Files
source/TileEngine/Fog Of War.h
T

12 lines
313 B
C

#ifndef __FOG_OF_WAR_H
#define __FOG_OF_WAR_H
//Called after a map is loaded. By keying on the MAPELEMENT_REVEALED value, we can easily
//determine what is hidden by the fog.
void InitializeFogInWorld();
//Removes and smooths the adjacent tiles.
void RemoveFogFromGridNo( UINT32 uiGridNo );
#endif