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Editor Fixes (by Buggler): - '~' (tilde) hotkey to toggle level cursor if applicable; CTRL hotkey for placing objects on roof removed - Fixed missing roof cursor for non-vanilla size maps - Updated editor popup text git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7679 3b4a5df2-a311-0410-b5c6-a8a6f20db521
43 lines
1.1 KiB
C
43 lines
1.1 KiB
C
#include "BuildDefines.h"
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#ifdef JA2EDITOR
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#ifndef __CURSOR_MODES_H
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#define __CURSOR_MODES_H
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enum
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{
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SMALLSELECTION, // 1x1
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MEDIUMSELECTION, // 3x3
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LARGESELECTION, // 5x5
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XLARGESELECTION, // 7x7
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LINESELECTION, // v or h line with a specified width
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AREASELECTION, // user controlled area
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NUMSELECTIONTYPES
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};
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extern UINT16 gusSelectionType;
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extern UINT16 gusSelectionWidth;
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extern UINT16 gusPreserveSelectionWidth;
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extern UINT16 gusSelectionDensity;
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extern UINT16 gusSavedSelectionType;
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extern UINT16 gusSavedBuildingSelectionType;
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BOOLEAN PerformDensityTest();
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void SetDrawingMode( INT32 iMode );
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void UpdateCursorAreas();
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void IncreaseSelectionDensity();
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void DecreaseSelectionDensity();
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void RemoveCursors();
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extern STR16 wszSelType[6];
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extern BOOLEAN gfCurrentSelectionWithRightButton;
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//Used for offseting cursor to show that it is on the roof rather than on the ground.
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//This can be conveniently executed by moving the cursor up and right 3 gridnos for a
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//total of -483 -(160*3)-(1*3)
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#define ROOF_OFFSET -(WORLD_COLS*3)-(1*3)
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#endif
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#endif |