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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
33 lines
545 B
C++
33 lines
545 B
C++
#ifndef _MP_JOIN_SCREEN_H_
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#define _MP_JOIN_SCREEN_H_
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#include "VFS/vfs.h"
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#ifdef USE_VFS
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class CPropertyContainer;
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class CUniqueServerId
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{
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public:
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utf8string const& getServerId(vfs::Path dir, CPropertyContainer* props = NULL);
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static void uniqueRandomString(utf8string& str);
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private:
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utf8string _id;
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};
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extern CUniqueServerId s_ServerId;
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#endif
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UINT32 MPJoinScreenInit( void );
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UINT32 MPJoinScreenHandle( void );
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UINT32 MPJoinScreenShutdown( void );
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void SaveJoinSettings(bool ReSaving);
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#endif
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