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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
216 lines
6.3 KiB
C
216 lines
6.3 KiB
C
#ifndef NPC_H
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#define NPC_H
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#include "mapscreen.h"
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#include "FileMan.h"
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#define NUM_NPC_QUOTE_RECORDS 50
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//#define IRRELEVANT 255
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//#define NO_QUEST 255
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//#define NO_FACT 255
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//#define NO_QUOTE 255
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#define MUST_BE_NEW_DAY 254
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#define INITIATING_FACTOR 30
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#define TURN_FLAG_ON( a, b ) (a |= b)
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#define TURN_FLAG_OFF( a, b ) (a &= ~(b))
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#define CHECK_FLAG( a, b) (a & b)
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#define QUOTE_FLAG_SAID 0x0001
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#define QUOTE_FLAG_ERASE_ONCE_SAID 0x0002
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#define QUOTE_FLAG_SAY_ONCE_PER_CONVO 0x0004
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#define NPC_TALK_RADIUS 4
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#define TURN_UI_OFF 65000
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#define TURN_UI_ON 65001
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#define SPECIAL_TURN_UI_OFF 65002
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#define SPECIAL_TURN_UI_ON 65003
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#define LARGE_AMOUNT_MONEY 1000
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#define ACCEPT_ANY_ITEM 1000
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#define ANY_RIFLE 1001
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typedef struct
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{
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//SB: unify structure for all versions
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// #if defined( CRIPPLED_VERSION ) || defined( RUSSIAN )
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// UINT8 ubIdentifier[4];
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// #endif
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UINT16 fFlags;
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// conditions
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union
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{
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INT16 sRequiredItem; // item NPC must have to say quote
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INT16 sRequiredGridno; // location for NPC req'd to say quote
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};
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UINT16 usFactMustBeTrue; // ...before saying quote
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UINT16 usFactMustBeFalse; // ...before saying quote
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UINT8 ubQuest; // quest must be current to say quote
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UINT8 ubFirstDay; // first day quote can be said
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UINT8 ubLastDay; // last day quote can be said
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UINT8 ubApproachRequired; // must use this approach to generate quote
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UINT8 ubOpinionRequired; // opinion needed for this quote 13 bytes
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// quote to say (if any)
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UINT8 ubQuoteNum; // this is the quote to say
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UINT8 ubNumQuotes; // total # of quotes to say 15 bytes
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// actions
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UINT8 ubStartQuest;
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UINT8 ubEndQuest;
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UINT8 ubTriggerNPC;
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UINT8 ubTriggerNPCRec;
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UINT8 ubFiller; // 20 bytes
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UINT16 usSetFactTrue;
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UINT16 usGiftItem; // item NPC gives to merc after saying quote
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UINT16 usGoToGridno;
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INT16 sActionData; // special action value
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//SB: unify structure for all versions
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//#if !defined( CRIPPLED_VERSION ) && !defined( RUSSIAN )
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UINT8 ubUnused[4];
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//#endif
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} NPCQuoteInfo; // 32 bytes
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typedef enum
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{
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APPROACH_FRIENDLY = 1,
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APPROACH_DIRECT,
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APPROACH_THREATEN,
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APPROACH_RECRUIT,
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APPROACH_REPEAT,
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APPROACH_GIVINGITEM,
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NPC_INITIATING_CONV,
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NPC_INITIAL_QUOTE,
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NPC_WHOAREYOU,
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TRIGGER_NPC,
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APPROACH_GIVEFIRSTAID,
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APPROACH_SPECIAL_INITIAL_QUOTE,
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APPROACH_ENEMY_NPC_QUOTE,
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APPROACH_DECLARATION_OF_HOSTILITY,
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APPROACH_EPC_IN_WRONG_SECTOR,
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APPROACH_EPC_WHO_IS_RECRUITED,
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APPROACH_INITIAL_QUOTE,
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APPROACH_CLOSING_SHOP,
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APPROACH_SECTOR_NOT_SAFE,
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APPROACH_DONE_SLAPPED, // 20
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APPROACH_DONE_PUNCH_0,
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APPROACH_DONE_PUNCH_1,
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APPROACH_DONE_PUNCH_2,
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APPROACH_DONE_OPEN_STRUCTURE,
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APPROACH_DONE_GET_ITEM, // 25
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APPROACH_DONE_GIVING_ITEM,
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APPROACH_DONE_TRAVERSAL,
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APPROACH_BUYSELL,
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APPROACH_ONE_OF_FOUR_STANDARD,
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APPROACH_FRIENDLY_DIRECT_OR_RECRUIT, // 30
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} Approaches;
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typedef enum
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{
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QUOTE_INTRO = 0,
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QUOTE_SUBS_INTRO,
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QUOTE_FRIENDLY_DEFAULT1,
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QUOTE_FRIENDLY_DEFAULT2,
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QUOTE_GIVEITEM_NO,
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QUOTE_DIRECT_DEFAULT,
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QUOTE_THREATEN_DEFAULT,
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QUOTE_RECRUIT_NO,
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QUOTE_BYE,
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QUOTE_GETLOST
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} StandardQuoteIDs;
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#define NUM_REAL_APPROACHES APPROACH_RECRUIT
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#define CONVO_DIST 5
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extern INT8 gbFirstApproachFlags[4];
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extern UINT8 gubTeamPenalty;
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extern void ShutdownNPCQuotes( void );
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extern void SetQuoteRecordAsUsed( UINT8 ubNPC, UINT8 ubRecord );
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// uiApproachData is used for approach things like giving items, etc.
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extern UINT8 CalcDesireToTalk( UINT8 ubNPC, UINT8 ubMerc, INT8 bApproach );
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extern void Converse( UINT8 ubNPC, UINT8 ubMerc, INT8 bApproach, UINT32 uiApproachData );
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extern BOOLEAN NPCOkToGiveItem( UINT8 ubNPC, UINT8 ubMerc, UINT16 usItem );
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extern void NPCReachedDestination( SOLDIERTYPE * pNPC, BOOLEAN fAlreadyThere );
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extern void PCsNearNPC( UINT8 ubNPC );
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extern BOOLEAN PCDoesFirstAidOnNPC( UINT8 ubNPC );
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extern void TriggerNPCRecord( UINT8 ubTriggerNPC, UINT8 ubTriggerNPCRec );
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extern BOOLEAN TriggerNPCWithIHateYouQuote( UINT8 ubTriggerNPC );
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extern void TriggerNPCRecordImmediately( UINT8 ubTriggerNPC, UINT8 ubTriggerNPCRec );
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extern BOOLEAN TriggerNPCWithGivenApproach( UINT8 ubTriggerNPC, UINT8 ubApproach, BOOLEAN fShowPanel );
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extern BOOLEAN ReloadQuoteFile( UINT8 ubNPC );
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extern BOOLEAN ReloadAllQuoteFiles( void );
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// Save and loads the npc info to a saved game file
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extern BOOLEAN SaveNPCInfoToSaveGameFile( HWFILE hFile );
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BOOLEAN LoadNPCInfoFromSavedGameFile( HWFILE hFile, UINT32 uiSaveGameVersion );
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extern void TriggerFriendWithHostileQuote( UINT8 ubNPC );
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extern void ReplaceLocationInNPCDataFromProfileID( UINT8 ubNPC, INT16 sOldGridNo, INT16 sNewGridNo );
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extern UINT8 ActionIDForMovementRecord( UINT8 ubNPC, UINT8 ubRecord );
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// total amount given to doctors
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extern UINT32 uiTotalAmountGivenToDoctors;
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// handle money being npc being
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extern BOOLEAN HandleNPCBeingGivenMoneyByPlayer( UINT8 ubNPCId, UINT32 uiMoneyAmount, UINT8 *pQuoteValue );
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// given a victory in this sector, handle specific facts
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void HandleVictoryInNPCSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ );
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// check if this shopkeep has been shutdown, if so do soething and return the fact
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BOOLEAN HandleShopKeepHasBeenShutDown( UINT8 ubCharNum );
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BOOLEAN NPCHasUnusedRecordWithGivenApproach( UINT8 ubNPC, UINT8 ubApproach );
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BOOLEAN NPCWillingToAcceptItem( UINT8 ubNPC, UINT8 ubMerc, OBJECTTYPE * pObj );
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BOOLEAN SaveBackupNPCInfoToSaveGameFile( HWFILE hFile );
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BOOLEAN LoadBackupNPCInfoFromSavedGameFile( HWFILE hFile, UINT32 uiSaveGameVersion );
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#ifdef JA2BETAVERSION
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void ToggleNPCRecordDisplay( void );
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#endif
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void UpdateDarrelScriptToGoTo( SOLDIERTYPE * pSoldier );
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#define WALTER_BRIBE_AMOUNT 20000
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BOOLEAN GetInfoForAbandoningEPC( UINT8 ubNPC, UINT16 * pusQuoteNum, UINT16 * pusFactToSetTrue );
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BOOLEAN RecordHasDialogue( UINT8 ubNPC, UINT8 ubRecord );
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INT8 ConsiderCivilianQuotes( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ, BOOLEAN fSetAsUsed );
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void ResetOncePerConvoRecordsForNPC( UINT8 ubNPC );
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void HandleNPCChangesForTacticalTraversal( SOLDIERTYPE * pSoldier );
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BOOLEAN NPCHasUnusedHostileRecord( UINT8 ubNPC, UINT8 ubApproach );
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void ResetOncePerConvoRecordsForAllNPCsInLoadedSector( void );
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#endif |