Files
source/VFS/vfs_vfile.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

45 lines
1.1 KiB
C++

#ifndef _VFS_VFILE_H_
#define _VFS_VFILE_H_
#include "vfs_profile.h"
#include <vector>
namespace vfs
{
class CVirtualFile
{
public:
enum ESearchFile
{
SF_TOP,
SF_FIRST_WRITEABLE,
SF_STOP_ON_WRITEABLE_PROFILE,
};
public:
~CVirtualFile();
//CVirtualFile(vfs::Path const& sFilePath, CProfileStack& rPStack);
static CVirtualFile* Create(vfs::Path const& sFilePath, CProfileStack& rPStack);
vfs::Path const& Path();
void Add(vfs::IBaseFile *pFile, utf8string sProfileName, bool bReplace = false);
bool Remove(vfs::IBaseFile *pFile);
//////////////////////////////////////////////////
vfs::IBaseFile* File(ESearchFile eSearch);
vfs::IBaseFile* File(utf8string const& sProfileName);
//////////////////////////////////////////////////
private:
friend class std::vector<vfs::CVirtualFile>;
CVirtualFile();
private:
vfs::Path _path;
utf8string _top_pname;
vfs::IBaseFile* _top_file;
CProfileStack* _pstack;
private:
unsigned int _myID;
static ObjBlockAllocator<CVirtualFile>* _vfile_pool;
};
} // end namspace
#endif // _VFS_VFILE_H_