mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
85 lines
2.3 KiB
C
85 lines
2.3 KiB
C
#ifndef _ENVIRONMENT_H_
|
|
#define _ENVIRONMENT_H_
|
|
|
|
#define ENV_TIME_00 0
|
|
#define ENV_TIME_01 1
|
|
#define ENV_TIME_02 2
|
|
#define ENV_TIME_03 3
|
|
#define ENV_TIME_04 4
|
|
#define ENV_TIME_05 5
|
|
#define ENV_TIME_06 6
|
|
#define ENV_TIME_07 7
|
|
#define ENV_TIME_08 8
|
|
#define ENV_TIME_09 9
|
|
#define ENV_TIME_10 10
|
|
#define ENV_TIME_11 11
|
|
#define ENV_TIME_12 12
|
|
#define ENV_TIME_13 13
|
|
#define ENV_TIME_14 14
|
|
#define ENV_TIME_15 15
|
|
#define ENV_TIME_16 16
|
|
#define ENV_TIME_17 17
|
|
#define ENV_TIME_18 18
|
|
#define ENV_TIME_19 19
|
|
#define ENV_TIME_20 20
|
|
#define ENV_TIME_21 21
|
|
#define ENV_TIME_22 22
|
|
#define ENV_TIME_23 23
|
|
|
|
#define ENV_NUM_TIMES 24
|
|
|
|
//Make sure you use 24 for end time hours and 0 for start time hours if
|
|
//midnight is the hour you wish to use.
|
|
#define NIGHT_TIME_LIGHT_START_HOUR 21
|
|
#define NIGHT_TIME_LIGHT_END_HOUR 7
|
|
#define PRIME_TIME_LIGHT_START_HOUR 21
|
|
#define PRIME_TIME_LIGHT_END_HOUR 24
|
|
|
|
#define WEATHER_FORECAST_SUNNY 0x00000001
|
|
#define WEATHER_FORECAST_OVERCAST 0x00000002
|
|
#define WEATHER_FORECAST_PARTLYSUNNY 0x00000004
|
|
#define WEATHER_FORECAST_DRIZZLE 0x00000008
|
|
#define WEATHER_FORECAST_SHOWERS 0x00000010
|
|
#define WEATHER_FORECAST_THUNDERSHOWERS 0x00000020
|
|
|
|
// higher is darker, remember
|
|
#define NORMAL_LIGHTLEVEL_NIGHT 12
|
|
#define NORMAL_LIGHTLEVEL_DAY 3
|
|
|
|
void ForecastDayEvents( );
|
|
|
|
void EnvironmentController( BOOLEAN fCheckForLights );
|
|
void EnvEnableTOD(void);
|
|
void EnvDisableTOD(void);
|
|
|
|
void BuildDayAmbientSounds( );
|
|
void BuildDayLightLevels();
|
|
UINT8 GetTimeOfDayAmbientLightLevel();
|
|
|
|
void EnvBeginRainStorm( UINT8 ubIntensity );
|
|
void EnvEndRainStorm( );
|
|
|
|
|
|
extern UINT8 gubEnvLightValue;
|
|
extern BOOLEAN gfDoLighting;
|
|
extern UINT32 guiEnvWeather;
|
|
|
|
void TurnOnNightLights();
|
|
void TurnOffNightLights();
|
|
void TurnOnPrimeLights();
|
|
void TurnOffPrimeLights();
|
|
|
|
|
|
|
|
//effects whether or not time of day effects the lighting. Underground
|
|
//maps have an ambient light level that is saved in the map, and doesn't change.
|
|
extern BOOLEAN gfCaves;
|
|
extern BOOLEAN gfBasement;
|
|
|
|
extern INT8 SectorTemperature( UINT32 uiTime, INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
|
|
|
|
extern void UpdateTemperature( UINT8 ubTemperatureCode );
|
|
|
|
|
|
#endif
|