Files
source/Laptop/IMPVideoObjects.cpp
T

1426 lines
31 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "IMP HomePage.h"
#include "laptop.h"
#include "Multi Language Graphic Utils.h"
#include "IMP Attribute Selection.h"
#endif
// globals
// video object handles
UINT32 guiBACKGROUND;
UINT32 guiIMPSYMBOL;
UINT32 guiBEGININDENT;
UINT32 guiACTIVATIONINDENT;
UINT32 guiFRONTPAGEINDENT;
UINT32 guiFULLNAMEINDENT;
UINT32 guiNAMEINDENT;
UINT32 guiNICKNAMEINDENT;
UINT32 guiGENDERINDENT;
UINT32 guiSMALLFRAME;
UINT32 guiANALYSE;
UINT32 guiATTRIBUTEGRAPH;
UINT32 guiATTRIBUTEGRAPHBAR;
UINT32 guiSMALLSILHOUETTE;
UINT32 guiLARGESILHOUETTE;
UINT32 guiPORTRAITFRAME;
UINT32 guiSLIDERBAR;
UINT32 guiATTRIBUTEFRAME;
UINT32 guiATTRIBUTESCREENINDENT1;
UINT32 guiATTRIBUTESCREENINDENT2;
UINT32 guiATTRIBUTEBAR;
UINT32 guiBUTTON2IMAGE;
UINT32 guiBUTTON1IMAGE;
UINT32 guiBUTTON4IMAGE;
//UINT32 guiPORTRAITFRAME; // duplicate definition, look up a few lines (jonathanl)
UINT32 guiMAININDENT;
UINT32 guiLONGINDENT;
UINT32 guiSHORTINDENT;
UINT32 guiSHORTHINDENT;
UINT32 guiSHORT2INDENT;
UINT32 guiLONGHINDENT;
UINT32 guiQINDENT;
UINT32 guiA1INDENT;
UINT32 guiA2INDENT;
UINT32 guiAVGMERCINDENT;
UINT32 guiABOUTUSINDENT;
UINT32 guiSHORT2HINDENT;
// position defines
#define CHAR_PROFILE_BACKGROUND_TILE_WIDTH 125
#define CHAR_PROFILE_BACKGROUND_TILE_HEIGHT 100
extern void DrawBonusPointsRemaining( void );
BOOLEAN LoadProfileBackGround( void )
{
VOBJECT_DESC VObjectDesc;
// this procedure will load in the graphics for the generic background
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\MetalBackGround.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiBACKGROUND));
return (TRUE) ;
}
void RemoveProfileBackGround( void )
{
// remove background
DeleteVideoObjectFromIndex( guiBACKGROUND );
return;
}
void RenderProfileBackGround( void )
{
HVOBJECT hHandle;
INT32 iCounter = 0;
// this procedure will render the generic backgound to the screen
// get the video object
GetVideoObject(&hHandle, guiBACKGROUND);
// render each row 5 times wide, 5 tiles high
for(iCounter = 0; iCounter < 4; iCounter++)
{
// blt background to screen from left to right
BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 0 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 1 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 2 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 3 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
}
// dirty buttons
MarkButtonsDirty( );
// force refresh of screen
InvalidateRegion( LAPTOP_SCREEN_UL_X, LAPTOP_SCREEN_WEB_UL_Y, SCREEN_WIDTH, SCREEN_HEIGHT );
return;
}
BOOLEAN LoadIMPSymbol( void )
{
// this procedure will load the IMP main symbol into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
GetMLGFilename( VObjectDesc.ImageFile, MLG_IMPSYMBOL );
CHECKF(AddVideoObject(&VObjectDesc, &guiIMPSYMBOL));
return (TRUE) ;
}
void DeleteIMPSymbol( void )
{
// remove IMP symbol
DeleteVideoObjectFromIndex( guiIMPSYMBOL );
return;
}
void RenderIMPSymbol(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiIMPSYMBOL);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadBeginIndent( void )
{
// this procedure will load the indent main symbol into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\BeginScreenIndent.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiBEGININDENT));
return (TRUE) ;
}
void DeleteBeginIndent( void )
{
// remove indent symbol
DeleteVideoObjectFromIndex( guiBEGININDENT );
return;
}
void RenderBeginIndent(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiBEGININDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadActivationIndent( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\ActivationIndent.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiACTIVATIONINDENT));
return (TRUE) ;
}
void DeleteActivationIndent( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiACTIVATIONINDENT );
return;
}
void RenderActivationIndent(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiACTIVATIONINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadFrontPageIndent( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\FrontPageIndent.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiFRONTPAGEINDENT));
return (TRUE) ;
}
void DeleteFrontPageIndent( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiFRONTPAGEINDENT );
return;
}
void RenderFrontPageIndent(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiFRONTPAGEINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadAnalyse( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\Analyze.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiANALYSE));
return (TRUE) ;
}
void DeleteAnalyse( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiANALYSE );
return;
}
void RenderAnalyse(INT16 sX, INT16 sY, INT8 bImageNumber)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiANALYSE);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, bImageNumber, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadAttributeGraph( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\Attributegraph.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiATTRIBUTEGRAPH));
return (TRUE) ;
}
void DeleteAttributeGraph( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiATTRIBUTEGRAPH );
return;
}
void RenderAttributeGraph(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiATTRIBUTEGRAPH);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadAttributeGraphBar( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\AttributegraphBar.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiATTRIBUTEGRAPHBAR));
return (TRUE) ;
}
void DeleteAttributeBarGraph( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiATTRIBUTEGRAPHBAR );
return;
}
void RenderAttributeBarGraph(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiATTRIBUTEGRAPHBAR);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadFullNameIndent( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\FullNameIndent.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiFULLNAMEINDENT));
return (TRUE);
}
void DeleteFullNameIndent( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiFULLNAMEINDENT );
return;
}
void RenderFullNameIndent(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiFULLNAMEINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadNickNameIndent( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\NickName.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiNICKNAMEINDENT));
return (TRUE);
}
void DeleteNickNameIndent( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiNICKNAMEINDENT );
return;
}
void RenderNickNameIndent(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiNICKNAMEINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadNameIndent( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\NameIndent.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiNAMEINDENT));
return (TRUE);
}
void DeleteNameIndent( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiNAMEINDENT );
return;
}
void RenderNameIndent(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiNAMEINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadGenderIndent( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\GenderIndent.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiGENDERINDENT));
return (TRUE);
}
void DeleteGenderIndent( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiGENDERINDENT );
return;
}
void RenderGenderIndent(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiGENDERINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadSmallFrame( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\SmallFrame.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiSMALLFRAME));
return (TRUE);
}
void DeleteSmallFrame( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiSMALLFRAME );
return;
}
void RenderSmallFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiSMALLFRAME);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadSmallSilhouette( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\SmallSilhouette.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiSMALLSILHOUETTE));
return (TRUE);
}
void DeleteSmallSilhouette( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiSMALLSILHOUETTE );
return;
}
void RenderSmallSilhouette(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiSMALLSILHOUETTE);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadLargeSilhouette( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\largesilhouette.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiLARGESILHOUETTE));
return (TRUE);
}
void DeleteLargeSilhouette( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiLARGESILHOUETTE );
return;
}
void RenderLargeSilhouette(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiLARGESILHOUETTE);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadAttributeFrame( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\attributeframe.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiATTRIBUTEFRAME));
return (TRUE);
}
void DeleteAttributeFrame( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiATTRIBUTEFRAME );
return;
}
void RenderAttributeFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
INT32 iCounter = 0;
INT16 sCurrentY = 0;
// get the video object
GetVideoObject(&hHandle, guiATTRIBUTEFRAME);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
sCurrentY += 10;
for( iCounter = 0; iCounter < 10; iCounter++ )
{
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 2, LAPTOP_SCREEN_UL_X + sX + 134, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hHandle, 1, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);
BltVideoObject(FRAME_BUFFER, hHandle, 3, LAPTOP_SCREEN_UL_X + sX + 368, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);
sCurrentY += 20;
}
BltVideoObject(FRAME_BUFFER, hHandle, 4, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
void RenderAttributeFrameForIndex( INT16 sX, INT16 sY, INT32 iIndex )
{
INT16 sCurrentY = 0;
HVOBJECT hHandle;
// valid index?
if( iIndex == -1 )
{
return;
}
sCurrentY = ( INT16 )( 10 + ( iIndex * 20 ) );
// get the video object
GetVideoObject(&hHandle, guiATTRIBUTEFRAME);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 2, LAPTOP_SCREEN_UL_X + sX + 134, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);
RenderAttrib2IndentFrame(350, 42 );
// amt of bonus pts
DrawBonusPointsRemaining( );
// render attribute boxes
RenderAttributeBoxes( );
InvalidateRegion( LAPTOP_SCREEN_UL_X + sX + 134, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, LAPTOP_SCREEN_UL_X + sX + 400, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY + 21 );
return;
}
BOOLEAN LoadSliderBar( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\attributeslider.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiSLIDERBAR));
return (TRUE);
}
void DeleteSliderBar( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiSLIDERBAR );
return;
}
void RenderSliderBar(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiSLIDERBAR);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadButton2Image( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\button_2.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiBUTTON2IMAGE));
return (TRUE);
}
void DeleteButton2Image( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiBUTTON2IMAGE );
return;
}
void RenderButton2Image(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiBUTTON2IMAGE);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadButton4Image( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\button_4.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiBUTTON4IMAGE));
return (TRUE);
}
void DeleteButton4Image( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiBUTTON4IMAGE );
return;
}
void RenderButton4Image(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiBUTTON4IMAGE);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadButton1Image( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\button_1.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiBUTTON1IMAGE));
return (TRUE);
}
void DeleteButton1Image( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiBUTTON1IMAGE );
return;
}
void RenderButton1Image(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiBUTTON1IMAGE);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadPortraitFrame( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\Voice_PortraitFrame.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiPORTRAITFRAME));
return (TRUE);
}
void DeletePortraitFrame( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiPORTRAITFRAME );
return;
}
void RenderPortraitFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiPORTRAITFRAME);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadMainIndentFrame( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\mainprofilepageindent.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiMAININDENT));
return (TRUE);
}
void DeleteMainIndentFrame( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiMAININDENT );
return;
}
void RenderMainIndentFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiMAININDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadQtnLongIndentFrame( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\longindent.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiLONGINDENT));
return (TRUE);
}
void DeleteQtnLongIndentFrame( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiLONGINDENT );
return;
}
void RenderQtnLongIndentFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiLONGINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadQtnShortIndentFrame( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\shortindent.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiSHORTINDENT));
return (TRUE);
}
void DeleteQtnShortIndentFrame( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiSHORTINDENT );
return;
}
void RenderQtnShortIndentFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiSHORTINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadQtnLongIndentHighFrame( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\longindenthigh.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiLONGHINDENT));
return (TRUE);
}
void DeleteQtnLongIndentHighFrame( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiLONGHINDENT );
return;
}
void RenderQtnLongIndentHighFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiLONGHINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadQtnShortIndentHighFrame( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\shortindenthigh.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiSHORTHINDENT));
return (TRUE);
}
void DeleteQtnShortIndentHighFrame( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiSHORTHINDENT );
return;
}
void RenderQtnShortIndentHighFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiSHORTHINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadQtnIndentFrame( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\questionindent.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiQINDENT));
return (TRUE);
}
void DeleteQtnIndentFrame( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiQINDENT );
return;
}
void RenderQtnIndentFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiQINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadAttrib1IndentFrame( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\attributescreenindent_1.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiA1INDENT));
return (TRUE);
}
void DeleteAttrib1IndentFrame( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiA1INDENT );
return;
}
void RenderAttrib1IndentFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiA1INDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadAttrib2IndentFrame( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\attributescreenindent_2.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiA2INDENT));
return (TRUE);
}
void DeleteAttrib2IndentFrame( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiA2INDENT );
return;
}
void RenderAttrib2IndentFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiA2INDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadAvgMercIndentFrame( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\anaveragemercindent.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiAVGMERCINDENT));
return (TRUE);
}
void DeleteAvgMercIndentFrame( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiAVGMERCINDENT );
return;
}
void RenderAvgMercIndentFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiAVGMERCINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadAboutUsIndentFrame( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\aboutusindent.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiABOUTUSINDENT));
return (TRUE);
}
void DeleteAboutUsIndentFrame( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiABOUTUSINDENT );
return;
}
void RenderAboutUsIndentFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiABOUTUSINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadQtnShort2IndentFrame( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\shortindent2.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiSHORT2INDENT));
return (TRUE);
}
void DeleteQtnShort2IndentFrame( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiSHORT2INDENT );
return;
}
void RenderQtnShort2IndentFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiSHORT2INDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
BOOLEAN LoadQtnShort2IndentHighFrame( void )
{
// this procedure will load the activation indent into memory
VOBJECT_DESC VObjectDesc;
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\shortindent2High.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiSHORT2HINDENT));
return (TRUE);
}
void DeleteQtnShort2IndentHighFrame( void )
{
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiSHORT2HINDENT );
return;
}
void RenderQtnShort2IndentHighFrame(INT16 sX, INT16 sY)
{
HVOBJECT hHandle;
// get the video object
GetVideoObject(&hHandle, guiSHORT2HINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}