Files
source/TileEngine/Ambient Control.h
T

50 lines
908 B
C

#ifndef __AMBIENT_CONTROL
#define __AMBIENT_CONTROL
#include "sgp.h"
#include "Ambient types.h"
BOOLEAN LoadAmbientControlFile( UINT8 ubAmbientID );
void HandleNewSectorAmbience( UINT8 ubAmbientID );
UINT32 SetupNewAmbientSound( UINT32 uiAmbientID );
void StopAmbients( );
void DeleteAllAmbients();
extern AMBIENTDATA_STRUCT gAmbData[ MAX_AMBIENT_SOUNDS ];
extern INT16 gsNumAmbData;
BOOLEAN SetSteadyStateAmbience( UINT8 ubAmbience );
#define SOUND_NAME_SIZE 256
#define NUM_SOUNDS_PER_TIMEFRAME 8
enum
{
SSA_NONE,
SSA_COUNTRYSIZE,
SSA_NEAR_WATER,
SSA_IN_WATER,
SSA_HEAVY_FOREST,
SSA_PINE_FOREST,
SSA_ABANDONED,
SSA_AIRPORT,
SSA_WASTELAND,
SSA_UNDERGROUND,
SSA_OCEAN,
NUM_STEADY_STATE_AMBIENCES
};
typedef struct
{
CHAR8 zSoundNames[ NUM_SOUNDS_PER_TIMEFRAME ][ SOUND_NAME_SIZE ];
} STEADY_STATE_AMBIENCE;
#endif