Files
source/VFS/utf8string.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

126 lines
5.0 KiB
C++

#ifndef _UTF8STRING_H_
#define _UTF8STRING_H_
#include <string>
#include <sstream>
// simple UTF8 wrapper, uses utf8 implementation from http://utfcpp.sourceforge.net/
class utf8string
{
friend bool operator<(utf8string const& s1, utf8string const& s2);
friend class StrAccess;
public:
typedef std::wstring str_t;
typedef std::wstring::value_type char_t;
typedef std::wstring::value_type* ptr_t;
typedef std::wstring::size_type size_t;
////////////////////////////////////////////////////////////////////
static bool less(utf8string const& s1, const utf8string& s2);
static bool equal(utf8string const& s1, const utf8string& s2);
static bool equal(utf8string const& s1, const utf8string::str_t& s2);
static bool equal(utf8string const& s1, const utf8string::char_t* s2);
// case sensitive
static bool lessCase(utf8string const& s1, utf8string const& s2);
static bool equalCase(utf8string const& s1, const utf8string& s2);
static bool equalCase(utf8string const& s1, const utf8string::str_t& s2);
static bool equalCase(utf8string const& s1, const utf8string::char_t* s2);
template<bool (*funName)(utf8string const& s1, utf8string const& s2)>
class Op{
public:
bool operator()(utf8string const& s1, utf8string const& s2) const
{
return funName(s1,s2);
}
};
typedef Op<utf8string::less> Less;
typedef Op<utf8string::lessCase> LessCase;
typedef Op<utf8string::equal> Equal;
typedef Op<utf8string::equalCase> EqualCase;
public:
utf8string();
utf8string(const char* str);
utf8string(std::string const& str);
utf8string(const wchar_t* str);
utf8string(std::wstring const& str);
////////////////////////////////////////////////////////////////////
static utf8string::str_t as_utf16(const char* str);
static void as_utf16(const char* str, utf8string::str_t &str16);
static utf8string::str_t as_utf16(std::string const& str);
static void as_utf16(std::string const& str, utf8string::str_t &str16);
// fast conversion without creating an internal copy
static std::string as_utf8(utf8string const& str);
static std::string as_utf8(std::wstring const& str);
// if 'strlen' is 0, length is determined automatically
static std::string as_utf8(const wchar_t* str, unsigned int strlength=0);
//
// convenience method, for the case it should be used in generic code (overloading)
static std::string as_utf8(std::string const& str);
////////////////////////////////////////////////////////////////////
// convert string to UTF8 encoding
inline std::string utf8() const;
// returns const reference to copy or compare string
inline std::wstring const& c_wcs() const;
// returns reference to modify string
std::wstring& r_wcs();
////////////////////////////////////////////////////////////////////
bool empty() const;
inline utf8string::size_t length() const;
////////////////////////////////////////////////////////////////////
utf8string operator+(utf8string const& str);
utf8string operator+=(utf8string const& str);
private:
std::wstring _str;
};
bool operator<(utf8string const& s1, utf8string const& s2);
std::wstringstream& operator<<(std::wstringstream& out, utf8string const& str);
std::wstringstream& operator<<(std::wstringstream& out, utf8string::str_t const& str);
std::wstringstream& operator<<(std::wstringstream& out, const utf8string::char_t* str);
// explicit compare
namespace StrCmp
{
// case IN-sensitive
bool Equal(const char* s1, const char* s2);
bool Equal(std::string const& s1, std::string const& s2);
bool Equal(std::string const& s1, const char* s2);
bool Equal(const char* s1, std::string const& s2);
//
bool Equal(const wchar_t* s1, const wchar_t* s2);
bool Equal(std::wstring const& s1, std::wstring const& s2);
bool Equal(std::wstring const& s1, const wchar_t* s2);
bool Equal(const wchar_t* s1, std::wstring const& s2);
//
bool Equal(utf8string const& s1, utf8string const& s2);
bool Equal(utf8string const& s1, std::wstring const& s2);
bool Equal(std::wstring const& s1, utf8string const& s2);
bool Equal(utf8string const& s1, const wchar_t* s2);
bool Equal(const wchar_t* s1, utf8string const& s2);
// case Sensitive
bool EqualCase(const char* s1, const char* s2);
bool EqualCase(std::string const& s1, std::string const& s2);
bool EqualCase(std::string const& s1, const char* s2);
bool EqualCase(const char* s1, std::string const& s2);
//
bool EqualCase(const wchar_t* s1, const wchar_t* s2);
bool EqualCase(std::wstring const& s1, std::wstring const& s2);
bool EqualCase(std::wstring const& s1, const wchar_t* s2);
bool EqualCase(const wchar_t* s1, std::wstring const& s2);
//
bool EqualCase(utf8string const& s1, utf8string const& s2);
bool EqualCase(utf8string const& s1, std::wstring const& s2);
bool EqualCase(std::wstring const& s1, utf8string const& s2);
bool EqualCase(utf8string const& s1, const wchar_t* s2);
bool EqualCase(const wchar_t* s1, utf8string const& s2);
}
#endif // _UTF8STRING_H_