Files
source/Laptop/IMP Skill Trait.h
T
Flugente fd445fe5ed New feature: Covert ops
- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy.
- For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312
- GameDir revision >= 1529 is needed for this feature

- fixed a bug that could cause inventory items to be treated like armed bombs
- bloodcats can now be skinned

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-08-24 23:52:55 +00:00

66 lines
1.9 KiB
C

#ifndef __IMP_SKILL_TRAIT__H_
#define __IMP_SKILL_TRAIT__H_
#include "Types.h"
void EnterIMPSkillTrait( void );
void RenderIMPSkillTrait( void );
void ExitIMPSkillTrait( void );
void HandleIMPSkillTrait( void );
enum
{
IMP_SKILL_TRAITS__LOCKPICK,
IMP_SKILL_TRAITS__HAND_2_HAND,
IMP_SKILL_TRAITS__ELECTRONICS,
IMP_SKILL_TRAITS__NIGHT_OPS,
IMP_SKILL_TRAITS__THROWING,
IMP_SKILL_TRAITS__TEACHING,
IMP_SKILL_TRAITS__HEAVY_WEAPONS,
IMP_SKILL_TRAITS__AUTO_WEAPONS,
IMP_SKILL_TRAITS__STEALTHY,
IMP_SKILL_TRAITS__AMBIDEXTROUS,
IMP_SKILL_TRAITS__KNIFING,
IMP_SKILL_TRAITS__PROF_SNIPER,
IMP_SKILL_TRAITS__CAMO,
IMP_SKILL_TRAITS__MARTIAL_ARTS,
IMP_SKILL_TRAITS__NONE,
IMP_SKILL_TRAITS__NUMBER_SKILLS,
};
// other set for new traits - SANDRO
enum
{
// major traits
IMP_SKILL_TRAITS_NEW_AUTO_WEAPONS,
IMP_SKILL_TRAITS_NEW_HEAVY_WEAPONS,
IMP_SKILL_TRAITS_NEW_PROF_SNIPER,
IMP_SKILL_TRAITS_NEW_RANGER,
IMP_SKILL_TRAITS_NEW_GUNSLINGER,
IMP_SKILL_TRAITS_NEW_MARTIAL_ARTS,
IMP_SKILL_TRAITS_NEW_SQUADLEADER,
IMP_SKILL_TRAITS_NEW_TECHNICIAN,
IMP_SKILL_TRAITS_NEW_DOCTOR,
IMP_SKILL_TRAITS_NEW_COVERT,
IMP_SKILL_TRAITS_NEW_MAJOR_NONE,
IMP_SKILL_TRAITS_NEW_NUMBER_MAJOR_SKILLS,
};
INT8 CountNumSkillTraitsSelected( BOOLEAN fIncludeNoneSkill );
INT32 DoesPlayerHaveExtraAttibutePointsToDistributeBasedOnSkillSelection();
void AddSelectedSkillsToSkillsList();
INT32 StrengthRequiredDueToMajorSkills( void );
INT32 AgilityRequiredDueToMajorSkills( void );
INT32 DexterityRequiredDueToMajorSkills( void );
INT32 HealthRequiredDueToMajorSkills( void );
INT32 LeadershipRequiredDueToMajorSkills( void );
INT32 WisdomRequiredDueToMajorSkills( void );
INT32 MarksmanshipRequiredDueToMajorSkills( void );
INT32 MechanicalRequiredDueToMajorSkills( void );
INT32 MedicalRequiredDueToMajorSkills( void );
INT32 ExplosivesRequiredDueToMajorSkills( void );
#endif