mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
31 lines
732 B
C++
31 lines
732 B
C++
#ifndef _VFS_7Z_LIBRARY_H_
|
|
#define _VFS_7Z_LIBRARY_H_
|
|
|
|
#include "vfs_uncompressed_lib_base.h"
|
|
#include "File/vfs_lib_file.h"
|
|
|
|
namespace vfs
|
|
{
|
|
class CUncompressed7zLibrary : public vfs::CUncompressedLibraryBase
|
|
{
|
|
public:
|
|
CUncompressed7zLibrary(tReadableFile *pLibraryFile,
|
|
vfs::Path const& sMountPoint,
|
|
bool bOwnFile = false,
|
|
ObjBlockAllocator<vfs::CLibFile>* allocator=NULL)
|
|
: vfs::CUncompressedLibraryBase(pLibraryFile,sMountPoint,bOwnFile), _allocator(allocator)
|
|
{};
|
|
virtual ~CUncompressed7zLibrary()
|
|
{};
|
|
/**
|
|
* ILibrary interface
|
|
*/
|
|
virtual bool Init();
|
|
private:
|
|
ObjBlockAllocator<vfs::CLibFile>* _allocator;
|
|
};
|
|
} // end namespace
|
|
|
|
#endif // _VFS_7Z_LIBRARY_H_
|
|
|