels
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enum
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{
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DIF_LEVEL_ZERO,
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DIF_LEVEL_EASY,
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DIF_LEVEL_MEDIUM,
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DIF_LEVEL_HARD,
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DIF_LEVEL_INSANE,
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DIF_LEVEL_FIVE,
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};
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//Enums for the difficulty levels
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enum
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{
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STYLE_REALISTIC = 0, //the specific indices are there to keep compartibility wiht old saves (back when there were only 2 styles)
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STYLE_SCIFI = 1,
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STYLE_PLATINUM = 2,
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};
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enum
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{
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BR_GOOD = 1,
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BR_GREAT = 2,
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BR_EXCELLENT = 4,
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BR_AWESOME = 10,
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};
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typedef struct
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{
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BOOLEAN fGunNut;
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BOOLEAN fAirStrikes;//Madd
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UINT8 ubGameStyle;
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UINT8 ubDifficultyLevel;
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BOOLEAN fTurnTimeLimit;
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BOOLEAN fIronManMode;
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UINT8 ubBobbyRay;
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UINT8 ubFiller[7];
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} GAME_OPTIONS;
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// Snap: Options read from an INI file in the default of custom Data directory
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typedef struct
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{
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INT32 iStartingCashNovice;
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INT32 iStartingCashExperienced;
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INT32 iStartingCashExpert;
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INT32 iStartingCashInsane;
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BOOLEAN fSellAll;
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INT16 iPriceModifier;
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INT32 iMaxIMPCharacters;
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INT32 iMinAttribute;
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INT32 iMaxAttribute;
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INT32 iImpAttributePoints;
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INT32 iMaxZeroBonus;
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INT32 iStartAttribute;
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INT32 iMaxMilitiaPerSector;
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INT32 iTrainingSquadSize;
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INT32 iMilitiaTrainingCost;
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INT32 iMinLoyaltyToTrain;
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INT32 iMaxEnemyGroupSize;
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INT32 iReinforcementPoolNovice;
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INT32 iReinforcementPoolExperienced;
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INT32 iReinforcementPoolExpert;
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INT32 iReinforcementPoolInsane;
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INT32 iForcePercentageNovice;
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INT32 iForcePercentageExperienced;
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INT32 iForcePercentageExpert;
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INT32 iForcePercentageInsane;
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INT32 iPercentElitesBonusExpert;
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INT32 iPercentElitesBonusInsane;
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INT32 iPercentElitesBonusExperienced;
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UINT8 ubMinEnemyGroupSizeNovice;
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UINT8 ubMinEnemyGroupSizeExperienced;
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UINT8 ubMinEnemyGroupSizeExpert;
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UINT8 ubMinEnemyGroupSizeInsane;
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BOOLEAN fMercDayOne;
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BOOLEAN fAllMercsAvailable;
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//BOOLEAN fPers_att;
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INT8 iCustomPersonality;
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INT8 iCustomAttitude;
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INT8 iEasyAPBonus;
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INT8 iExperiencedAPBonus;
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INT8 iExpertAPBonus;
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INT8 iInsaneAPBonus;
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// Kaiden: Vehicle Inventory change - Added for INI Option
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BOOLEAN fVehicleInventory;
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// System settings
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UINT8 gubDeadLockDelay;
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BOOLEAN gfEnableEmergencyButton_SkipStrategicEvents;
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//Video settings
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BOOLEAN gfVSync;
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//Animation settings
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UINT32 gubPlayerTurnSpeedUpFactor;
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UINT32 gubEnemyTurnSpeedUpFactor;
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UINT32 gubCreatureTurnSpeedUpFactor;
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UINT32 gubMilitiaTurnSpeedUpFactor;
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UINT32 gubCivilianTurnSpeedUpFactor;
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//Sound settings
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UINT32 guiWeaponSoundEffectsVolume;
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// Militia Settings
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BOOLEAN fAllowTacticalMilitiaCommand;
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BOOLEAN gfAllowMilitiaGroups;
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BOOLEAN gfAllowReinforcements;
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BOOLEAN gfAllowReinforcementsOnlyInCity;
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UINT32 guiBaseQueenPoolIncrement;
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UINT32 guiCreateEachNHours;
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UINT32 guiDivOfOriginalMilitia;
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UINT32 guiMinMilitiaSquadSize;
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UINT32 guiMaxMilitiaSquadSize;
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UINT32 guiMaxMilitiaSquadSizeBattle;
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BOOLEAN gfAllowSoldierToolTips;
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//Sight range
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UINT32 ubStraightSightRange;
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UINT32 ubVisDistDecreasePerRainIntensity;
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BOOLEAN gfAllowLimitedVision;
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// Rain settings
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BOOLEAN gfAllowRain;
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UINT32 gusRainChancePerDay;
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UINT32 gusRainMinLength;
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UINT32 gusRainMaxLength;
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UINT32 guiMaxRainDrops;
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UINT32 ubWeaponReliabilityReductionPerRainIntensity;
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double ubBreathGainReductionPerRainIntensity;
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// Thunder settings
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UINT32 guiMinLightningInterval;
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UINT32 guiMaxLightningInterval;
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UINT32 guiMinDLInterval;
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UINT32 guiMaxDLInterval;
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UINT32 guiProlongLightningIfSeenSomeone;
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UINT32 guiChanceToDoLightningBetweenTurns;
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// Event settings
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UINT32 ubGameProgressStartMadlabQuest;
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UINT32 ubGameProgressMikeAvailable;
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UINT32 ubGameProgressIggyAvaliable;
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BOOLEAN ubSendTroopsToDrassen;
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//Gameplay settings
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UINT32 ubExplosivesDamageMultiplier;
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UINT32 ubGunDamageMultiplier;
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UINT32 ubMeleeDamageMultiplier;
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UINT32 ubEasyEnemyStartingAlertLevel;
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UINT32 ubNormalEnemyStartingAlertLevel;
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UINT32 ubHardEnemyStartingAlertLevel;
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UINT32 ubInsaneEnemyStartingAlertLevel;
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UINT32 ubEasyEnemyStartingAlertDecay;
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UINT32 ubNormalEnemyStartingAlertDecay;
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UINT32 ubHardEnemyStartingAlertDecay;
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UINT32 ubInsaneEnemyStartingAlertDecay;
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UINT32 ubEasyTimeEvaluateInMinutes;
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UINT32 ubNormalTimeEvaluateInMinutes;
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UINT32 ubHardTimeEvaluateInMinutes;
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UINT32 ubInsaneTimeEvaluateInMinutes;
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UINT32 ubEasyTimeEvaluateVariance;
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UINT32 ubNormalTimeEvaluateVariance;
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UINT32 ubHardTimeEvaluateVariance;
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UINT32 ubInsaneTimeEvaluateVariance;
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UINT32 ubEasyGracePeriodInHours;
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UINT32 ubNormalGracePeriodInHours;
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UINT32 ubHardGracePeriodInHours;
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UINT32 ubInsaneGracePeriodInHours;
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UINT32 ubEasyPatrolGracePeriodInDays;
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UINT32 ubNormalPatrolGracePeriodInDays;
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UINT32 ubHardPatrolGracePeriodInDays;
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UINT32 ubInsanePatrolGracePeriodInDays;
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UINT32 ubEasyNumAwareBattles;
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UINT32 ubNormalNumAwareBattles;
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UINT32 ubHardNumAwareBattles;
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UINT32 ubInsaneNumAwareBattles;
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BOOLEAN gfEasyUnlimitedTroops;
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BOOLEAN gfNormalUnlimitedTroops;
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BOOLEAN gfHardUnlimitedTroops;
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BOOLEAN gfInsaneUnlimitedTroops;
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BOOLEAN gfEasyAggressiveQueen;
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BOOLEAN gfNormalAggressiveQueen;
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BOOLEAN gfHardAggressiveQueen;
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BOOLEAN gfInsaneAggressiveQueen;
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// WANNE
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INT32 ubEnemiesItemDrop;
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BOOLEAN gfUseAutoSave;
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//Merc Assignment settings
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INT32 ubAssignmentUnitsPerDay;
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INT32 ubMinutesForAssignmentToCount;
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INT32 ubTrainingSkillMin;
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INT32 ubTrainingSkillMax;
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INT32 ubSelfTrainingDivisor;
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INT32 ubInstructedTrainingDivisor;
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INT32 ubGunRangeTrainingBonus;
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INT32 ubTownMilitiaTrainingRate;
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INT32 ubMaxMilitiaTrainersPerSector;
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INT32 ubTeachBonusToTrain;
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INT32 ubRpcBonusToTrainMilitia;
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INT32 ubMinSkillToTeach;
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INT32 ubLowActivityLevel;
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INT32 ubMediumActivityLevel;
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INT32 ubHighActivityLevel;
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INT32 ubDoctoringRateDivisor;
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INT32 ubHospitalHealingRate;
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INT32 ubBaseMedicalSkillToDealWithEmergency;
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INT32 ubMultiplierForDifferenceInLifeValueForEmergency;
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INT32 ubPointCostPerHealthBelowOkLife;//OKLIFE = 15
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INT32 ubRepairCostPerJam;
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INT32 ubRepairRateDivisor;
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//Misc settings
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BOOLEAN fAmmoDynamicWeight; //Pulmu
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BOOLEAN fEnableCrepitus;
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BOOLEAN fEnableAllWeaponCaches;
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BOOLEAN fEnableAllTerrorists;
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// ShadoWarrior: Tooltip changes (start)
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UINT8 ubSoldierTooltipDetailLevel;
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BOOLEAN fEnableDynamicSoldierTooltips;
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BOOLEAN fEnableSoldierTooltipLocation;
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BOOLEAN fEnableSoldierTooltipBrightness;
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BOOLEAN fEnableSoldierTooltipRangeToTarget;
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BOOLEAN fEnableSoldierTooltipID;
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BOOLEAN fEnableSoldierTooltipOrders;
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BOOLEAN fEnableSoldierTooltipAttitude;
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BOOLEAN fEnableSoldierTooltipActionPoints;
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BOOLEAN fEnableSoldierTooltipHealth;
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BOOLEAN fEnableSoldierTooltipHelmet;
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BOOLEAN fEnableSoldierTooltipVest;
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BOOLEAN fEnableSoldierTooltipLeggings;
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BOOLEAN fEnableSoldierTooltipHeadItem1;
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BOOLEAN fEnableSoldierTooltipHeadItem2;
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BOOLEAN fEnableSoldierTooltipWeapon;
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BOOLEAN fEnableSoldierTooltipSecondHand;
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BOOLEAN fEnableSoldierTooltipBigSlot1;
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BOOLEAN fEnableSoldierTooltipBigSlot2;
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BOOLEAN fEnableSoldierTooltipBigSlot3;
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BOOLEAN fEnableSoldierTooltipBigSlot4;
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// ShadoWarrior: Tooltip changes (end)
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} GAME_EXTERNAL_OPTIONS;
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//This structure will contain general Ja2 settings NOT individual game settings.
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extern GAME_SETTINGS gGameSettings;
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//This structure will contain the Game options set at the beginning of the game.
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extern GAME_OPTIONS gGameOptions;
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// Snap: Options read from an INI file in the default of custom Data directory
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extern GAME_EXTERNAL_OPTIONS gGameExternalOptions;
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BOOLEAN SaveGameSettings();
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BOOLEAN LoadGameSettings();
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// Snap: Read options from an INI file in the default of custom Data directory
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void LoadGameExternalOptions();
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void InitGameOptions();
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BOOLEAN GetCDLocation( );
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void DisplayGameSettings( );
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BOOLEAN MeanwhileSceneSeen( UINT8 ubMeanwhile );
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BOOLEAN SetMeanwhileSceneSeen( UINT8 ubMeanwhile );
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BOOLEAN CanGameBeSaved();
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#endif |