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o See: builddefines.h: #define USE_HIGHSPEED_GAMELOOP_TIMER o Gamers reported on the Bears Pit, that an executable compiled WITH the highspeed timer enabled makes the game unplayable slow in mapscreen mode when doing certain actions (repair, ...). That is the reason, why I made the compilation of the highspeed timer optional. Currently it is disabled. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
600 lines
16 KiB
C++
600 lines
16 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "Laptop All.h"
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#else
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#include "Laptop All.h"
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#include "Utilities.h"
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#include "WCheck.h"
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#include "timer control.h"
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#include "Debug.h"
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#include "WordWrap.h"
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#include "Encrypted File.h"
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#include "email.h"
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#include "Game Clock.h"
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#include "Text.h"
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#include "LaptopSave.h"
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#include "Multi Language Graphic Utils.h"
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#include "soldier profile type.h"
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#endif
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#include "Encyclopedia_Data.h"
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#include "Encyclopedia.h"
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#include "BriefingRoom.h"
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// Link Images
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#define BRIEFINGROOM_BUTTON_SIZE_X 205
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#define BRIEFINGROOM_BUTTON_SIZE_Y 19
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#define BRIEFINGROOM_COPYRIGHT_X iScreenWidthOffset + 160
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#define BRIEFINGROOM_COPYRIGHT_Y iScreenHeightOffset + 415 // + LAPTOP_SCREEN_WEB_DELTA_Y
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#define BRIEFINGROOM_COPYRIGHT_WIDTH 400
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#define BRIEFINGROOM_COPYRIGHT_GAP 9
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#define IMAGE_OFFSET_X LAPTOP_SCREEN_UL_X
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#define IMAGE_OFFSET_Y LAPTOP_SCREEN_WEB_UL_Y
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//262, 28
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// RustBackGround
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#define RUSTBACKGROUND_SIZE_X 125
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#define RUSTBACKGROUND_SIZE_Y 100
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#define RUSTBACKGROUND_1_X IMAGE_OFFSET_X
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#define RUSTBACKGROUND_1_Y IMAGE_OFFSET_Y
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#define BRIEFINGROOM_FONT12ARIAL FONT12ARIAL
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#define BRIEFINGROOM_FONT_MCOLOR_WHITE FONT_MCOLOR_WHITE
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#define BRIEFINGROOM_BUTTONS_DEF 1
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#define BRIEFINGROOM_SUBTITLE_Y iScreenHeightOffset + 150 + LAPTOP_SCREEN_WEB_DELTA_Y
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#define BRIEFINGROOM_CONTENTBUTTON_X iScreenWidthOffset + 259
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#define BRIEFINGROOM_CONTENTBUTTON_Y BRIEFINGROOM_SUBTITLE_Y
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#define BRIEFINGROOM_TOC_X BRIEFINGROOM_CONTENTBUTTON_X
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#define BRIEFINGROOM_TOC_Y 5
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#define BRIEFINGROOM_TOC_GAP_Y 25
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UINT32 guiRustBriefingRoomBackGround;
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UINT32 guiRustBriefingRoomLogoAim;
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MOUSE_REGION gSelectedBriefingRoomTocMenuRegion[ 6 ];
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UINT32 guiContentButtonBriefingRoom;
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UINT32 guiBRIEFINGROOMACTIVATIONINDENT;
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void SelectBriefingRoomLocationButton(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectBriefingRoomCharacterButton(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectBriefingRoomQuestsButton(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectBriefingRoomInentoryButton(MOUSE_REGION * pRegion, INT32 iReason );
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void LaptopInitBriefingRoom();
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BOOLEAN fFirstTimeInBriefingRoom = TRUE;
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BOOLEAN DrawBriefingRoomLogoAim();
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//------------
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void DisplayPlayerActivationBriefingRoomString( void );
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void ProcessPlayerInputActivationBriefingRoomString( void );
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void GetPlayerKeyBoardInputForBriefingRoomHomePage( void );
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void HandleBriefingRoomTextEvent( UINT32 uiKey );
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void DisplayActivationBriefingRoomStringCursor( void );
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INT32 BriefingRoomGlowColorsList[][3] ={
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{ 0,0,0 },
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{ 0,25,0 },
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{ 0,50,0 },
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{ 0,75,0 },
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{ 0,100,0 },
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{ 0,125,0 },
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{ 0,150,0 },
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{ 0,175,0 },
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{ 0,200,0 },
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{ 0,225,0 },
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{ 0,255,0 },
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};
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// btn callbacks
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void BtnBriefingRoomAboutUsCallback(GUI_BUTTON *btn,INT32 reason);
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void ResetActivationBriefingRoomStringTextBox(void);
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// position defines
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#define IMP_PLAYER_ACTIVATION_STRING_X LAPTOP_SCREEN_UL_X + 203//261
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#define IMP_PLAYER_ACTIVATION_STRING_Y LAPTOP_SCREEN_WEB_UL_Y + 266 //336
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#define CURSOR_Y IMP_PLAYER_ACTIVATION_STRING_Y - 5
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#define CURSOR_HEIGHT GetFontHeight( FONT14ARIAL ) + 6
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// the player activation string
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CHAR16 pPlayerBriefingRoomActivationString[32];
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// position within player activation string
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INT32 iStringBriefingRoomPos = 0;
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UINT16 uiCursorBriefingRoomPosition = IMP_PLAYER_ACTIVATION_STRING_X;
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// has a new char been added or deleted?
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BOOLEAN fNewCharInActivationBriefingRoomString = FALSE;
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//------------
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void GameInitBriefingRoom()
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{
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LaptopInitBriefingRoom();
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}
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BOOLEAN EnterBriefingRoom()
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{
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VOBJECT_DESC VObjectDesc;
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//-----------------------------------------
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// upon entry to Imp home page
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memset(pPlayerBriefingRoomActivationString, 0, sizeof(pPlayerBriefingRoomActivationString));
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// reset string position
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iStringBriefingRoomPos =0;
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// reset activation cursor position
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uiCursorBriefingRoomPosition = IMP_PLAYER_ACTIVATION_STRING_X;
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// we have now vsisited IMP, reset fact we haven't
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fNotVistedImpYet = FALSE;
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//------------------------
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LaptopInitBriefingRoom();
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InitBriefingRoomDefaults();
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// load the Rust bacground graphic and add it
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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//FilenameForBPP("LAPTOP\\rustbackground.sti", VObjectDesc.ImageFile);
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FilenameForBPP("BriefingRoom\\aimlogo_big.sti", VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &guiRustBriefingRoomLogoAim));
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/*
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// load the MemberShipcard graphic and add it
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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FilenameForBPP("BriefingRoom\\CONTENTBUTTON.sti", VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &guiContentButtonBriefingRoom));
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*/
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// this procedure will load the activation indent into memory
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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FilenameForBPP("LAPTOP\\ActivationIndent.sti", VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &guiBRIEFINGROOMACTIVATIONINDENT));
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//** Mouse Regions **
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/*
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usPosY = BRIEFINGROOM_CONTENTBUTTON_Y + 120;
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for(i=0; i<BRIEFINGROOM_BUTTONS_DEF; i++)
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{
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if ( i == 0 )
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MSYS_DefineRegion( &gSelectedBriefingRoomTocMenuRegion[i], BRIEFINGROOM_TOC_X, usPosY, (UINT16)(BRIEFINGROOM_TOC_X + BRIEFINGROOM_BUTTON_SIZE_X), (UINT16)(usPosY + BRIEFINGROOM_BUTTON_SIZE_Y), MSYS_PRIORITY_HIGH,
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CURSOR_WWW, MSYS_NO_CALLBACK, SelectBriefingRoomLocationButton);
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MSYS_AddRegion(&gSelectedBriefingRoomTocMenuRegion[i]);
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usPosY += BRIEFINGROOM_TOC_GAP_Y;
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}
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*/
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fFirstTimeInBriefingRoom = FALSE;
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RenderBriefingRoom();
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return( TRUE );
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}
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void LaptopInitBriefingRoom()
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{
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}
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void ExitBriefingRoom()
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{
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RemoveBriefingRoomDefaults();
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//DeleteVideoObjectFromIndex(guiContentButtonBriefingRoom);
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DeleteVideoObjectFromIndex(guiRustBriefingRoomLogoAim);
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// remove activation indent symbol
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DeleteVideoObjectFromIndex( guiBRIEFINGROOMACTIVATIONINDENT );
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}
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void HandleBriefingRoom()
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{
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// handle keyboard input for this screen
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GetPlayerKeyBoardInputForBriefingRoomHomePage( );
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// has a new char been added to activation string
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if( fNewCharInActivationBriefingRoomString )
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{
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// display string
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DisplayPlayerActivationBriefingRoomString( );
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}
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// render the cursor
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DisplayActivationBriefingRoomStringCursor( );
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}
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void RenderBriefingRoom()
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{
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UINT16 usWidth=0;
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HVOBJECT hHandle;
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DrawBriefingRoomDefaults();
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DrawBriefingRoomLogoAim();
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// get the video object
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GetVideoObject(&hHandle, guiBRIEFINGROOMACTIVATIONINDENT);
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// blt to sX, sY relative to upper left corner
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BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + 200, LAPTOP_SCREEN_WEB_UL_Y + 260 , VO_BLT_SRCTRANSPARENCY,NULL);
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DisplayBriefingRoomSlogan();
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DisplayBriefingRoomCopyright();
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RenderWWWProgramTitleBar( );
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// render the activation string
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//-------------
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DisplayPlayerActivationBriefingRoomString( );
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//-------------
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InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
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}
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void SelectBriefingRoomLocationButton(MOUSE_REGION * pRegion, INT32 iReason )
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{
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if (iReason & MSYS_CALLBACK_REASON_INIT)
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{
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}
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else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
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{
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bEncyclopediaLocation = FALSE;
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bEncyclopediaCharacter = FALSE;
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bEncyclopediaInventory = FALSE;
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bEncyclopediaQuests = FALSE;
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bBriefingRoom = TRUE;
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if(!fFirstTimeInBriefingRoom) guiCurrentLaptopMode = LAPTOP_MODE_BRIEFING_ROOM;
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}
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else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
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{
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}
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}
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BOOLEAN InitBriefingRoomDefaults()
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{
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VOBJECT_DESC VObjectDesc;
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// load the Rust bacground graphic and add it
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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//FilenameForBPP("LAPTOP\\rustbackground.sti", VObjectDesc.ImageFile);
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FilenameForBPP("BriefingRoom\\background.sti", VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &guiRustBriefingRoomBackGround));
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return(TRUE);
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}
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BOOLEAN RemoveBriefingRoomDefaults()
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{
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DeleteVideoObjectFromIndex(guiRustBriefingRoomBackGround);
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return(TRUE);
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}
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BOOLEAN DrawBriefingRoomLogoAim()
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{
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HVOBJECT hLogoEncyklopedia;
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GetVideoObject(&hLogoEncyklopedia, guiRustBriefingRoomLogoAim);
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BltVideoObject(FRAME_BUFFER, hLogoEncyklopedia, 0,BRIEFINGROOM_TOC_X, RUSTBACKGROUND_1_Y + 40, VO_BLT_SRCTRANSPARENCY,NULL);
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return(TRUE);
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}
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BOOLEAN DrawBriefingRoomDefaults()
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{
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HVOBJECT hRustBackGroundHandle;
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// Blt the rust background
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GetVideoObject(&hRustBackGroundHandle, guiRustBriefingRoomBackGround);
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BltVideoObject(FRAME_BUFFER, hRustBackGroundHandle, 0,RUSTBACKGROUND_1_X, RUSTBACKGROUND_1_Y, VO_BLT_SRCTRANSPARENCY,NULL);
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return(TRUE);
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}
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BOOLEAN DisplayBriefingRoomSlogan()
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{
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return(TRUE);
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}
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BOOLEAN DisplayBriefingRoomCopyright()
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{
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return(TRUE);
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}
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void DisplayPlayerActivationBriefingRoomString( void )
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{
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HVOBJECT hHandle;
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// this function will grab the string that the player will enter for activation
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// player gone too far, move back
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if(iStringBriefingRoomPos > 64)
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{
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iStringBriefingRoomPos = 64;
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}
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// restore background
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//RenderActivationIndent( 257, 328 );
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// get the video object
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GetVideoObject(&hHandle, guiBRIEFINGROOMACTIVATIONINDENT);
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// blt to sX, sY relative to upper left corner
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BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + 200, LAPTOP_SCREEN_WEB_UL_Y + 260 , VO_BLT_SRCTRANSPARENCY,NULL);
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// setup the font stuff
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SetFont( FONT14ARIAL );
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SetFontForeground( 184 );
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SetFontBackground(FONT_BLACK);
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// reset shadow
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SetFontShadow(DEFAULT_SHADOW);
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mprintf(IMP_PLAYER_ACTIVATION_STRING_X, IMP_PLAYER_ACTIVATION_STRING_Y, pPlayerBriefingRoomActivationString);
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fNewCharInActivationBriefingRoomString = FALSE;
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fReDrawScreenFlag = TRUE;
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return;
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}
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void DisplayActivationBriefingRoomStringCursor( void )
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{
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// this procdure will draw the activation string cursor on the screen at position cursorx cursory
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UINT32 uiDestPitchBYTES;
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static UINT32 uiBaseTime = 0;
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UINT32 uiDeltaTime = 0;
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UINT8 *pDestBuf;
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static UINT32 iCurrentState = 0;
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static BOOLEAN fIncrement = TRUE;
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if(uiBaseTime == 0)
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{
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uiBaseTime = GetJA2Clock();
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}
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// get difference
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uiDeltaTime = GetJA2Clock() - uiBaseTime;
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// if difference is long enough, rotate colors
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if(uiDeltaTime > MIN_GLOW_DELTA)
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{
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if( iCurrentState == 10)
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{
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// start rotating downward
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fIncrement = FALSE;
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}
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if( iCurrentState == 0)
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{
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// rotate colors upward
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fIncrement = TRUE;
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}
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// if increment upward, increment iCurrentState
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if(fIncrement)
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{
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iCurrentState++;
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}
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else
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{
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// else downwards
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iCurrentState--;
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}
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// reset basetime to current clock
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uiBaseTime = GetJA2Clock( );
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}
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pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
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SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
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// draw line in current state
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LineDraw(TRUE, (UINT16) uiCursorBriefingRoomPosition, CURSOR_Y, (UINT16)uiCursorBriefingRoomPosition, CURSOR_Y + CURSOR_HEIGHT, Get16BPPColor( FROMRGB( BriefingRoomGlowColorsList[ iCurrentState ][ 0 ], BriefingRoomGlowColorsList[ iCurrentState ][ 1 ], BriefingRoomGlowColorsList[ iCurrentState ][ 2 ] ) ),
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pDestBuf );
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// unlock frame buffer
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UnLockVideoSurface( FRAME_BUFFER );
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InvalidateRegion((UINT16) uiCursorBriefingRoomPosition , CURSOR_Y , (UINT16)uiCursorBriefingRoomPosition + 1, CURSOR_Y + CURSOR_HEIGHT + 1);
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return;
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}
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void GetPlayerKeyBoardInputForBriefingRoomHomePage( void )
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{
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InputAtom InputEvent;
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POINT MousePos;
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GetCursorPos(&MousePos);
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ScreenToClient(ghWindow, &MousePos); // In window coords!
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
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#else
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while (DequeueEvent(&InputEvent) == TRUE)
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#endif
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{
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// HOOK INTO MOUSE HOOKS
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/*
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switch(InputEvent.usEvent)
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{
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case LEFT_BUTTON_DOWN:
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MouseSystemHook(LEFT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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break;
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case LEFT_BUTTON_UP:
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MouseSystemHook(LEFT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y ,_LeftButtonDown, _RightButtonDown);
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break;
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case RIGHT_BUTTON_DOWN:
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MouseSystemHook(RIGHT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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break;
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case RIGHT_BUTTON_UP:
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MouseSystemHook(RIGHT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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break;
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}
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*/
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if( !HandleTextInput( &InputEvent ) && (InputEvent.usEvent == KEY_DOWN || InputEvent.usEvent == KEY_REPEAT || InputEvent.usEvent == KEY_UP ) )
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{
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switch( InputEvent.usParam )
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{
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case (( ENTER ) ):
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if(( InputEvent.usEvent == KEY_UP ) )
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{
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// return hit, check to see if current player activation string is a valid one
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ProcessPlayerInputActivationBriefingRoomString( );
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fNewCharInActivationBriefingRoomString = TRUE;
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}
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break;
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case (( ESC )):
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HandleLapTopESCKey(); // WANNE: Fix for proper closing of the IMP laptop page
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LeaveLapTopScreen( );
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break;
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default:
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if(InputEvent.usEvent == KEY_DOWN || InputEvent.usEvent == KEY_REPEAT )
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{
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HandleBriefingRoomTextEvent( InputEvent.usParam );
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}
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break;
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}
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}
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}
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return;
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}
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void HandleBriefingRoomTextEvent( UINT32 uiKey )
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{
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// this function checks to see if a letter or a backspace was pressed, if so, either put char to screen
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// or delete it
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switch( uiKey )
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{
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case ( BACKSPACE ):
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if( iStringBriefingRoomPos >= 0 )
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{
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if( iStringBriefingRoomPos > 0 )
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{
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// decrement iStringBriefingRoomPosition
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iStringBriefingRoomPos-=1;
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}
|
|
|
|
// null out char
|
|
pPlayerBriefingRoomActivationString[iStringBriefingRoomPos ] = 0;
|
|
|
|
// move back cursor
|
|
uiCursorBriefingRoomPosition = StringPixLength( pPlayerBriefingRoomActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
|
|
|
|
|
|
|
|
// string has been altered, redisplay
|
|
fNewCharInActivationBriefingRoomString = TRUE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
if( uiKey >= 'A' && uiKey <= 'Z' ||
|
|
uiKey >= 'a' && uiKey <= 'z' ||
|
|
uiKey >= '0' && uiKey <= '9' ||
|
|
uiKey == '_' || uiKey == '.' || uiKey ==' ')
|
|
{
|
|
// if the current string position is at max or great, do nothing
|
|
if( iStringBriefingRoomPos >= 8 )
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if(iStringBriefingRoomPos < 0 )
|
|
{
|
|
iStringBriefingRoomPos = 0;
|
|
}
|
|
// valid char, capture and convert to CHAR16
|
|
pPlayerBriefingRoomActivationString[iStringBriefingRoomPos] = ( CHAR16 )uiKey;
|
|
|
|
// null out next char position
|
|
pPlayerBriefingRoomActivationString[iStringBriefingRoomPos + 1] = 0;
|
|
|
|
// move cursor position ahead
|
|
uiCursorBriefingRoomPosition = StringPixLength( pPlayerBriefingRoomActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
|
|
|
|
// increment string position
|
|
iStringBriefingRoomPos +=1;
|
|
|
|
// string has been altered, redisplay
|
|
fNewCharInActivationBriefingRoomString = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
void ProcessPlayerInputActivationBriefingRoomString( void )
|
|
{
|
|
// prcess string to see if it matches activation string
|
|
char charPlayerActivationString[32];
|
|
wcstombs(charPlayerActivationString,pPlayerBriefingRoomActivationString,32);
|
|
|
|
if( ( ( wcscmp(pPlayerBriefingRoomActivationString, L"SN5631") == 0 ) || ( wcscmp(pPlayerBriefingRoomActivationString, L"sn5631") == 0 ) ) ) //&&( LaptopSaveInfo.gfNewGameLaptop < 2 ) )
|
|
{
|
|
|
|
//bEncyclopediaLocation = FALSE;
|
|
//bEncyclopediaCharacter = FALSE;
|
|
//bEncyclopediaInventory = FALSE;
|
|
//bEncyclopediaQuests = FALSE;
|
|
//bBriefingRoom = FALSE;
|
|
//bBriefingRoomSpecialMission = TRUE;
|
|
|
|
ResetTemp();
|
|
CopyToTemp (gBriefingRoomData, TRUE, 0 , -1, FALSE );
|
|
|
|
if(!fFirstTimeInBriefingRoom) guiCurrentLaptopMode = LAPTOP_MODE_BRIEFING_ROOM_ENTER;
|
|
|
|
// DoLapTopMessageBox( MSG_BOX_LAPTOP_DEFAULT, AimPopUpText[ AIM_MEMBER_ALREADY_HAVE_MAX_MERCS ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void ResetActivationBriefingRoomStringTextBox(void)
|
|
{
|
|
// Reset activation text box
|
|
for (int i = 0; i < iStringBriefingRoomPos; i++)
|
|
{
|
|
pPlayerBriefingRoomActivationString[i] = 0;
|
|
}
|
|
|
|
iStringBriefingRoomPos = 0;
|
|
|
|
uiCursorBriefingRoomPosition = StringPixLength( pPlayerBriefingRoomActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
|
|
DisplayPlayerActivationBriefingRoomString();
|
|
DisplayActivationBriefingRoomStringCursor();
|
|
} |