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* Move main executable files to their own directory * Adapt the build to the new file structure ... and fix some weird #include's that were relying on the project root being an include directory.
27 lines
527 B
C
27 lines
527 B
C
#ifndef __GAMELOOP_
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#define __GAMELOOP_
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#include "Types.h"
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// main game loop systems
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#define INIT_SYSTEM 0
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#define NO_PENDING_SCREEN 0xFFFF
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extern BOOLEAN InitializeGame(void);
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extern void ShutdownGame(void);
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extern void GameLoop(void);
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// handle exit from game due to shortcut key
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void HandleShortCutExitState( void );
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void SetPendingNewScreen( UINT32 uiNewScreen );
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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struct InputAtom;
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void HandleDefaultEvent(InputAtom *Event);
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#endif
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#endif
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