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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
35 lines
1.1 KiB
C
35 lines
1.1 KiB
C
#include "BuildDefines.h"
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#ifdef JA2EDITOR
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#ifndef __SMOOTH_H
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#define __SMOOTH_H
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#define ONELEVELTYPEONEROOF 1
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#define ONELEVELTYPETWOROOF 2
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// Area (pointer to SGP rect) +
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// Location to check-+--| | |---- Check left and right edges -----| |---- Check top and bottom edges -----|
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#define IsLocationInArea( x, y, r ) ( ((x) >= r->iLeft) && ((x) <= r->iRight) && ((y) >= r->iTop) && ((y) <= r->iBottom) )
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void SmoothAllTerrainWorld( void );
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void SmoothTerrain(INT32 GridNo, INT32 origType, UINT16 *piNewTile, BOOLEAN fForceSmooth );
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void SmoothTerrainRadius( INT32 iMapIndex, UINT32 uiCheckType, UINT8 ubRadius, BOOLEAN fForceSmooth );
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void SmoothTerrainWorld( UINT32 uiCheckType );
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void SmoothWaterTerrain( INT32 GridNo, INT32 origType, UINT16 *piNewTile, BOOLEAN fForceSmooth );
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void SmoothAllTerrainTypeRadius( INT32 iMapIndex, UINT8 ubRadius, BOOLEAN fForceSmooth );
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void SmoothExitGrid(INT32 GridNo, UINT16 *piNewTile, BOOLEAN fForceSmooth );
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void SmoothExitGridRadius( INT32 sMapIndex, UINT8 ubRadius );
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#endif
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#endif
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