Files
source/Strategic/Map Screen Interface Bottom.h
T

66 lines
1.8 KiB
C

#ifndef __MAP_INTERFACE_BOTTOM
#define __MAP_INTERFACE_BOTTOM
#include "types.h"
#include "Soldier Control.h"
#define MAX_MESSAGES_ON_MAP_BOTTOM 9
// exit to where defines
enum{
MAP_EXIT_TO_LAPTOP = 0,
MAP_EXIT_TO_TACTICAL,
MAP_EXIT_TO_OPTIONS,
MAP_EXIT_TO_LOAD,
MAP_EXIT_TO_SAVE,
};
// there's no button for entering SAVE/LOAD screen directly...
extern UINT32 guiMapBottomExitButtons[ 3 ];
extern BOOLEAN fLapTop;
extern BOOLEAN fLeavingMapScreen;
extern BOOLEAN gfDontStartTransitionFromLaptop;
extern BOOLEAN gfStartMapScreenToLaptopTransition;
// function prototypes
BOOLEAN LoadMapScreenInterfaceBottom( void );
void DeleteMapScreenInterfaceBottom( void );
void DestroyButtonsForMapScreenInterfaceBottom( void );
BOOLEAN CreateButtonsForMapScreenInterfaceBottom( void );
// Headrock: Added argument to this function:
void RenderMapScreenInterfaceBottom( BOOLEAN fForceMapscreenBottomRerender );
// delete map bottom graphics
void DeleteMapBottomGraphics( void );
// load bottom graphics
void HandleLoadOfMapBottomGraphics( void );
// allowed to time compress?
BOOLEAN AllowedToTimeCompress( void );
void EnableDisAbleMapScreenOptionsButton( BOOLEAN fEnable );
// create and destroy masks to cover the time compression buttons as needed
void CreateDestroyMouseRegionMasksForTimeCompressionButtons( void );
BOOLEAN CommonTimeCompressionChecks( void );
BOOLEAN AnyUsableRealMercenariesOnTeam( void );
void RequestTriggerExitFromMapscreen( INT8 bExitToWhere );
BOOLEAN AllowedToExitFromMapscreenTo( INT8 bExitToWhere );
void HandleExitsFromMapScreen( void );
void MapScreenMsgScrollDown( UINT8 ubLinesDown );
void MapScreenMsgScrollUp( UINT8 ubLinesUp );
void ChangeCurrentMapscreenMessageIndex( UINT8 ubNewMessageIndex );
void MoveToEndOfMapScreenMessageList( void );
#endif