Files
source/TileEngine/pits.h
T
2024-11-30 16:07:36 +02:00

23 lines
498 B
C

#ifndef __PITS_H
#define __PITS_H
#include "overhead types.h"
void Add3X3Pit( INT32 iMapIndex );
void Add5X5Pit( INT32 iMapIndex );
void Remove3X3Pit( INT32 iMapIndex );
void Remove5X5Pit( INT32 iMapIndex );
void SearchForOtherMembersWithinPitRadiusAndMakeThemFall( INT32 sGridNo, INT16 sRadius );
void AddAllPits();
void RemoveAllPits();
extern BOOLEAN gfShowPits;
extern BOOLEAN gfLoadPitsWithoutArming;
void HandleFallIntoPitFromAnimation( SoldierID ubID );
#endif