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but at the end, not beginning as to not make a mess along with an intro.lua change in gamedir/Data-UB/Scripts this gets rid of a nasty preprocessor conditional in a header file
44 lines
910 B
C
44 lines
910 B
C
#ifndef _INTRO__C_
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#define _INTRO__C_
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UINT32 IntroScreenShutdown( void );
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UINT32 IntroScreenHandle( void );
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UINT32 IntroScreenInit( void );
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void StopIntroVideo();
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//enums used for when the intro screen can come up, used with 'gbIntroScreenMode'
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enum EIntroType
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{
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INTRO_BEGINNING, //set when viewing the intro at the begining of the game
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INTRO_ENDING, //set when viewing the end game video.
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INTRO_SPLASH,
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// Unfinished Business
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INTRO_HELI_CRASH
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};
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extern UINT32 guiSmackerSurface;
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void SetIntroType( INT8 bIntroType );
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extern void DisplaySirtechSplashScreen();
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extern UINT32 guiIntroExitScreen;
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extern BOOLEAN gfIntroScreenExit;
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extern INT8 gbIntroScreenMode;
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#define MAX_VIDEO_NAMES_CHARS 128
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typedef struct
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{
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UINT16 uiIndex;
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CHAR16 szFile[MAX_VIDEO_NAMES_CHARS];
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} INTRO_NAMES_VALUES;
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extern INTRO_NAMES_VALUES zVideoFile[255];
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#endif
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