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- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy. - For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312 - GameDir revision >= 1529 is needed for this feature - fixed a bug that could cause inventory items to be treated like armed bombs - bloodcats can now be skinned git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
66 lines
1.9 KiB
C
66 lines
1.9 KiB
C
#ifndef __IMP_SKILL_TRAIT__H_
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#define __IMP_SKILL_TRAIT__H_
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#include "Types.h"
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void EnterIMPSkillTrait( void );
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void RenderIMPSkillTrait( void );
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void ExitIMPSkillTrait( void );
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void HandleIMPSkillTrait( void );
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enum
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{
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IMP_SKILL_TRAITS__LOCKPICK,
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IMP_SKILL_TRAITS__HAND_2_HAND,
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IMP_SKILL_TRAITS__ELECTRONICS,
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IMP_SKILL_TRAITS__NIGHT_OPS,
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IMP_SKILL_TRAITS__THROWING,
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IMP_SKILL_TRAITS__TEACHING,
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IMP_SKILL_TRAITS__HEAVY_WEAPONS,
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IMP_SKILL_TRAITS__AUTO_WEAPONS,
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IMP_SKILL_TRAITS__STEALTHY,
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IMP_SKILL_TRAITS__AMBIDEXTROUS,
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IMP_SKILL_TRAITS__KNIFING,
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IMP_SKILL_TRAITS__PROF_SNIPER,
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IMP_SKILL_TRAITS__CAMO,
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IMP_SKILL_TRAITS__MARTIAL_ARTS,
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IMP_SKILL_TRAITS__NONE,
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IMP_SKILL_TRAITS__NUMBER_SKILLS,
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};
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// other set for new traits - SANDRO
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enum
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{
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// major traits
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IMP_SKILL_TRAITS_NEW_AUTO_WEAPONS,
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IMP_SKILL_TRAITS_NEW_HEAVY_WEAPONS,
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IMP_SKILL_TRAITS_NEW_PROF_SNIPER,
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IMP_SKILL_TRAITS_NEW_RANGER,
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IMP_SKILL_TRAITS_NEW_GUNSLINGER,
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IMP_SKILL_TRAITS_NEW_MARTIAL_ARTS,
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IMP_SKILL_TRAITS_NEW_SQUADLEADER,
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IMP_SKILL_TRAITS_NEW_TECHNICIAN,
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IMP_SKILL_TRAITS_NEW_DOCTOR,
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IMP_SKILL_TRAITS_NEW_COVERT,
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IMP_SKILL_TRAITS_NEW_MAJOR_NONE,
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IMP_SKILL_TRAITS_NEW_NUMBER_MAJOR_SKILLS,
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};
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INT8 CountNumSkillTraitsSelected( BOOLEAN fIncludeNoneSkill );
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INT32 DoesPlayerHaveExtraAttibutePointsToDistributeBasedOnSkillSelection();
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void AddSelectedSkillsToSkillsList();
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INT32 StrengthRequiredDueToMajorSkills( void );
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INT32 AgilityRequiredDueToMajorSkills( void );
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INT32 DexterityRequiredDueToMajorSkills( void );
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INT32 HealthRequiredDueToMajorSkills( void );
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INT32 LeadershipRequiredDueToMajorSkills( void );
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INT32 WisdomRequiredDueToMajorSkills( void );
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INT32 MarksmanshipRequiredDueToMajorSkills( void );
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INT32 MechanicalRequiredDueToMajorSkills( void );
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INT32 MedicalRequiredDueToMajorSkills( void );
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INT32 ExplosivesRequiredDueToMajorSkills( void );
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#endif
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